Player Matchup

Thanatos
Thanatos
FisherPrice541
Thanatos
Level 47
God Stats
2W - 1L
1,904 SR
Queue Stats
68W - 95L
1,481 Elo+
Party 4
King Arthur
King Arthur
FishyPipes
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,409 Elo+
Party 4
Hachiman
Hachiman
Melquid
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,557 Elo+
Party 1
Cthulhu
Cthulhu
PetenChan
Cthulhu
Level 6
God Stats
0W - 1L
1,461 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Raijin
Raijin
Turtle37
Raijin
Level 160
God Stats
0W - 1L
1,596 SR
Queue Stats
35W - 32L
1,603 Elo+
Party 1
Team Averages
Level 47
1,592 SR
1,510 Elo+

VS

Team Averages
Level 87
1,546 SR
1,490 Elo+
Nu Wa
Nu Wa
GC778
Nu Wa
Level 79
God Stats
23W - 25L
1,426 SR
Queue Stats
294W - 346L
1,385 Elo+
Party 3
Ao Kuang
Ao Kuang
MyKoxieWrecked
Ao Kuang
Level 85
God Stats
20W - 17L
1,435 SR
Queue Stats
287W - 315L
1,379 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Nuwas4thMinion
Tsukuyomi
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 32L
1,559 Elo+
Party 2
Baron Samedi
Baron Samedi
Weswalk91
Baron Samedi
Level 150
God Stats
8W - 4L
1,661 SR
Queue Stats
112W - 91L
1,607 Elo+
Party 2
Bellona
Bellona
papitochugito
Bellona
Level 109
God Stats
22W - 9L
1,708 SR
Queue Stats
169W - 152L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
2 / 7 / 2
8,319
462
7,895
20,983
10,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
FishyPipes
King Arthur
15
0 / 3 / 1
9,205
511
12,737
19,023
20,442
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Melquid
Hachiman
10
0 / 8 / 1
5,954
331
2,419
15,289
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
PetenChan
Cthulhu
11
2 / 6 / 0
7,485
416
5,822
16,198
13,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Turtle37
Raijin
14
5 / 5 / 3
8,862
492
9,819
12,978
5,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GC778
Nu Wa
14
3 / 5 / 11
9,079
504
9,546
8,960
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
17
12 / 1 / 2
10,908
606
16,032
16,078
7,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tsukuyomi
Nuwas4thMinion
Tsukuyomi
15
7 / 0 / 9
9,702
539
19,983
14,816
6,839
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Weswalk91
Baron Samedi
13
4 / 1 / 12
9,235
513
8,517
13,511
12,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
15
3 / 2 / 0
9,778
543
12,743
17,248
20,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
9
Kills
29
29
Deaths
9
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Thanatos
2
7
2
0.43
L
King Arthur
FishyPipes
King Arthur
0
3
1
0.17
W
Nu Wa
GC778
Nu Wa
3
5
11
1.7
L
Hachiman
Melquid
Hachiman
0
8
1
0.06
W
Ao Kuang
12
1
2
13
W
Tsukuyomi
Nuwas4thMinion
Tsukuyomi
7
0
9
11.5
L
Cthulhu
PetenChan
Cthulhu
2
6
0
0.33
L
Raijin
Turtle37
Raijin
5
5
3
1.3
W
Baron Samedi
Weswalk91
Baron Samedi
4
1
12
10
W
Bellona
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,692
Damage
66,821
84,471
Taken
70,613
54,085
Mitigated
50,412
19,722
Healing
26,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
7,895
1,643
0
12,046
20,983
10,108
0
8,791
12,192
0
64,624
L
King Arthur
FishyPipes
King Arthur
12,737
1,904
0
3,282
19,023
20,442
0
5,985
13,038
130
88,174
W
Nu Wa
GC778
Nu Wa
9,546
3,157
0
1,644
8,960
3,312
795
4,364
4,596
50,040
0
L
Hachiman
Melquid
Hachiman
2,419
1,752
0
1,929
15,289
4,393
0
5,816
9,473
0
22,791
W
Ao Kuang
16,032
5,160
0
6,950
16,078
7,351
1,290
1,766
14,312
96,736
3,510
W
Tsukuyomi
Nuwas4thMinion
Tsukuyomi
19,983
6,608
0
6,010
14,816
6,839
124
5,215
9,601
27
79,358
L
Cthulhu
PetenChan
Cthulhu
5,822
774
229
1,624
16,198
13,334
0
6,273
9,925
22,752
0
L
Raijin
Turtle37
Raijin
9,819
797
0
612
12,978
5,808
0
6,513
6,465
69,139
0
W
Baron Samedi
Weswalk91
Baron Samedi
8,517
627
1,251
4,340
13,511
12,484
0
3,759
9,752
22,873
4,744
W
Bellona
12,743
6,329
0
5,880
17,248
20,426
208
647
16,601
0
77,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,825
Gold Earned
48,702
439
Minions Killed
503
0
Camps Cleared
0
1,620,253
Distance Traveled
1,680,281
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,319
462
99
6
0
340,388
0
L
King Arthur
9,205
511
153
9
0
347,595
4
W
Nu Wa
9,079
504
72
4
0
329,187
8
L
Hachiman
5,954
331
31
2
0
286,106
0
W
Ao Kuang
10,908
606
151
8
0
396,691
0
W
Tsukuyomi
9,702
539
94
5
0
304,275
3
L
Cthulhu
7,485
416
44
2
0
328,231
1
L
Raijin
8,862
492
112
6
0
317,933
1
W
Baron Samedi
9,235
513
28
2
0
326,006
0
W
Bellona
9,778
543
158
9
0
324,122
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role