Player Matchup

Hercules
Hercules
 
Hercules
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Mrpantsuu
Sol
Level 129
God Stats
0W - 2L
1,285 SR
Queue Stats
11W - 10L
1,525 Elo+
Solo
Team Averages
Level 130
1,428 SR
1,508 Elo+

VS

Team Averages
Level 154
1,734 SR
1,645 Elo+
Chang'e
Chang'e
Niettzsche
Chang'e
Level 155
God Stats
1W - 0L
1,839 SR
Queue Stats
27W - 42L
1,406 Elo+
Solo
Cliodhna
Cliodhna
Rikudoou
Cliodhna
Level 160
God Stats
2W - 2L
1,385 SR
Queue Stats
14W - 8L
1,593 Elo+
Party 1
Medusa
Medusa
Syminhos
Medusa
Level 148
God Stats
7W - 0L
1,978 SR
Queue Stats
311W - 62L
1,936 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 3 / 2
8,452
704
6,828
17,463
20,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ra
 
Ra
12
0 / 7 / 2
7,453
621
4,371
12,656
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 1
8,139
678
9,338
14,011
6,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Niettzsche
Chang'e
14
2 / 2 / 11
8,843
737
10,536
12,634
5,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
Rikudoou
Cliodhna
15
6 / 0 / 8
9,660
805
9,977
8,059
3,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Syminhos
Medusa
16
8 / 2 / 7
10,276
856
20,971
11,918
5,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
4
Kills
16
16
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
3
2
1
L
Ra
 
Ra
0
7
2
0.14
L
2
6
1
0.42
W
Chang'e
Niettzsche
Chang'e
2
2
11
3.75
W
Cliodhna
Rikudoou
Cliodhna
6
0
8
10
W
Medusa
Syminhos
Medusa
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,537
Damage
41,484
44,130
Taken
32,611
31,547
Mitigated
14,079
12,141
Healing
9,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,828
2,550
0
4,888
17,463
20,395
0
4,411
13,052
0
19,529
L
Ra
 
Ra
4,371
1,120
1,518
1,958
12,656
5,124
0
3,462
9,194
22,559
0
L
9,338
4,328
0
3,777
14,011
6,028
0
2,686
11,325
34,901
2,760
W
Chang'e
Niettzsche
Chang'e
10,536
561
2,149
5,151
12,634
5,083
0
5,827
6,365
30,936
0
W
Cliodhna
Rikudoou
Cliodhna
9,977
800
0
1,928
8,059
3,504
0
2,382
5,474
0
43,321
W
Medusa
Syminhos
Medusa
20,971
10,397
0
500
11,918
5,492
1,016
4,929
6,731
0
50,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,044
Gold Earned
28,779
133
Minions Killed
166
0
Camps Cleared
0
639,194
Distance Traveled
700,224
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,452
704
30
3
0
229,739
4
L
Ra
7,453
621
55
5
0
205,399
3
L
Sol
8,139
678
48
4
0
204,056
1
W
Chang'e
8,843
737
49
4
0
223,583
0
W
Cliodhna
9,660
805
48
4
0
247,649
4
W
Medusa
10,276
856
69
6
0
228,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role