Player Matchup

Ganesha
Ganesha
Kokomojoe22
Ganesha
Level 125
God Stats
1W - 0L
1,429 SR
Queue Stats
25W - 28L
1,498 Elo+
Solo
Zhong Kui
Zhong Kui
OMWTFYB_NOCAP
Zhong Kui
Level 96
God Stats
3W - 2L
1,516 SR
Queue Stats
419W - 421L
1,480 Elo+
Solo
Thor
Thor
Reus17
Thor
Level 160
God Stats
8W - 4L
1,708 SR
Queue Stats
501W - 482L
1,636 Elo+
Solo
Tiamat
Tiamat
UrinalDookie
Tiamat
Level 157
God Stats
2W - 3L
1,270 SR
Queue Stats
239W - 262L
1,491 Elo+
Solo
Baron Samedi
Baron Samedi
xDabz4dayZ
Baron Samedi
Level 160
God Stats
2W - 2L
1,554 SR
Queue Stats
178W - 177L
1,499 Elo+
Solo
Team Averages
Level 140
1,495 SR
1,521 Elo+

VS

Team Averages
Level 127
1,410 SR
1,557 Elo+
Thoth
Thoth
EatingSeeker309
Thoth
Level 151
God Stats
0W - 3L
1,284 SR
Queue Stats
117W - 102L
1,620 Elo+
Solo
Anubis
Anubis
JustHumano
Anubis
Level 88
God Stats
0W - 3L
1,134 SR
Queue Stats
231W - 223L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
LowkeyLokì
Baron Samedi
Level 124
God Stats
1W - 1L
1,374 SR
Queue Stats
55W - 50L
1,554 Elo+
Solo
Vamana
Vamana
TYShenlong
Vamana
Level 146
God Stats
1W - 5L
1,301 SR
Queue Stats
122W - 112L
1,605 Elo+
Solo
Tyr
Tyr
itsfrickintyler
Tyr
Level 128
God Stats
5W - 1L
1,960 SR
Queue Stats
349W - 321L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Kokomojoe22
Ganesha
20
0 / 3 / 28
12,740
749
10,978
25,716
28,053
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
OMWTFYB_NOCAP
Zhong Kui
20
13 / 5 / 11
13,887
817
28,427
24,462
18,970
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thor
Reus17
Thor
19
10 / 6 / 16
12,643
744
22,168
18,973
9,725
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
20
5 / 4 / 16
12,347
726
16,713
16,040
13,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baron Samedi
xDabz4dayZ
Baron Samedi
20
8 / 2 / 15
12,682
746
20,562
19,322
11,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 9
10,692
629
10,667
16,674
5,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
JustHumano
Anubis
18
5 / 10 / 5
11,210
659
11,780
18,720
8,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
LowkeyLokì
Baron Samedi
18
5 / 6 / 9
11,229
661
18,363
21,531
19,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
TYShenlong
Vamana
18
4 / 8 / 7
11,983
705
18,850
31,731
36,171
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
4 / 6 / 7
11,299
665
10,257
25,317
21,974
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
56
36
Kills
19
20
Deaths
36
86
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
6
9
0.92
L
Anubis
JustHumano
Anubis
5
10
5
0.75
W
Ganesha
Kokomojoe22
Ganesha
0
3
28
4.67
L
Baron Samedi
LowkeyLokì
Baron Samedi
5
6
9
1.58
W
Zhong Kui
OMWTFYB_NOCAP
Zhong Kui
13
5
11
3.7
W
Thor
Reus17
Thor
10
6
16
3
L
Vamana
TYShenlong
Vamana
4
8
7
0.94
W
Tiamat
5
4
16
3.25
L
4
6
7
1.25
W
Baron Samedi
xDabz4dayZ
Baron Samedi
8
2
15
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,848
Damage
69,917
104,513
Taken
113,973
82,071
Mitigated
90,892
51,807
Healing
35,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,667
621
1,372
1,939
16,674
5,073
773
10,057
6,617
36,974
0
L
Anubis
JustHumano
Anubis
11,780
129
574
1,670
18,720
8,315
47
12,034
6,686
25,420
0
W
Ganesha
Kokomojoe22
Ganesha
10,978
828
950
10,065
25,716
28,053
1,222
9,776
15,434
34,222
0
L
Baron Samedi
LowkeyLokì
Baron Samedi
18,363
1,953
5,362
6,991
21,531
19,359
565
14,489
7,042
33,257
0
W
Zhong Kui
OMWTFYB_NOCAP
Zhong Kui
28,427
3,561
190
10,470
24,462
18,970
3,411
8,925
15,537
48,040
0
W
Thor
Reus17
Thor
22,168
4,129
664
2,949
18,973
9,725
655
8,798
10,175
0
28,303
L
Vamana
TYShenlong
Vamana
18,850
10,437
1,810
8,263
31,731
36,171
22
22,317
9,414
1,553
29,706
W
Tiamat
16,713
843
2,095
3,968
16,040
13,427
1,290
5,988
9,551
36,557
0
L
10,257
1,362
1,585
5,886
25,317
21,974
72
17,783
7,534
0
16,117
W
Baron Samedi
xDabz4dayZ
Baron Samedi
20,562
1,066
9,201
11,255
19,322
11,896
2,828
8,520
10,802
37,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,299
Gold Earned
56,413
166
Minions Killed
149
0
Camps Cleared
0
1,456,811
Distance Traveled
1,360,039
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,692
629
42
2
0
283,794
3
L
Anubis
11,210
659
47
3
0
223,011
1
W
Ganesha
12,740
749
1
0
0
297,529
3
L
Baron Samedi
11,229
661
29
2
0
263,809
3
W
Zhong Kui
13,887
817
47
3
0
280,534
0
W
Thor
12,643
744
13
1
0
284,930
0
L
Vamana
11,983
705
25
1
0
273,284
3
W
Tiamat
12,347
726
41
2
0
293,109
0
L
Tyr
11,299
665
6
0
0
316,141
0
W
Baron Samedi
12,682
746
64
4
0
300,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role