Player Matchup

Artio
Artio
Jeikob_09
Artio
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 53L
1,407 Elo+
Solo
Zhong Kui
Zhong Kui
SLiniSLino
Zhong Kui
Level 63
God Stats
3W - 2L
1,730 SR
Queue Stats
143W - 250L
1,334 Elo+
Party 2
Hachiman
Hachiman
abnormalchillt
Hachiman
Level 65
God Stats
14W - 20L
1,410 SR
Queue Stats
121W - 220L
1,320 Elo+
Party 2
Team Averages
Level 65
1,547 SR
1,354 Elo+

VS

Team Averages
Level 36
1,422 SR
1,443 Elo+
Bakasura
Bakasura
Antoniobro8
Bakasura
Level 17
God Stats
0W - 1L
1,265 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Nox
Nox
Hugoloba
Nox
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 71L
1,330 Elo+
Party 1
Neith
Neith
MrTroll552
Neith
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Jeikob_09
Artio
15
1 / 0 / 10
10,824
773
4,202
16,264
19,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
SLiniSLino
Zhong Kui
16
2 / 0 / 7
9,970
712
11,253
8,563
6,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
17
8 / 2 / 3
11,287
806
14,101
10,159
4,138
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Antoniobro8
Bakasura
13
1 / 4 / 0
8,694
621
3,029
11,992
7,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 4 / 0
8,252
589
9,593
9,837
4,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
14
1 / 3 / 1
8,916
637
10,122
11,321
5,055
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
2
2
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Antoniobro8
Bakasura
1
4
0
0.25
L
0
4
0
0
W
Artio
Jeikob_09
Artio
1
0
10
6
L
Neith
1
3
1
0.5
W
Zhong Kui
SLiniSLino
Zhong Kui
2
0
7
5.5
W
Hachiman
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,556
Damage
22,744
34,986
Taken
33,150
30,618
Mitigated
17,298
13,796
Healing
2,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Antoniobro8
Bakasura
3,029
1,823
0
852
11,992
7,498
0
5,415
6,577
0
20,183
L
9,593
619
0
0
9,837
4,745
0
5,463
4,374
34,675
0
W
Artio
Jeikob_09
Artio
4,202
358
856
4,926
16,264
19,892
256
4,110
11,909
17,343
0
L
Neith
10,122
2,896
0
1,859
11,321
5,055
0
4,609
6,712
0
34,419
W
Zhong Kui
SLiniSLino
Zhong Kui
11,253
1,815
0
3,517
8,563
6,588
1,516
3,037
5,296
44,290
0
W
Hachiman
14,101
8,004
0
4,497
10,159
4,138
1,404
2,474
7,550
0
63,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,081
Gold Earned
25,862
175
Minions Killed
139
0
Camps Cleared
0
771,901
Distance Traveled
735,355
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,694
621
33
2
0
250,934
0
L
Nox
8,252
589
61
4
0
247,543
3
W
Artio
10,824
773
14
1
0
262,462
5
L
Neith
8,916
637
45
3
0
236,878
0
W
Zhong Kui
9,970
712
71
5
0
250,958
0
W
Hachiman
11,287
806
90
6
0
258,481
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role