Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Batou
Gilgamesh
Level 128
God Stats
5W - 2L
1,712 SR
Queue Stats
81W - 82L
1,460 Elo+
Solo
Nox
Nox
TheBredCam
Nox
Level 93
God Stats
1W - 1L
1,509 SR
Queue Stats
212W - 193L
1,484 Elo+
Solo
Cernunnos
Cernunnos
TheSweatyBrit
Cernunnos
Level 147
God Stats
5W - 9L
1,489 SR
Queue Stats
392W - 468L
1,504 Elo+
Solo
Fenrir
Fenrir
rokop19
Fenrir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 79L
1,397 Elo+
Solo
Team Averages
Level 117
1,542 SR
1,469 Elo+

VS

Team Averages
Level 104
1,571 SR
1,479 Elo+
Bacchus
Bacchus
 
Bacchus
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
CitizennSnipps
Chaac
Level 115
God Stats
17W - 14L
1,594 SR
Queue Stats
260W - 235L
1,422 Elo+
Solo
Thanatos
Thanatos
Daddy Brown CB
Thanatos
Level 124
God Stats
8W - 8L
1,524 SR
Queue Stats
183W - 187L
1,434 Elo+
Solo
Hachiman
Hachiman
Iambroke22
Hachiman
Level 65
God Stats
2W - 1L
1,478 SR
Queue Stats
127W - 123L
1,516 Elo+
Solo
Anubis
Anubis
ZEEEEEEE DOCTOR
Anubis
Level 104
God Stats
6W - 2L
1,760 SR
Queue Stats
76W - 65L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
8
2 / 2 / 0
4,738
474
4,113
8,442
5,791
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Gilgamesh
Batou
Gilgamesh
9
0 / 1 / 1
5,219
522
2,333
8,725
5,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

9
1 / 4 / 0
4,987
499
2,971
6,440
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
TheSweatyBrit
Cernunnos
8
0 / 5 / 1
4,765
477
3,698
9,988
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
rokop19
Fenrir
9
1 / 2 / 1
5,298
530
2,614
7,681
2,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
4 / 2 / 3
5,440
544
5,666
7,946
4,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 0
6,355
636
6,352
5,970
3,922
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
10
2 / 0 / 6
6,149
615
6,107
7,676
3,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Iambroke22
Hachiman
10
2 / 1 / 3
5,710
571
5,359
6,055
1,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
5 / 0 / 3
6,492
649
6,048
5,145
2,421
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
14
14
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
0
1
W
Bacchus
 
Bacchus
4
2
3
2.75
L
Gilgamesh
Batou
Gilgamesh
0
1
1
0.5
W
1
1
0
1
W
Thanatos
2
0
6
5
W
Hachiman
Iambroke22
Hachiman
2
1
3
3.5
L
1
4
0
0.25
L
Cernunnos
TheSweatyBrit
Cernunnos
0
5
1
0.1
W
5
0
3
6.5
L
Fenrir
rokop19
Fenrir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,729
Damage
29,532
41,276
Taken
32,792
19,102
Mitigated
16,364
8,262
Healing
18,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,113
634
0
1,263
8,442
5,791
0
2,502
5,794
0
27,416
W
Bacchus
 
Bacchus
5,666
970
0
500
7,946
4,599
0
955
6,909
21,263
0
L
Gilgamesh
Batou
Gilgamesh
2,333
650
0
2,606
8,725
5,539
0
0
8,725
115
32,412
W
6,352
2,202
0
2,789
5,970
3,922
0
22
5,948
0
48,717
W
Thanatos
6,107
1,980
0
8,577
7,676
3,676
0
950
6,704
0
42,151
W
Hachiman
Iambroke22
Hachiman
5,359
2,997
365
3,135
6,055
1,746
588
132
5,897
0
31,928
L
2,971
406
0
730
6,440
2,125
0
3,085
3,335
23,564
0
L
Cernunnos
TheSweatyBrit
Cernunnos
3,698
2,030
0
3,065
9,988
3,141
0
3,300
6,353
0
26,847
W
6,048
678
0
3,201
5,145
2,421
878
682
4,341
39,935
0
L
Fenrir
rokop19
Fenrir
2,614
613
0
598
7,681
2,506
0
2,228
5,355
0
27,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,007
Gold Earned
30,146
250
Minions Killed
300
0
Camps Cleared
0
970,225
Distance Traveled
1,017,163
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,738
474
34
3
0
206,719
2
W
Bacchus
5,440
544
32
3
0
210,499
3
L
Gilgamesh
5,219
522
63
6
0
186,595
1
W
Chaac
6,355
636
82
8
0
208,177
0
W
Thanatos
6,149
615
66
7
0
231,064
2
W
Hachiman
5,710
571
52
5
0
186,675
2
L
Nox
4,987
499
54
5
0
186,812
1
L
Cernunnos
4,765
477
45
5
0
177,283
2
W
Anubis
6,492
649
68
7
0
180,748
2
L
Fenrir
5,298
530
54
5
0
212,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role