Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Flum fiend
Danzaburou
Level 24
God Stats
14W - 19L
1,374 SR
Queue Stats
29W - 34L
1,322 Elo+
Party 1
Achilles
Achilles
StxBigR66
Achilles
Level 148
God Stats
0W - 4L
1,237 SR
Queue Stats
201W - 216L
1,427 Elo+
Solo
Chronos
Chronos
l UTM l
Chronos
Level 61
God Stats
0W - 3L
1,207 SR
Queue Stats
13W - 27L
1,281 Elo+
Solo
Janus
Janus
paralyzis
Janus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,268 Elo+
Party 1
Team Averages
Level 77
1,364 SR
1,360 Elo+

VS

Team Averages
Level 120
1,507 SR
1,446 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BRVaughn
Cu Chulainn
Level 144
God Stats
2W - 5L
1,224 SR
Queue Stats
75W - 94L
1,377 Elo+
Solo
Baron Samedi
Baron Samedi
SuperbNoseY
Baron Samedi
Level 100
God Stats
6W - 1L
1,678 SR
Queue Stats
72W - 68L
1,472 Elo+
Solo
Chang'e
Chang'e
Tailslovesonic
Chang'e
Level 158
God Stats
19W - 12L
1,574 SR
Queue Stats
174W - 183L
1,399 Elo+
Solo
Pele
Pele
TheBatWhoLaugh7
Pele
Level 69
God Stats
11W - 5L
1,559 SR
Queue Stats
50W - 43L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 4 / 0
7,802
459
4,845
15,389
10,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Danzaburou
Flum fiend
Danzaburou
12
0 / 4 / 0
7,192
423
5,645
12,282
5,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
StxBigR66
Achilles
14
0 / 3 / 2
8,168
480
11,088
18,864
17,656
Breastplate

Breastplate

+20
Physical Protection

Chronos
l UTM l
Chronos
13
1 / 5 / 1
8,081
475
8,077
11,649
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
paralyzis
Janus
12
0 / 3 / 0
6,672
392
5,059
10,338
3,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 0 / 5
7,878
463
7,402
11,676
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cu Chulainn
BRVaughn
Cu Chulainn
15
6 / 0 / 2
9,794
576
12,779
20,334
15,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
SuperbNoseY
Baron Samedi
12
4 / 0 / 4
8,799
518
8,231
10,534
8,508
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 2 / 3
9,334
549
10,291
12,988
5,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 2 / 6
9,809
577
7,346
16,538
7,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
19
19
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
2
4
0
0.5
W
Jing Wei
 
Jing Wei
0
0
5
2.5
W
Cu Chulainn
BRVaughn
Cu Chulainn
6
0
2
7
L
Danzaburou
Flum fiend
Danzaburou
0
4
0
0
L
Achilles
StxBigR66
Achilles
0
3
2
0.33
W
Baron Samedi
SuperbNoseY
Baron Samedi
4
0
4
6
W
4
2
3
2.75
W
5
2
6
4
L
Chronos
l UTM l
Chronos
1
5
1
0.3
L
Janus
paralyzis
Janus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,714
Damage
46,049
68,522
Taken
72,070
42,546
Mitigated
41,126
13,543
Healing
39,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,845
1,122
0
345
15,389
10,710
0
1,956
13,433
44,468
0
W
Jing Wei
 
Jing Wei
7,402
4,786
0
6,258
11,676
4,126
1,012
4,377
7,299
0
53,886
W
Cu Chulainn
BRVaughn
Cu Chulainn
12,779
3,418
0
9,228
20,334
15,957
0
1,428
18,906
0
69,680
L
Danzaburou
Flum fiend
Danzaburou
5,645
2,099
361
4,316
12,282
5,173
132
4,247
8,035
0
60,748
L
Achilles
StxBigR66
Achilles
11,088
3,703
0
5,977
18,864
17,656
0
666
18,198
0
64,595
W
Baron Samedi
SuperbNoseY
Baron Samedi
8,231
986
2,667
4,970
10,534
8,508
404
3,613
6,921
28,185
2,166
W
10,291
1,162
1,402
7,594
12,988
5,323
870
6,475
6,513
58,288
0
W
7,346
725
0
7,031
16,538
7,212
1,060
2,159
14,379
0
94,688
L
Chronos
l UTM l
Chronos
8,077
1,953
0
1,144
11,649
5,398
882
8,497
3,152
52,686
0
L
Janus
paralyzis
Janus
5,059
885
424
976
10,338
3,609
70
2,878
7,460
31,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,915
Gold Earned
45,614
380
Minions Killed
488
0
Camps Cleared
0
1,579,345
Distance Traveled
1,604,200
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,802
459
61
4
0
350,982
0
W
Jing Wei
7,878
463
94
6
0
316,892
1
W
Cu Chulainn
9,794
576
130
8
0
327,674
1
L
Danzaburou
7,192
423
85
5
0
302,517
3
L
Achilles
8,168
480
88
5
0
302,722
8
W
Baron Samedi
8,799
518
35
2
0
282,475
5
W
Chang'e
9,334
549
97
6
0
323,985
1
W
Pele
9,809
577
132
8
0
353,174
0
L
Chronos
8,081
475
101
6
0
312,952
0
L
Janus
6,672
392
45
3
0
310,172
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role