Player Matchup

Thor
Thor
 
Thor
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Román
Ra
Level 87
God Stats
3W - 1L
1,905 SR
Queue Stats
30W - 45L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
cat89
Gilgamesh
Level 119
God Stats
9W - 3L
1,786 SR
Queue Stats
124W - 115L
1,401 Elo+
Solo
Danzaburou
Danzaburou
crimsonstorm01
Danzaburou
Level 34
God Stats
1W - 6L
1,275 SR
Queue Stats
8W - 22L
1,187 Elo+
Solo
Ares
Ares
tchtimi
Ares
Level 85
God Stats
0W - 3L
1,190 SR
Queue Stats
61W - 77L
1,400 Elo+
Solo
Team Averages
Level 79
1,531 SR
1,378 Elo+

VS

Team Averages
Level 118
1,485 SR
1,426 Elo+
Arachne
Arachne
 
Arachne
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
BobMarleyFarukk
Kukulkan
Level 147
God Stats
11W - 13L
1,496 SR
Queue Stats
233W - 272L
1,403 Elo+
Party 1
Guan Yu
Guan Yu
ChaosTurk
Guan Yu
Level 116
God Stats
5W - 4L
1,625 SR
Queue Stats
131W - 153L
1,488 Elo+
Party 1
Ishtar
Ishtar
lSancakBeyl
Ishtar
Level 101
God Stats
7W - 13L
1,269 SR
Queue Stats
563W - 668L
1,377 Elo+
Party 1
Bacchus
Bacchus
satour
Bacchus
Level 108
God Stats
89W - 82L
1,534 SR
Queue Stats
344W - 370L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
5
1 / 1 / 0
3,430
572
417
3,577
1,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
7
1 / 0 / 1
4,245
708
1,820
2,629
790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
cat89
Gilgamesh
6
0 / 1 / 0
3,496
583
2,301
6,128
2,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
crimsonstorm01
Danzaburou
1
0 / 0 / 0
2,589
432
0
0
0
Ares
tchtimi
Ares
5
0 / 1 / 0
3,251
542
723
4,927
2,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 1 / 2
3,921
654
1,151
3,851
1,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kukulkan
5
0 / 1 / 0
3,318
553
273
2,236
775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
ChaosTurk
Guan Yu
7
2 / 0 / 0
4,096
683
2,999
4,317
2,703
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
7
1 / 0 / 0
3,886
648
2,710
3,253
1,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
satour
Bacchus
5
0 / 0 / 0
3,227
538
584
1,394
939
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
3
3
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
1
0
1
W
Arachne
 
Arachne
0
1
2
1
W
Kukulkan
0
1
0
0
W
Guan Yu
ChaosTurk
Guan Yu
2
0
0
2
L
Ra
1
0
1
1.5
L
Gilgamesh
cat89
Gilgamesh
0
1
0
0
L
Danzaburou
crimsonstorm01
Danzaburou
0
0
0
0
W
Ishtar
1
0
0
1
W
Bacchus
satour
Bacchus
0
0
0
0
L
Ares
tchtimi
Ares
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,261
Damage
7,717
17,261
Taken
15,051
7,100
Mitigated
6,821
5,285
Healing
4,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
417
120
0
1,128
3,577
1,309
0
72
3,472
0
12,409
W
Arachne
 
Arachne
1,151
710
0
709
3,851
1,138
0
228
3,623
0
18,144
W
Kukulkan
273
167
0
594
2,236
775
31
945
1,291
15,599
0
W
Guan Yu
ChaosTurk
Guan Yu
2,999
771
0
1,833
4,317
2,703
0
0
4,317
0
17,746
L
Ra
1,820
357
0
1,262
2,629
790
0
404
2,149
22,337
0
L
Gilgamesh
cat89
Gilgamesh
2,301
715
0
1,863
6,128
2,578
0
0
6,128
0
18,125
L
Danzaburou
crimsonstorm01
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Ishtar
2,710
1,626
0
1,209
3,253
1,266
22
663
2,590
0
24,689
W
Bacchus
satour
Bacchus
584
65
226
420
1,394
939
0
707
687
5,963
0
L
Ares
tchtimi
Ares
723
0
0
1,032
4,927
2,423
0
208
4,655
9,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,011
Gold Earned
18,448
113
Minions Killed
137
0
Camps Cleared
0
431,699
Distance Traveled
555,140
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,430
572
28
5
0
108,976
0
W
Arachne
3,921
654
41
7
0
136,722
4
W
Kukulkan
3,318
553
20
3
0
111,446
3
W
Guan Yu
4,096
683
28
5
0
120,121
0
L
Ra
4,245
708
44
7
0
122,039
0
L
Gilgamesh
3,496
583
30
5
0
91,315
1
L
Danzaburou
2,589
432
0
0
0
0
0
W
Ishtar
3,886
648
40
7
0
94,470
0
W
Bacchus
3,227
538
8
1
0
92,381
2
L
Ares
3,251
542
11
2
0
109,369
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role