Player Matchup

Ymir
Ymir
Fanna
Ymir
Level 124
God Stats
5W - 2L
1,494 SR
Queue Stats
85W - 93L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
HALCONNEN
Cthulhu
Level 130
God Stats
0W - 2L
1,253 SR
Queue Stats
32W - 33L
1,450 Elo+
Party 1
Cerberus
Cerberus
Hovrack-1013
Cerberus
Level 98
God Stats
3W - 4L
1,460 SR
Queue Stats
109W - 134L
1,470 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mattuti
Tsukuyomi
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 37L
1,420 Elo+
Solo
Achilles
Achilles
fedex1065
Achilles
Level 59
God Stats
0W - 1L
1,331 SR
Queue Stats
3W - 1L
1,762 Elo+
Solo
Team Averages
Level 102
1,408 SR
1,516 Elo+

VS

Team Averages
Level 128
1,429 SR
1,430 Elo+
Khepri
Khepri
CooTSavagE
Khepri
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,399 Elo+
Solo
Cerberus
Cerberus
KingAbz3
Cerberus
Level 130
God Stats
2W - 2L
1,351 SR
Queue Stats
71W - 72L
1,429 Elo+
Solo
Hachiman
Hachiman
Mzipawa
Hachiman
Level 134
God Stats
1W - 0L
1,166 SR
Queue Stats
28W - 36L
1,428 Elo+
Solo
Anhur
Anhur
Terrim
Anhur
Level 160
God Stats
6W - 13L
1,266 SR
Queue Stats
1,235W - 1,252L
1,429 Elo+
Solo
Da Ji
Da Ji
berlinati
Da Ji
Level 60
God Stats
7W - 0L
1,861 SR
Queue Stats
224W - 252L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fanna
Ymir
16
2 / 6 / 5
10,633
709
11,520
23,442
25,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
HALCONNEN
Cthulhu
17
2 / 7 / 5
10,500
700
14,873
17,626
9,325
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Hovrack-1013
Cerberus
17
1 / 5 / 11
11,329
755
9,764
23,031
26,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
Mattuti
Tsukuyomi
17
6 / 7 / 3
10,730
715
13,350
17,511
7,627
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
fedex1065
Achilles
18
6 / 6 / 2
11,017
734
10,251
19,176
16,733
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
CooTSavagE
Khepri
19
1 / 3 / 24
11,696
780
7,867
16,438
20,884
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cerberus
KingAbz3
Cerberus
17
3 / 4 / 23
10,702
713
14,896
22,860
28,914
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Mzipawa
Hachiman
17
3 / 3 / 19
10,757
717
20,164
11,447
6,691
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
Terrim
Anhur
20
14 / 5 / 13
12,581
839
20,719
16,451
9,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
berlinati
Da Ji
20
9 / 3 / 15
11,925
795
21,875
15,132
10,902
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
124
17
Kills
30
31
Deaths
18
26
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Khepri
CooTSavagE
Khepri
1
3
24
4.33
L
Ymir
Fanna
Ymir
2
6
5
0.75
L
Cthulhu
HALCONNEN
Cthulhu
2
7
5
0.64
L
Cerberus
Hovrack-1013
Cerberus
1
5
11
1.3
W
Cerberus
KingAbz3
Cerberus
3
4
23
3.63
L
Tsukuyomi
Mattuti
Tsukuyomi
6
7
3
1.07
W
Hachiman
Mzipawa
Hachiman
3
3
19
4.17
W
Anhur
Terrim
Anhur
14
5
13
4.1
W
Da Ji
berlinati
Da Ji
9
3
15
5.5
L
Achilles
fedex1065
Achilles
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,758
Damage
85,521
100,786
Taken
82,328
85,485
Mitigated
76,689
22,015
Healing
19,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
CooTSavagE
Khepri
7,867
738
1,779
2,270
16,438
20,884
971
7,931
8,507
20,856
0
L
Ymir
Fanna
Ymir
11,520
833
1,568
3,635
23,442
25,250
296
6,140
17,302
26,628
0
L
Cthulhu
HALCONNEN
Cthulhu
14,873
482
3,618
836
17,626
9,325
414
4,182
13,444
30,089
0
L
Cerberus
Hovrack-1013
Cerberus
9,764
370
1,219
6,805
23,031
26,550
123
4,949
18,082
26,633
0
W
Cerberus
KingAbz3
Cerberus
14,896
1,868
2,270
6,915
22,860
28,914
438
8,699
14,161
30,045
0
L
Tsukuyomi
Mattuti
Tsukuyomi
13,350
2,397
105
2,976
17,511
7,627
1,655
2,511
15,000
25
21,695
W
Hachiman
Mzipawa
Hachiman
20,164
9,430
325
357
11,447
6,691
3,892
6,390
5,057
0
36,538
W
Anhur
Terrim
Anhur
20,719
11,024
850
1,612
16,451
9,298
1,342
8,188
8,263
0
39,367
W
Da Ji
berlinati
Da Ji
21,875
2,919
980
2,505
15,132
10,902
1,105
5,058
10,074
0
34,417
L
Achilles
fedex1065
Achilles
10,251
2,733
10
1,243
19,176
16,733
1,053
4,981
14,195
84
18,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,209
Gold Earned
57,661
152
Minions Killed
170
0
Camps Cleared
0
1,324,233
Distance Traveled
1,279,942
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,696
780
24
2
0
258,676
0
L
Ymir
10,633
709
28
2
0
243,428
0
L
Cthulhu
10,500
700
35
2
0
268,289
0
L
Cerberus
11,329
755
47
3
0
274,220
0
W
Cerberus
10,702
713
43
3
0
263,047
1
L
Tsukuyomi
10,730
715
22
1
0
254,542
0
W
Hachiman
10,757
717
32
2
0
250,916
1
W
Anhur
12,581
839
50
3
0
210,630
0
W
Da Ji
11,925
795
21
1
0
296,673
1
L
Achilles
11,017
734
20
1
0
283,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role