Player Matchup

Horus
Horus
GaneshaDiff
Horus
Level 17
God Stats
1W - 0L
1,894 SR
Queue Stats
3W - 0L
1,818 Elo+
Party 1
Eset
Eset
Nicκ
Eset
Level 160
God Stats
3W - 0L
1,808 SR
Queue Stats
63W - 19L
1,862 Elo+
Party 1
Tyr
Tyr
Pelems
Tyr
Level 87
God Stats
6W - 6L
1,505 SR
Queue Stats
55W - 55L
1,524 Elo+
Solo
Team Averages
Level 88
1,736 SR
1,735 Elo+

VS

Team Averages
Level 108
1,434 SR
1,567 Elo+
Ra
Ra
Unknown711
Ra
Level 108
God Stats
27W - 22L
1,416 SR
Queue Stats
112W - 151L
1,433 Elo+
Solo
Merlin
Merlin
XStinkyCheeseX
Merlin
Level 109
God Stats
3W - 9L
1,387 SR
Queue Stats
539W - 554L
1,519 Elo+
Solo
Chang'e
Chang'e
matadormaster
Chang'e
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,749 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 6
10,400
800
8,973
17,877
18,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Earring

Mystical Earring

+15
Mp 5

Eset
Nicκ
Eset
16
3 / 0 / 6
9,690
745
13,618
9,959
7,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
Pelems
Tyr
14
3 / 2 / 5
9,184
706
7,363
16,743
17,388
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
8,361
643
6,999
12,670
5,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 4 / 2
8,437
649
7,241
8,559
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
13
1 / 2 / 1
8,009
616
7,132
11,960
9,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
11
Kills
3
3
Deaths
11
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
W
Eset
Nicκ
Eset
3
0
6
6
W
Tyr
Pelems
Tyr
3
2
5
2.75
L
1
5
2
0.4
L
1
4
2
0.5
L
Chang'e
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,954
Damage
21,372
44,579
Taken
33,189
44,053
Mitigated
17,686
15,595
Healing
9,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,973
3,259
2,914
5,385
17,877
18,910
358
10,347
7,530
121
18,790
W
Eset
Nicκ
Eset
13,618
1,490
668
2,331
9,959
7,755
237
4,213
5,746
55,054
0
W
Tyr
Pelems
Tyr
7,363
596
0
4,297
16,743
17,388
333
6,854
9,889
88
24,086
L
6,999
1,380
983
1,420
12,670
5,015
810
5,276
7,394
29,794
0
L
7,241
575
0
286
8,559
3,459
0
4,420
4,139
29,685
0
L
Chang'e
7,132
758
2,941
4,189
11,960
9,212
143
4,210
7,750
20,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,274
Gold Earned
24,807
134
Minions Killed
125
0
Camps Cleared
0
765,616
Distance Traveled
695,399
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,400
800
19
1
0
271,633
11
W
Eset
9,690
745
90
7
0
232,264
5
W
Tyr
9,184
706
25
2
0
261,719
0
L
Ra
8,361
643
53
4
0
209,419
3
L
Merlin
8,437
649
57
4
0
233,388
3
L
Chang'e
8,009
616
15
1
0
252,592
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role