Player Matchup

Atlas
Atlas
BrinierChlcken
Atlas
Level 149
God Stats
24W - 17L
1,631 SR
Queue Stats
924W - 539L
1,708 Elo+
Party 1
Discordia
Discordia
Laythens
Discordia
Level 157
God Stats
5W - 2L
1,663 SR
Queue Stats
219W - 80L
1,784 Elo+
Party 1
Lancelot
Lancelot
Zesru
Lancelot
Level 160
God Stats
6W - 5L
1,734 SR
Queue Stats
305W - 155L
1,790 Elo+
Party 1
Team Averages
Level 155
1,676 SR
1,761 Elo+

VS

Team Averages
Level 118
1,429 SR
1,530 Elo+
Zeus
Zeus
BL4CK ZAC
Zeus
Level 160
God Stats
9W - 7L
1,676 SR
Queue Stats
242W - 221L
1,544 Elo+
Party 2
Anhur
Anhur
Odinson0825
Anhur
Level 86
God Stats
0W - 2L
1,294 SR
Queue Stats
13W - 16L
1,472 Elo+
Solo
Odin
Odin
tnnrhvr15
Odin
Level 108
God Stats
0W - 1L
1,317 SR
Queue Stats
67W - 71L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 8
11,073
738
7,737
17,817
24,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Discordia
Laythens
Discordia
18
6 / 0 / 4
11,593
773
20,440
8,965
4,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
Zesru
Lancelot
17
4 / 0 / 8
10,686
712
14,932
13,628
16,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
14
0 / 5 / 0
8,500
567
8,236
13,625
4,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 4 / 1
8,995
600
3,282
18,963
7,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
14
1 / 3 / 0
9,665
644
5,256
16,309
13,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
12
Kills
1
2
Deaths
12
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Zeus
0
5
0
0
W
2
2
8
3
W
Discordia
Laythens
Discordia
6
0
4
8
L
0
4
1
0.13
W
Lancelot
Zesru
Lancelot
4
0
8
8
L
Odin
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,109
Damage
16,774
40,410
Taken
48,897
45,316
Mitigated
24,987
10,587
Healing
5,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
8,236
876
0
802
13,625
4,521
0
6,983
6,329
33,228
0
W
7,737
2,390
0
2,272
17,817
24,498
460
3,845
13,972
23,829
0
W
Discordia
Laythens
Discordia
20,440
556
140
3,765
8,965
4,430
1,400
1,639
7,326
70,799
0
L
3,282
1,009
390
2,733
18,963
7,365
0
10,380
8,136
0
34,634
W
Lancelot
Zesru
Lancelot
14,932
1,096
0
4,410
13,628
16,388
442
2,813
10,815
0
47,741
L
Odin
5,256
980
0
1,941
16,309
13,101
0
10,865
5,053
0
16,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,352
Gold Earned
27,160
174
Minions Killed
139
0
Camps Cleared
0
889,471
Distance Traveled
713,496
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,500
567
56
4
0
220,021
2
W
Atlas
11,073
738
16
1
0
285,909
1
W
Discordia
11,593
773
110
7
0
255,954
0
L
Anhur
8,995
600
64
4
0
227,130
1
W
Lancelot
10,686
712
48
3
0
347,608
1
L
Odin
9,665
644
19
1
0
266,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role