Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Cäff
Baron Samedi
Level 68
God Stats
3W - 3L
1,720 SR
Queue Stats
286W - 96L
1,742 Elo+
Party 1
Thor
Thor
ForeverBurning
Thor
Level 42
God Stats
6W - 2L
1,943 SR
Queue Stats
38W - 14L
1,984 Elo+
Party 1
Team Averages
Level 78
1,721 SR
1,742 Elo+

VS

Team Averages
Level 103
1,594 SR
1,610 Elo+
Xbalanque
Xbalanque
Axtter
Xbalanque
Level 68
God Stats
5W - 1L
1,691 SR
Queue Stats
54W - 43L
1,548 Elo+
Solo
Gilgamesh
Gilgamesh
TCSmyzael
Gilgamesh
Level 156
God Stats
1W - 0L
1,487 SR
Queue Stats
57W - 46L
1,676 Elo+
Solo
Ao Kuang
Ao Kuang
geMoge
Ao Kuang
Level 85
God Stats
50W - 41L
1,604 SR
Queue Stats
366W - 344L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
2 / 6 / 7
9,151
654
12,264
21,211
14,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Cäff
Baron Samedi
16
2 / 1 / 6
10,509
751
12,324
16,980
20,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
6 / 3 / 3
11,098
793
20,914
21,613
17,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Axtter
Xbalanque
17
4 / 4 / 5
11,104
793
24,193
15,703
6,536
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
TCSmyzael
Gilgamesh
14
1 / 4 / 7
9,902
707
12,347
20,913
20,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
geMoge
Ao Kuang
17
5 / 2 / 4
11,658
833
11,507
21,515
21,748
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
26
10
Kills
10
10
Deaths
10
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
6
7
0.92
W
Xbalanque
Axtter
Xbalanque
4
4
5
1.63
L
Baron Samedi
Cäff
Baron Samedi
2
1
6
5
L
6
3
3
2.5
W
Gilgamesh
TCSmyzael
Gilgamesh
1
4
7
1.13
W
Ao Kuang
geMoge
Ao Kuang
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,502
Damage
48,047
59,804
Taken
58,131
52,954
Mitigated
49,157
27,686
Healing
19,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
12,264
5,091
6,436
6,643
21,211
14,060
1,128
3,961
17,039
26,286
4,216
W
Xbalanque
Axtter
Xbalanque
24,193
11,082
0
2,968
15,703
6,536
2,469
5,189
10,514
0
70,728
L
Baron Samedi
Cäff
Baron Samedi
12,324
2,913
2,509
7,311
16,980
20,897
511
4,108
12,872
35,143
0
L
20,914
4,956
899
3,888
21,613
17,997
1,029
3,510
18,103
0
65,404
W
Gilgamesh
TCSmyzael
Gilgamesh
12,347
3,126
0
4,156
20,913
20,873
168
9,122
11,791
0
42,476
W
Ao Kuang
geMoge
Ao Kuang
11,507
1,822
2,302
10,312
21,515
21,748
450
9,534
11,981
35,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,758
Gold Earned
32,664
154
Minions Killed
173
0
Camps Cleared
0
746,809
Distance Traveled
750,817
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,151
654
42
3
0
233,858
4
W
Xbalanque
11,104
793
100
7
0
228,902
1
L
Baron Samedi
10,509
751
32
2
0
239,191
0
L
Thor
11,098
793
80
6
0
273,760
2
W
Gilgamesh
9,902
707
52
4
0
239,656
3
W
Ao Kuang
11,658
833
21
2
0
282,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role