Player Matchup

Janus
Janus
Anasetsuken
Janus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,279 Elo+
Party 2
Eset
Eset
EnemyofFate
Eset
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,101 Elo+
Party 2
Merlin
Merlin
Epic Lvl3
Merlin
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 164L
1,436 Elo+
Solo
Sol
Sol
HanAlistar
Sol
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,676 Elo+
Party 2
Da Ji
Da Ji
Nurse_Gaymer
Da Ji
Level 71
God Stats
15W - 19L
1,430 SR
Queue Stats
308W - 344L
1,440 Elo+
Solo
Team Averages
Level 71
1,486 SR
1,386 Elo+

VS

Team Averages
Level 110
1,482 SR
1,420 Elo+
Pele
Pele
 
Pele
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Gilgamesh_King01
Fenrir
Level 128
God Stats
2W - 3L
1,345 SR
Queue Stats
165W - 162L
1,408 Elo+
Solo
Zhong Kui
Zhong Kui
JhonMedina
Zhong Kui
Level 137
God Stats
2W - 3L
1,352 SR
Queue Stats
200W - 187L
1,458 Elo+
Party 1
Sun Wukong
Sun Wukong
Morodo21
Sun Wukong
Level 29
God Stats
2W - 0L
1,669 SR
Queue Stats
72W - 82L
1,408 Elo+
Party 1
Achilles
Achilles
WildLifeTT87
Achilles
Level 158
God Stats
6W - 4L
1,542 SR
Queue Stats
367W - 401L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
7,925
793
9,390
6,722
3,184
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 4 / 3
6,478
648
4,248
7,072
2,726
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
Epic Lvl3
Merlin
14
1 / 4 / 4
7,687
769
7,088
7,327
3,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 4 / 1
7,138
714
9,327
8,244
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 3 / 1
6,947
695
5,099
6,953
3,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
4 / 2 / 6
8,692
869
3,690
8,704
4,051
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 6
7,191
719
4,728
8,799
4,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Zhong Kui
JhonMedina
Zhong Kui
15
8 / 2 / 7
8,968
897
12,914
11,873
9,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
Morodo21
Sun Wukong
13
1 / 1 / 9
7,382
738
6,589
10,497
6,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
WildLifeTT87
Achilles
15
3 / 0 / 11
8,343
834
4,911
6,631
5,384
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
7
Kills
17
17
Deaths
8
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
2
6
3.5
L
2
2
3
1.75
L
0
4
3
0.38
L
Merlin
Epic Lvl3
Merlin
1
4
4
0.75
W
1
3
6
1.33
L
1
4
1
0.38
W
Zhong Kui
JhonMedina
Zhong Kui
8
2
7
5.75
W
Sun Wukong
Morodo21
Sun Wukong
1
1
9
5.5
L
3
3
1
1.17
W
Achilles
WildLifeTT87
Achilles
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,152
Damage
32,832
36,318
Taken
46,504
16,197
Mitigated
30,027
7,632
Healing
23,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,690
612
2,316
1,271
8,704
4,051
288
5,694
3,010
0
16,474
L
9,390
338
359
2,274
6,722
3,184
0
2,645
4,077
20,919
0
L
4,248
136
737
445
7,072
2,726
0
2,353
4,591
7,574
0
L
Merlin
Epic Lvl3
Merlin
7,088
393
532
493
7,327
3,213
0
3,312
3,927
19,797
0
W
4,728
920
1,681
2,861
8,799
4,577
246
6,358
2,441
0
5,851
L
9,327
2,817
0
1,340
8,244
3,402
0
2,544
5,571
19,750
0
W
Zhong Kui
JhonMedina
Zhong Kui
12,914
1,266
1,819
5,128
11,873
9,905
748
7,591
4,282
30,636
0
W
Sun Wukong
Morodo21
Sun Wukong
6,589
914
2,367
4,156
10,497
6,110
54
6,803
3,694
0
12,971
L
5,099
929
141
1,311
6,953
3,672
0
2,060
4,810
0
8,297
W
Achilles
WildLifeTT87
Achilles
4,911
1,417
364
1,417
6,631
5,384
599
3,607
3,024
0
8,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,175
Gold Earned
40,576
93
Minions Killed
101
0
Camps Cleared
0
869,566
Distance Traveled
896,077
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,692
869
34
3
0
200,280
1
L
Janus
7,925
793
23
2
0
175,283
0
L
Eset
6,478
648
7
1
0
187,328
0
L
Merlin
7,687
769
39
4
0
170,188
0
W
Fenrir
7,191
719
7
1
0
178,565
4
L
Sol
7,138
714
18
2
0
171,584
0
W
Zhong Kui
8,968
897
35
4
0
184,633
0
W
Sun Wukong
7,382
738
11
1
0
184,553
0
L
Da Ji
6,947
695
6
1
0
165,183
0
W
Achilles
8,343
834
14
1
0
148,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role