Player Matchup

Lancelot
Lancelot
Miiozonitorin
Lancelot
Level 146
God Stats
2W - 5L
1,429 SR
Queue Stats
73W - 82L
1,520 Elo+
Party 2
Awilix
Awilix
Yonku_RH
Awilix
Level 127
God Stats
1W - 2L
1,535 SR
Queue Stats
198W - 181L
1,563 Elo+
Party 2
Sol
Sol
bedside_killer
Sol
Level 67
God Stats
10W - 9L
1,571 SR
Queue Stats
219W - 236L
1,466 Elo+
Solo
Freya
Freya
hugo2112004
Freya
Level 88
God Stats
3W - 3L
1,537 SR
Queue Stats
122W - 97L
1,565 Elo+
Party 2
Neith
Neith
shinopaca
Neith
Level 26
God Stats
2W - 2L
1,577 SR
Queue Stats
21W - 13L
1,574 Elo+
Party 2
Team Averages
Level 91
1,530 SR
1,538 Elo+

VS

Team Averages
Level 71
1,614 SR
1,517 Elo+
King Arthur
King Arthur
DP7 Triple51
King Arthur
Level 12
God Stats
2W - 0L
1,694 SR
Queue Stats
14W - 11L
1,441 Elo+
Party 1
Ymir
Ymir
KreedyPG
Ymir
Level 75
God Stats
10W - 2L
1,709 SR
Queue Stats
98W - 67L
1,486 Elo+
Party 3
Apollo
Apollo
SPG MEGA C
Apollo
Level 126
God Stats
11W - 5L
1,607 SR
Queue Stats
952W - 852L
1,536 Elo+
Party 1
Pele
Pele
SoulLikanz
Pele
Level 113
God Stats
10W - 5L
1,606 SR
Queue Stats
704W - 649L
1,575 Elo+
Party 1
Thanatos
Thanatos
StxtuS
Thanatos
Level 29
God Stats
2W - 2L
1,455 SR
Queue Stats
58W - 34L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Miiozonitorin
Lancelot
13
0 / 9 / 1
7,480
356
11,873
23,148
16,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
Yonku_RH
Awilix
14
1 / 7 / 1
8,846
421
10,527
21,499
9,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
2 / 7 / 1
9,980
475
14,091
21,378
8,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 5 / 0
7,824
373
4,303
17,914
6,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
shinopaca
Neith
14
1 / 6 / 1
9,262
441
16,878
16,917
8,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DP7 Triple51
King Arthur
18
7 / 1 / 13
12,472
594
18,431
25,772
33,292
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ymir
17
4 / 0 / 26
12,087
576
11,503
25,345
36,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
SPG MEGA C
Apollo
20
6 / 0 / 2
13,979
666
15,394
15,666
7,962
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
6 / 2 / 14
12,298
586
15,708
21,925
12,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thanatos
StxtuS
Thanatos
19
11 / 1 / 13
12,853
612
20,543
24,572
16,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
102
4
Kills
34
34
Deaths
4
4
Assists
68
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DP7 Triple51
King Arthur
7
1
13
13.5
W
Ymir
4
0
26
17
L
Lancelot
Miiozonitorin
Lancelot
0
9
1
0.06
W
Apollo
SPG MEGA C
Apollo
6
0
2
7
W
6
2
14
6.5
W
Thanatos
StxtuS
Thanatos
11
1
13
17.5
L
Awilix
Yonku_RH
Awilix
1
7
1
0.21
L
2
7
1
0.36
L
0
5
0
0
L
Neith
shinopaca
Neith
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,672
Damage
81,579
100,856
Taken
113,280
49,857
Mitigated
106,492
17,899
Healing
63,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DP7 Triple51
King Arthur
18,431
1,299
0
8,906
25,772
33,292
89
2,520
23,026
1,347
77,397
W
Ymir
11,503
2,178
1,461
9,515
25,345
36,873
1,130
4,507
20,205
37,387
2,336
L
Lancelot
Miiozonitorin
Lancelot
11,873
1,969
0
1,152
23,148
16,940
0
4,335
18,813
0
55,028
W
Apollo
SPG MEGA C
Apollo
15,394
11,036
0
11,113
15,666
7,962
2,706
1,832
13,012
0
168,389
W
15,708
3,849
0
7,209
21,925
12,318
439
5,303
16,351
36
111,781
W
Thanatos
StxtuS
Thanatos
20,543
8,282
0
25,669
24,572
16,047
5,655
5,082
18,926
40
115,744
L
Awilix
Yonku_RH
Awilix
10,527
3,776
0
4,624
21,499
9,105
0
1,917
19,582
0
72,131
L
14,091
6,777
0
5,677
21,378
8,525
432
1,931
19,447
65,512
6,926
L
4,303
937
0
2,389
17,914
6,831
0
1,706
16,208
40,043
0
L
Neith
shinopaca
Neith
16,878
5,173
0
4,057
16,917
8,456
0
1,961
14,956
0
80,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,392
Gold Earned
63,689
492
Minions Killed
693
0
Camps Cleared
0
1,809,176
Distance Traveled
2,179,117
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,472
594
131
6
0
436,322
4
W
Ymir
12,087
576
59
3
0
394,828
6
L
Lancelot
7,480
356
66
3
0
405,693
3
W
Apollo
13,979
666
222
11
0
424,902
0
W
Pele
12,298
586
149
7
0
475,632
5
W
Thanatos
12,853
612
132
6
0
447,433
0
L
Awilix
8,846
421
104
5
0
440,685
5
L
Sol
9,980
475
127
6
0
334,541
5
L
Freya
7,824
373
79
4
0
330,558
5
L
Neith
9,262
441
116
6
0
297,699
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role