Player Matchup

Skadi
Skadi
 
Skadi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BklynBoy199749
Hercules
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,822 Elo+
Solo
Chernobog
Chernobog
DoomedEagle65
Chernobog
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,333 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,531 Elo+

VS

Team Averages
Level 75
1,495 SR
1,388 Elo+
Artemis
Artemis
Andersoonn27
Artemis
Level 114
God Stats
2W - 2L
1,367 SR
Queue Stats
121W - 117L
1,443 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Hitman4347
Ah Muzen Cab
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 74L
1,357 Elo+
Solo
Ganesha
Ganesha
Lzrjrvz
Ganesha
Level 108
God Stats
1W - 1L
1,734 SR
Queue Stats
37W - 40L
1,387 Elo+
Solo
Nox
Nox
SIMONS43645
Nox
Level 53
God Stats
3W - 5L
1,373 SR
Queue Stats
237W - 268L
1,375 Elo+
Solo
Hachiman
Hachiman
ceezz1819
Hachiman
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
8 / 3 / 14
12,920
808
15,162
11,386
10,864
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
 
Merlin
19
5 / 3 / 9
11,406
713
18,739
9,845
4,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
 
Tiamat
18
1 / 3 / 10
11,270
704
13,724
13,864
7,711
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
9
0 / 1 / 3
8,360
523
1,640
3,558
1,589
Chernobog
DoomedEagle65
Chernobog
20
10 / 5 / 10
13,418
839
22,801
16,388
7,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Andersoonn27
Artemis
20
6 / 6 / 5
12,534
783
19,295
22,990
12,737
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
Hitman4347
Ah Muzen Cab
17
3 / 3 / 2
9,983
624
6,768
11,996
6,150
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ganesha
Lzrjrvz
Ganesha
20
0 / 2 / 9
11,458
716
7,656
25,451
30,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
4 / 8 / 4
11,910
744
6,433
16,988
9,615
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
ceezz1819
Hachiman
8
0 / 5 / 0
7,692
481
2,151
7,536
2,958
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
33
24
Kills
13
15
Deaths
24
46
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
8
3
14
5
W
Merlin
 
Merlin
5
3
9
3.17
W
Tiamat
 
Tiamat
1
3
10
2
L
Artemis
Andersoonn27
Artemis
6
6
5
1.42
W
Hercules
0
1
3
1.5
W
Chernobog
DoomedEagle65
Chernobog
10
5
10
3
L
Ah Muzen Cab
Hitman4347
Ah Muzen Cab
3
3
2
1.33
L
Ganesha
Lzrjrvz
Ganesha
0
2
9
2.25
L
4
8
4
0.75
L
Hachiman
ceezz1819
Hachiman
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,066
Damage
42,303
55,041
Taken
84,961
32,043
Mitigated
61,921
19,793
Healing
27,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
15,162
3,186
561
1,171
11,386
10,864
2,003
3,429
7,957
0
40,603
W
Merlin
 
Merlin
18,739
307
1,915
2,180
9,845
4,053
2,146
2,345
7,500
28,470
0
W
Tiamat
 
Tiamat
13,724
1,164
1,172
5,210
13,864
7,711
1,588
2,562
11,302
34,449
0
L
Artemis
Andersoonn27
Artemis
19,295
9,008
1,620
6,559
22,990
12,737
1,237
9,399
13,015
0
38,539
W
Hercules
1,640
241
310
888
3,558
1,589
0
1,285
2,273
0
2,298
W
Chernobog
DoomedEagle65
Chernobog
22,801
14,962
1,884
4,502
16,388
7,826
1,943
4,468
11,920
0
44,380
L
Ah Muzen Cab
Hitman4347
Ah Muzen Cab
6,768
604
1,331
2,022
11,996
6,150
294
4,589
7,097
0
17,466
L
Ganesha
Lzrjrvz
Ganesha
7,656
263
2,246
9,469
25,451
30,461
23
8,196
16,712
26,449
0
L
6,433
459
1,518
1,705
16,988
9,615
42
6,386
10,309
19,814
0
L
Hachiman
ceezz1819
Hachiman
2,151
1,003
331
318
7,536
2,958
0
2,019
5,365
0
6,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,374
Gold Earned
53,577
169
Minions Killed
138
0
Camps Cleared
0
1,234,673
Distance Traveled
1,143,338
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,920
808
59
4
0
292,628
0
W
Merlin
11,406
713
36
2
0
298,785
0
W
Tiamat
11,270
704
47
3
0
284,940
5
L
Artemis
12,534
783
69
4
0
238,762
0
W
Hercules
8,360
523
1
0
0
73,453
0
W
Chernobog
13,418
839
26
2
0
284,867
0
L
Ah Muzen Cab
9,983
624
23
1
0
242,160
0
L
Ganesha
11,458
716
0
0
0
301,887
0
L
Nox
11,910
744
35
2
0
257,792
0
L
Hachiman
7,692
481
11
1
0
102,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role