Player Matchup

Arachne
Arachne
Daival
Arachne
Level 148
God Stats
3W - 0L
1,698 SR
Queue Stats
32W - 32L
1,517 Elo+
Party 1
Ishtar
Ishtar
Francotirados
Ishtar
Level 85
God Stats
2W - 3L
1,128 SR
Queue Stats
44W - 40L
1,516 Elo+
Party 1
Kuzenbo
Kuzenbo
Jangel14
Kuzenbo
Level 130
God Stats
2W - 0L
1,723 SR
Queue Stats
27W - 29L
1,480 Elo+
Party 1
Erlang Shen
Erlang Shen
LuisandroV
Erlang Shen
Level 126
God Stats
4W - 3L
1,471 SR
Queue Stats
43W - 41L
1,504 Elo+
Party 1
Baba Yaga
Baba Yaga
ReyDelCobre
Baba Yaga
Level 140
God Stats
2W - 0L
2,044 SR
Queue Stats
43W - 37L
1,540 Elo+
Party 1
Team Averages
Level 126
1,613 SR
1,511 Elo+

VS

Team Averages
Level 129
1,602 SR
1,520 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Britannicus115
Fenrir
Level 158
God Stats
8W - 4L
1,778 SR
Queue Stats
243W - 253L
1,517 Elo+
Solo
Nu Wa
Nu Wa
Torinmaster
Nu Wa
Level 62
God Stats
0W - 2L
1,274 SR
Queue Stats
41W - 50L
1,529 Elo+
Solo
Hercules
Hercules
kimibicho
Hercules
Level 121
God Stats
6W - 1L
1,833 SR
Queue Stats
216W - 208L
1,536 Elo+
Solo
Bacchus
Bacchus
Эpекция
Bacchus
Level 149
God Stats
11W - 9L
1,623 SR
Queue Stats
379W - 369L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Daival
Arachne
10
4 / 2 / 1
5,971
597
4,000
8,574
3,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 2 / 0
5,430
543
2,511
6,203
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Jangel14
Kuzenbo
8
0 / 2 / 2
5,134
513
2,394
8,422
6,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
LuisandroV
Erlang Shen
9
1 / 3 / 2
5,578
558
7,876
7,743
6,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
ReyDelCobre
Baba Yaga
9
1 / 1 / 2
5,349
535
4,650
3,876
1,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
7
2 / 2 / 1
4,779
478
3,680
5,034
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
4 / 2 / 0
5,776
578
3,519
10,148
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 3
5,279
528
3,821
5,538
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
kimibicho
Hercules
9
0 / 1 / 2
5,274
527
2,584
8,157
5,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bacchus
8
1 / 0 / 2
5,510
551
4,191
4,084
3,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
7
Kills
8
10
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
2
1
1.25
L
4
2
0
2
W
Arachne
Daival
Arachne
4
2
1
2.25
W
1
2
0
0.5
W
Kuzenbo
Jangel14
Kuzenbo
0
2
2
0.5
W
Erlang Shen
LuisandroV
Erlang Shen
1
3
2
0.67
W
Baba Yaga
ReyDelCobre
Baba Yaga
1
1
2
2
L
1
2
3
1.25
L
Hercules
kimibicho
Hercules
0
1
2
1
L
Bacchus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,431
Damage
17,795
34,818
Taken
32,961
19,242
Mitigated
16,449
10,415
Healing
9,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
3,680
1,524
0
1,592
5,034
1,493
87
1,285
3,749
0
25,191
L
3,519
982
0
2,437
10,148
3,954
0
2,080
8,068
0
30,931
W
Arachne
Daival
Arachne
4,000
2,501
0
2,013
8,574
3,141
0
2,337
6,195
0
34,121
W
2,511
1,396
0
3,043
6,203
1,956
1,290
1,416
4,787
0
35,833
W
Kuzenbo
Jangel14
Kuzenbo
2,394
781
0
2,432
8,422
6,467
0
2,160
6,262
14,015
0
W
Erlang Shen
LuisandroV
Erlang Shen
7,876
4,959
0
1,752
7,743
6,211
0
261
7,102
0
33,719
W
Baba Yaga
ReyDelCobre
Baba Yaga
4,650
401
0
1,175
3,876
1,467
0
1,312
2,564
33,238
0
L
3,821
1,317
0
643
5,538
2,183
0
2,809
2,729
33,930
0
L
Hercules
kimibicho
Hercules
2,584
968
0
3,752
8,157
5,769
0
0
8,157
77
31,527
L
Bacchus
4,191
300
0
1,388
4,084
3,050
0
870
3,214
20,592
5,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,462
Gold Earned
26,618
279
Minions Killed
271
0
Camps Cleared
0
949,475
Distance Traveled
903,689
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,779
478
49
5
0
121,970
2
L
Fenrir
5,776
578
67
7
0
211,280
2
W
Arachne
5,971
597
65
7
0
241,335
2
W
Ishtar
5,430
543
72
7
0
160,478
0
W
Kuzenbo
5,134
513
21
2
0
175,906
4
W
Erlang Shen
5,578
558
60
6
0
172,201
0
W
Baba Yaga
5,349
535
61
6
0
199,555
3
L
Nu Wa
5,279
528
66
7
0
163,607
4
L
Hercules
5,274
527
50
5
0
199,731
2
L
Bacchus
5,510
551
39
4
0
207,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role