Player Matchup

Loki
Loki
Alvar-06K
Loki
Level 101
God Stats
6W - 11L
1,275 SR
Queue Stats
436W - 559L
1,416 Elo+
Party 3
Ah Puch
Ah Puch
MrAesthetic55
Ah Puch
Level 124
God Stats
14W - 17L
1,478 SR
Queue Stats
204W - 242L
1,397 Elo+
Party 4
Ares
Ares
OUFCDM
Ares
Level 125
God Stats
1W - 5L
1,375 SR
Queue Stats
164W - 216L
1,330 Elo+
Party 4
Medusa
Medusa
S1m0ncete-12
Medusa
Level 86
God Stats
4W - 11L
1,371 SR
Queue Stats
290W - 432L
1,346 Elo+
Party 3
Anubis
Anubis
francaleroo__
Anubis
Level 31
God Stats
3W - 5L
1,453 SR
Queue Stats
38W - 48L
1,365 Elo+
Party 3
Team Averages
Level 93
1,390 SR
1,371 Elo+

VS

Team Averages
Level 70
1,478 SR
1,394 Elo+
Sylvanus
Sylvanus
D4rK_-codi-
Sylvanus
Level 70
God Stats
2W - 2L
1,432 SR
Queue Stats
82W - 78L
1,435 Elo+
Party 1
Fenrir
Fenrir
FO5SA
Fenrir
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 67L
1,259 Elo+
Party 2
Izanami
Izanami
TTV_Tenientcoca
Izanami
Level 27
God Stats
5W - 9L
1,262 SR
Queue Stats
34W - 38L
1,387 Elo+
Party 1
Thoth
Thoth
c6e is sad
Thoth
Level 65
God Stats
3W - 2L
1,722 SR
Queue Stats
82W - 102L
1,437 Elo+
Party 2
Mercury
Mercury
tyx dgx
Mercury
Level 69
God Stats
6W - 7L
1,475 SR
Queue Stats
99W - 122L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
2 / 1 / 2
10,038
502
8,240
14,592
5,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
14
0 / 7 / 1
9,151
458
6,182
13,599
5,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
OUFCDM
Ares
12
1 / 4 / 3
8,006
400
6,620
17,978
20,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
13
1 / 5 / 3
7,977
399
10,639
20,634
5,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 2 / 1
8,314
416
5,108
11,662
4,272
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
D4rK_-codi-
Sylvanus
14
0 / 4 / 4
8,038
402
4,785
13,819
11,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
FO5SA
Fenrir
18
7 / 1 / 2
11,547
577
13,986
17,477
16,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

19
8 / 0 / 1
11,921
596
16,998
13,266
5,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thoth
16
1 / 1 / 2
10,094
505
10,535
8,871
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
tyx dgx
Mercury
18
3 / 0 / 4
10,814
541
9,829
12,973
5,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
19
19
Deaths
6
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
2
1
2
3
W
Sylvanus
D4rK_-codi-
Sylvanus
0
4
4
0.5
W
Fenrir
FO5SA
Fenrir
7
1
2
8
L
Ah Puch
0
7
1
0.07
L
Ares
OUFCDM
Ares
1
4
3
0.63
L
Medusa
1
5
3
0.5
W
8
0
1
8.5
W
Thoth
1
1
2
2
L
2
2
1
1.25
W
Mercury
tyx dgx
Mercury
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,789
Damage
56,133
78,465
Taken
66,406
42,144
Mitigated
43,168
22,879
Healing
19,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
8,240
2,197
0
5,992
14,592
5,870
0
1,728
12,756
0
87,316
W
Sylvanus
D4rK_-codi-
Sylvanus
4,785
1,629
278
1,177
13,819
11,648
0
4,562
9,257
22,312
11,369
W
Fenrir
FO5SA
Fenrir
13,986
3,297
0
7,430
17,477
16,151
1,720
5,929
11,548
80
76,127
L
Ah Puch
6,182
209
0
2,140
13,599
5,643
0
845
12,083
65,511
0
L
Ares
OUFCDM
Ares
6,620
409
0
2,761
17,978
20,396
0
3,346
14,528
35,536
0
L
Medusa
10,639
3,895
0
6,885
20,634
5,963
0
2,419
18,215
0
75,370
W
16,998
10,960
0
8,638
13,266
5,805
664
2,164
11,102
0
120,090
W
Thoth
10,535
1,122
0
1,276
8,871
3,756
430
3,074
5,797
90,560
0
L
5,108
144
0
5,101
11,662
4,272
360
6,119
5,517
60,512
0
W
Mercury
tyx dgx
Mercury
9,829
5,188
0
205
12,973
5,808
0
2,181
10,792
23
120,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,486
Gold Earned
52,414
533
Minions Killed
714
0
Camps Cleared
0
1,745,534
Distance Traveled
1,934,668
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,038
502
143
7
0
421,496
7
W
Sylvanus
8,038
402
51
3
0
333,868
1
W
Fenrir
11,547
577
149
7
0
355,913
2
L
Ah Puch
9,151
458
142
7
0
326,057
0
L
Ares
8,006
400
38
2
0
337,740
0
L
Medusa
7,977
399
115
6
0
347,107
2
W
Izanami
11,921
596
204
10
0
382,764
6
W
Thoth
10,094
505
149
7
0
372,522
4
L
Anubis
8,314
416
95
5
0
313,134
0
W
Mercury
10,814
541
161
8
0
489,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role