Player Matchup

Danzaburou
Danzaburou
BIuPriint
Danzaburou
Level 147
God Stats
1W - 1L
1,740 SR
Queue Stats
31W - 43L
1,405 Elo+
Solo
Neith
Neith
CaeloMacri
Neith
Level 18
God Stats
2W - 7L
1,208 SR
Queue Stats
2W - 8L
1,192 Elo+
Party 2
Sol
Sol
HyacinthusDesire
Sol
Level 78
God Stats
1W - 3L
1,258 SR
Queue Stats
8W - 15L
1,350 Elo+
Party 2
Nu Wa
Nu Wa
Prevail Only
Nu Wa
Level 46
God Stats
0W - 2L
1,325 SR
Queue Stats
2W - 8L
1,240 Elo+
Solo
Atlas
Atlas
WildcatFreak1
Atlas
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,548 Elo+
Solo
Team Averages
Level 83
1,406 SR
1,347 Elo+

VS

Team Averages
Level 79
1,533 SR
1,477 Elo+
Discordia
Discordia
Deadrysing
Discordia
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 48L
1,502 Elo+
Party 1
Athena
Athena
Royalshooter948
Athena
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 47L
1,445 Elo+
Party 1
Gilgamesh
Gilgamesh
TheDoomDoc
Gilgamesh
Level 89
God Stats
1W - 0L
1,668 SR
Queue Stats
17W - 16L
1,547 Elo+
Solo
Zeus
Zeus
crimson722
Zeus
Level 95
God Stats
7W - 10L
1,453 SR
Queue Stats
18W - 25L
1,423 Elo+
Solo
Nemesis
Nemesis
yungclick
Nemesis
Level 109
God Stats
14W - 15L
1,542 SR
Queue Stats
86W - 91L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BIuPriint
Danzaburou
17
1 / 16 / 1
11,124
927
13,643
32,437
14,227
Neith
17
1 / 8 / 3
11,547
962
8,349
17,881
7,908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 3 / 3
12,124
1,010
16,970
19,910
9,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
0 / 16 / 3
11,260
938
1,781
24,737
10,356
17
2 / 6 / 1
11,550
963
10,211
23,646
27,533
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Team 1 Tickets

0

VS

Team 2 Tickets

231

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Deadrysing
Discordia
20
18 / 0 / 18
15,726
1,311
37,113
8,122
4,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
6 / 3 / 19
14,135
1,178
10,957
19,677
28,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
TheDoomDoc
Gilgamesh
20
11 / 0 / 17
13,879
1,157
22,753
17,281
17,186
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

20
8 / 2 / 18
13,595
1,133
25,119
8,874
4,441
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
yungclick
Nemesis
20
6 / 0 / 17
13,284
1,107
13,274
5,436
3,013
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
138
5
Kills
49
49
Deaths
5
11
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BIuPriint
Danzaburou
1
16
1
0.09
L
Neith
1
8
3
0.31
W
Discordia
Deadrysing
Discordia
18
0
18
27
L
1
3
3
0.83
L
0
16
3
0.09
W
6
3
19
5.17
W
Gilgamesh
TheDoomDoc
Gilgamesh
11
0
17
19.5
L
2
6
1
0.42
W
8
2
18
8.5
W
Nemesis
yungclick
Nemesis
6
0
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,954
Damage
109,216
118,611
Taken
59,390
69,998
Mitigated
57,760
7,510
Healing
8,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BIuPriint
Danzaburou
13,643
5,104
0
1,581
32,437
14,227
0
21,214
11,223
0
30,150
L
Neith
8,349
4,028
0
997
17,881
7,908
0
14,395
3,486
0
27,243
W
Discordia
Deadrysing
Discordia
37,113
5,588
0
218
8,122
4,546
0
2,977
5,145
67,203
0
L
16,970
9,125
0
4,932
19,910
9,974
0
7,594
12,316
62,464
4,370
L
1,781
1,344
0
0
24,737
10,356
0
16,596
8,141
7,449
0
W
10,957
3,758
0
1,991
19,677
28,574
0
10,111
9,566
21,227
0
W
Gilgamesh
TheDoomDoc
Gilgamesh
22,753
9,106
0
4,296
17,281
17,186
0
8,365
8,916
0
42,947
L
10,211
4,141
0
0
23,646
27,533
0
13,390
10,256
22,788
0
W
25,119
6,018
0
100
8,874
4,441
0
3,019
5,855
50,302
0
W
Nemesis
yungclick
Nemesis
13,274
8,792
23
1,933
5,436
3,013
0
3,452
1,984
0
20,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,605
Gold Earned
70,619
207
Minions Killed
225
6
Camps Cleared
8
968,245
Distance Traveled
1,112,412
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,124
927
31
3
1
187,195
0
L
Neith
11,547
962
55
5
4
161,995
0
W
Discordia
15,726
1,311
74
6
4
239,506
1
L
Sol
12,124
1,010
98
8
1
223,693
0
L
Nu Wa
11,260
938
4
0
0
177,184
0
W
Athena
14,135
1,178
20
2
1
197,317
0
W
Gilgamesh
13,879
1,157
43
4
0
239,011
0
L
Atlas
11,550
963
19
2
0
218,178
0
W
Zeus
13,595
1,133
74
6
0
199,382
0
W
Nemesis
13,284
1,107
14
1
3
237,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role