Player Matchup

Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold III
GiG0_40
Danzaburou
Gold III
Level 160
God Stats
8W - 6L
1,563 SR
Queue Stats
133W - 134L
1,490 MMR
Solo
Hel
Hel
Platinum V
SpiritOfTrinity
Hel
Platinum V
Level 133
God Stats
4W - 0L
1,888 SR
Queue Stats
203W - 215L
1,526 MMR
Solo
Hun Batz
Hun Batz
Silver I
blackhunter467
Hun Batz
Silver I
Level 107
God Stats
1W - 2L
1,711 SR
Queue Stats
40W - 48L
1,364 MMR
Party 1
Ymir
Ymir
Gold III
davazvi_17
Ymir
Gold III
Level 107
God Stats
11W - 9L
1,795 SR
Queue Stats
23W - 26L
1,638 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,691 SR
1,503 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,581 SR
1,499 MMR
Merlin
Merlin
Bronze III
AIM_Toxic--
Merlin
Bronze III
Level 69
God Stats
1W - 2L
1,629 SR
Queue Stats
6W - 9L
1,519 MMR
Solo
Cthulhu
Cthulhu
Bronze V
Goudboul
Cthulhu
Bronze V
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Lancelot
Lancelot
Gold I
Royali EU
Lancelot
Gold I
Level 109
God Stats
30W - 26L
1,581 SR
Queue Stats
288W - 283L
1,609 MMR
Party 2
Sol
Sol
Gold IV
harris079
Sol
Gold IV
Level 104
God Stats
7W - 6L
1,614 SR
Queue Stats
334W - 335L
1,527 MMR
Solo
Kali
Kali
Gold IV
iRyZeDrxP
Kali
Gold IV
Level 104
God Stats
7W - 7L
1,581 SR
Queue Stats
260W - 259L
1,339 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
3 / 0 / 0
4,763
680
2,653
4,626
2,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
GiG0_40
Danzaburou
7
2 / 0 / 1
4,492
642
3,409
3,488
1,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 1
4,526
647
1,364
3,383
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hun Batz
7
1 / 0 / 0
3,942
563
699
3,702
1,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 2
4,656
665
2,327
5,476
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
GebCerberusBastet

VS

Bans
SkadiNu WaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
7
0 / 1 / 0
4,081
583
1,790
3,017
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Goudboul
Cthulhu
3
0 / 1 / 0
3,201
457
895
2,297
927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Royali EU
Lancelot
7
0 / 3 / 0
4,254
608
2,304
5,743
1,665
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 1 / 0
3,693
528
2,891
4,512
1,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
5
0 / 1 / 0
3,629
518
1,146
4,703
1,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
7
Kills
0
0
Deaths
7
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
0
3
L
Merlin
0
1
0
0
W
Danzaburou
GiG0_40
Danzaburou
2
0
1
2.5
L
Cthulhu
Goudboul
Cthulhu
0
1
0
0
L
Lancelot
Royali EU
Lancelot
0
3
0
0
W
0
0
1
0.5
W
Hun Batz
1
0
0
1
W
1
0
2
2
L
0
1
0
0
L
Kali
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,452
Damage
9,026
20,675
Taken
20,272
9,036
Mitigated
6,434
9,200
Healing
4,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,653
888
0
2,309
4,626
2,710
0
0
4,626
0
27,824
L
Merlin
1,790
76
0
750
3,017
1,038
0
1,160
1,857
22,749
0
W
Danzaburou
GiG0_40
Danzaburou
3,409
900
0
1,995
3,488
1,150
0
1,590
1,898
0
22,264
L
Cthulhu
Goudboul
Cthulhu
895
27
27
1,004
2,297
927
0
664
1,633
3,562
0
L
Lancelot
Royali EU
Lancelot
2,304
274
0
1,114
5,743
1,665
0
0
5,416
0
26,719
W
1,364
53
48
1,755
3,383
1,192
0
1,764
1,619
28,407
0
W
Hun Batz
699
0
0
1,480
3,702
1,117
0
26
3,676
0
16,091
W
2,327
447
0
1,613
5,476
2,867
0
2,026
3,450
19,132
1,851
L
2,891
1,117
0
1,483
4,512
1,322
0
1,161
3,351
17,428
3,144
L
Kali
1,146
329
0
526
4,703
1,482
0
469
4,234
0
15,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,379
Gold Earned
18,858
231
Minions Killed
185
0
Camps Cleared
0
688,789
Distance Traveled
612,618
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,763
680
54
8
0
131,463
1
L
Merlin
4,081
583
52
7
0
133,185
2
W
Danzaburou
4,492
642
46
7
0
131,343
0
L
Cthulhu
3,201
457
7
1
0
56,430
0
L
Lancelot
4,254
608
59
8
0
144,388
0
W
Hel
4,526
647
63
9
0
132,402
4
W
Hun Batz
3,942
563
40
6
0
160,412
1
W
Ymir
4,656
665
28
4
0
133,169
1
L
Sol
3,693
528
33
5
0
118,698
2
L
Kali
3,629
518
34
5
0
159,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role