Player Matchup

Baron Samedi
Baron Samedi
BigMoose403
Baron Samedi
Level 106
God Stats
2W - 1L
1,579 SR
Queue Stats
232W - 223L
1,529 Elo+
Solo
Loki
Loki
LoveFactoryy
Loki
Level 160
God Stats
9W - 3L
1,378 SR
Queue Stats
15W - 13L
1,743 Elo+
Party 1
Ao Kuang
Ao Kuang
Solid Neck
Ao Kuang
Level 157
God Stats
5W - 3L
1,399 SR
Queue Stats
43W - 66L
1,463 Elo+
Solo
Yemoja
Yemoja
StressLevel-Zero
Yemoja
Level 120
God Stats
2W - 3L
1,356 SR
Queue Stats
110W - 87L
1,533 Elo+
Solo
Bellona
Bellona
V_Okamii_V
Bellona
Level 158
God Stats
3W - 5L
1,047 SR
Queue Stats
209W - 192L
1,478 Elo+
Party 1
Team Averages
Level 140
1,352 SR
1,549 Elo+

VS

Team Averages
Level 124
1,552 SR
1,518 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Blanck 300
Yu Huang
Level 148
God Stats
8W - 11L
1,235 SR
Queue Stats
994W - 1,000L
1,522 Elo+
Party 2
Thor
Thor
Convoluted_Dan
Thor
Level 97
God Stats
34W - 36L
1,577 SR
Queue Stats
281W - 278L
1,537 Elo+
Solo
Hachiman
Hachiman
broncoorange46
Hachiman
Level 108
God Stats
6W - 1L
1,947 SR
Queue Stats
182W - 197L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigMoose403
Baron Samedi
19
6 / 1 / 7
12,217
555
17,979
12,194
6,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
10 / 4 / 5
13,119
596
14,659
15,672
7,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Solid Neck
Ao Kuang
20
8 / 2 / 2
12,810
582
15,411
26,363
23,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
5 / 2 / 9
11,598
527
12,268
19,585
20,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
V_Okamii_V
Bellona
18
5 / 3 / 10
11,354
516
15,640
22,786
15,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
1 / 6 / 1
10,477
476
10,241
19,107
12,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
 
Sobek
12
4 / 4 / 0
8,194
372
11,000
25,152
30,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yu Huang
Blanck 300
Yu Huang
15
3 / 9 / 3
10,245
466
8,557
18,467
7,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 5 / 1
10,538
479
13,976
18,660
8,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
16
1 / 10 / 4
9,812
446
7,608
21,640
7,612
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
34
Kills
12
12
Deaths
34
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
6
1
0.25
L
Sobek
 
Sobek
4
4
0
1
W
Baron Samedi
BigMoose403
Baron Samedi
6
1
7
9.5
L
Yu Huang
Blanck 300
Yu Huang
3
9
3
0.5
L
3
5
1
0.7
W
10
4
5
3.13
W
Ao Kuang
Solid Neck
Ao Kuang
8
2
2
4.5
W
5
2
9
4.75
W
Bellona
V_Okamii_V
Bellona
5
3
10
3.33
L
Hachiman
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,957
Damage
51,382
96,600
Taken
103,026
74,614
Mitigated
67,845
44,100
Healing
26,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
10,241
4,352
0
6,621
19,107
12,900
0
11,476
7,631
0
80,438
L
Sobek
 
Sobek
11,000
1,098
879
6,707
25,152
30,938
0
11,629
13,523
29,588
0
W
Baron Samedi
BigMoose403
Baron Samedi
17,979
1,593
937
5,974
12,194
6,710
2,355
4,001
8,026
102,027
0
L
Yu Huang
Blanck 300
Yu Huang
8,557
776
0
810
18,467
7,865
801
7,145
11,322
70,231
0
L
13,976
2,966
0
5,771
18,660
8,530
0
8,020
10,640
0
83,132
W
14,659
4,593
0
3,145
15,672
7,970
2,088
2,968
12,470
0
116,711
W
Ao Kuang
Solid Neck
Ao Kuang
15,411
3,378
0
15,805
26,363
23,823
3,143
1,317
25,044
94,413
0
W
12,268
2,332
6,514
3,969
19,585
20,925
937
6,838
12,515
44,411
7,689
W
Bellona
V_Okamii_V
Bellona
15,640
4,734
0
7,756
22,786
15,186
453
4,551
18,205
0
89,977
L
Hachiman
7,608
4,256
0
6,042
21,640
7,612
1,018
5,961
15,679
0
71,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,098
Gold Earned
49,266
660
Minions Killed
547
0
Camps Cleared
0
2,180,198
Distance Traveled
2,011,334
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
10,477
476
152
7
0
464,031
2
L
Sobek
8,194
372
34
2
0
404,768
7
W
Baron Samedi
12,217
555
176
8
0
400,038
4
L
Yu Huang
10,245
466
115
5
0
372,040
6
L
Thor
10,538
479
136
6
0
419,092
5
W
Loki
13,119
596
148
7
0
462,557
0
W
Ao Kuang
12,810
582
149
7
0
433,481
5
W
Yemoja
11,598
527
60
3
0
419,239
3
W
Bellona
11,354
516
127
6
0
464,883
7
L
Hachiman
9,812
446
110
5
0
351,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role