Player Matchup

Maui
Maui
Koren89
Maui
Level 128
God Stats
4W - 5L
1,467 SR
Queue Stats
122W - 105L
1,599 Elo+
Party 2
The Morrigan
The Morrigan
Oberraman
The Morrigan
Level 153
God Stats
6W - 20L
1,277 SR
Queue Stats
1,130W - 1,102L
1,539 Elo+
Solo
Ishtar
Ishtar
SaskiaAshina
Ishtar
Level 110
God Stats
10W - 8L
1,675 SR
Queue Stats
150W - 146L
1,526 Elo+
Party 2
Amaterasu
Amaterasu
SeikozWasTaken
Amaterasu
Level 97
God Stats
3W - 3L
1,595 SR
Queue Stats
292W - 273L
1,517 Elo+
Solo
Thanatos
Thanatos
Zaky
Thanatos
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,519 Elo+
Solo
Team Averages
Level 109
1,503 SR
1,540 Elo+

VS

Team Averages
Level 116
1,532 SR
1,503 Elo+
Danzaburou
Danzaburou
DayBr3ak
Danzaburou
Level 98
God Stats
2W - 0L
1,571 SR
Queue Stats
9W - 20L
1,353 Elo+
Solo
Cthulhu
Cthulhu
GiveMeYourP4NIS
Cthulhu
Level 128
God Stats
19W - 10L
1,643 SR
Queue Stats
308W - 289L
1,550 Elo+
Party 1
Discordia
Discordia
SxCNuggetLord
Discordia
Level 86
God Stats
12W - 7L
1,641 SR
Queue Stats
195W - 190L
1,491 Elo+
Party 1
Shiva
Shiva
doubledudeTTT
Shiva
Level 141
God Stats
3W - 1L
1,289 SR
Queue Stats
52W - 44L
1,618 Elo+
Solo
Terra
Terra
ribeflox
Terra
Level 129
God Stats
3W - 2L
1,517 SR
Queue Stats
336W - 321L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Koren89
Maui
11
0 / 4 / 1
7,216
424
3,598
14,593
12,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
Oberraman
The Morrigan
13
2 / 3 / 0
8,231
484
5,294
11,417
5,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
16
0 / 2 / 1
8,826
519
4,984
10,177
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
SeikozWasTaken
Amaterasu
17
0 / 1 / 1
10,045
591
6,580
14,928
11,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
Zaky
Thanatos
12
2 / 6 / 1
8,146
479
6,239
18,735
8,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DayBr3ak
Danzaburou
16
6 / 1 / 1
10,559
621
8,666
12,113
5,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
4 / 0 / 7
9,644
567
10,784
12,596
11,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Discordia
SxCNuggetLord
Discordia
15
1 / 2 / 4
9,268
545
7,685
8,241
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 1 / 1
9,604
565
9,713
12,758
10,145
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
ribeflox
Terra
15
5 / 0 / 6
9,546
562
7,771
11,596
7,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
16
16
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DayBr3ak
Danzaburou
6
1
1
6.5
W
4
0
7
7.5
L
Maui
Koren89
Maui
0
4
1
0.13
L
The Morrigan
Oberraman
The Morrigan
2
3
0
0.67
L
Ishtar
0
2
1
0.25
L
Amaterasu
SeikozWasTaken
Amaterasu
0
1
1
0.5
W
Discordia
SxCNuggetLord
Discordia
1
2
4
1.5
L
Thanatos
Zaky
Thanatos
2
6
1
0.42
W
0
1
1
0.5
W
Terra
ribeflox
Terra
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,695
Damage
44,619
69,850
Taken
57,304
40,913
Mitigated
38,295
28,661
Healing
27,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DayBr3ak
Danzaburou
8,666
4,147
0
7,172
12,113
5,455
1,332
2,678
9,435
0
94,494
W
10,784
1,417
705
3,678
12,596
11,688
190
2,862
9,734
35,254
3,567
L
Maui
Koren89
Maui
3,598
453
0
1,707
14,593
12,118
0
8,762
5,644
22,719
0
L
The Morrigan
Oberraman
The Morrigan
5,294
336
84
316
11,417
5,104
0
6,063
5,015
59,642
378
L
Ishtar
4,984
2,849
0
6,280
10,177
3,796
1,206
1,794
8,345
0
77,084
L
Amaterasu
SeikozWasTaken
Amaterasu
6,580
3,352
0
8,940
14,928
11,042
0
891
14,037
0
88,863
W
Discordia
SxCNuggetLord
Discordia
7,685
283
86
1,614
8,241
3,474
669
3,296
4,945
83,198
0
L
Thanatos
Zaky
Thanatos
6,239
946
0
11,334
18,735
8,853
0
7,394
11,171
0
54,586
W
9,713
2,402
0
6,852
12,758
10,145
0
354
12,404
0
79,978
W
Terra
ribeflox
Terra
7,771
1,304
1,796
5,727
11,596
7,533
0
852
10,744
61,529
11,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,464
Gold Earned
48,621
539
Minions Killed
597
0
Camps Cleared
0
1,588,624
Distance Traveled
1,762,847
33
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,559
621
150
9
0
318,163
7
W
Cthulhu
9,644
567
48
3
0
360,468
10
L
Maui
7,216
424
34
2
0
325,550
8
L
The Morrigan
8,231
484
102
6
0
285,603
7
L
Ishtar
8,826
519
132
8
0
316,095
6
L
Amaterasu
10,045
591
195
11
0
367,053
6
W
Discordia
9,268
545
148
9
0
325,372
7
L
Thanatos
8,146
479
76
4
0
294,323
6
W
Shiva
9,604
565
138
8
0
361,968
2
W
Terra
9,546
562
113
7
0
396,876
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role