Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Karakz
Cernunnos
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 126L
1,644 Elo+
Party 2
Ratatoskr
Ratatoskr
LukasTimothy
Ratatoskr
Level 158
God Stats
5W - 0L
1,789 SR
Queue Stats
250W - 237L
1,595 Elo+
Party 2
Nemesis
Nemesis
lFISPEAK
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 19L
1,774 Elo+
Party 2
Merlin
Merlin
veryFors
Merlin
Level 18
God Stats
4W - 1L
1,500 SR
Queue Stats
44W - 17L
1,811 Elo+
Party 2
Team Averages
Level 82
1,558 SR
1,665 Elo+

VS

Team Averages
Level 78
1,469 SR
1,506 Elo+
Fafnir
Fafnir
Dark梦想家
Fafnir
Level 142
God Stats
0W - 2L
1,290 SR
Queue Stats
314W - 284L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
HitMartiin
Sun Wukong
Level 105
God Stats
0W - 1L
1,260 SR
Queue Stats
39W - 41L
1,521 Elo+
Solo
Anhur
Anhur
NoirBlake
Anhur
Level 50
God Stats
1W - 1L
1,738 SR
Queue Stats
32W - 28L
1,489 Elo+
Party 1
Kukulkan
Kukulkan
八云の泠
Kukulkan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,434 Elo+
Party 1
Kali
Kali
念念爱笑
Kali
Level 69
God Stats
10W - 9L
1,556 SR
Queue Stats
63W - 56L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
4 / 0 / 8
10,802
600
6,458
13,406
17,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Karakz
Cernunnos
15
3 / 3 / 6
9,704
539
22,145
14,180
5,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ratatoskr
LukasTimothy
Ratatoskr
18
2 / 2 / 4
11,450
636
13,736
16,290
10,514
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
lFISPEAK
Nemesis
17
8 / 1 / 4
10,885
605
11,591
14,387
6,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
veryFors
Merlin
19
9 / 2 / 7
12,042
669
18,485
10,623
5,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
8,024
446
5,584
25,670
27,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
HitMartiin
Sun Wukong
16
3 / 1 / 0
9,850
547
7,767
16,422
12,538
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
NoirBlake
Anhur
12
2 / 9 / 1
7,636
424
5,626
21,450
7,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
八云の泠
Kukulkan
12
0 / 6 / 2
7,343
408
4,231
13,309
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 5 / 2
7,453
414
5,915
18,592
6,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
26
Kills
8
8
Deaths
26
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
0
8
8
L
1
5
3
0.5
L
Sun Wukong
HitMartiin
Sun Wukong
3
1
0
3
W
Cernunnos
Karakz
Cernunnos
3
3
6
2
W
Ratatoskr
LukasTimothy
Ratatoskr
2
2
4
2
L
Anhur
NoirBlake
Anhur
2
9
1
0.28
W
Nemesis
lFISPEAK
Nemesis
8
1
4
10
W
Merlin
veryFors
Merlin
9
2
7
6.25
L
Kukulkan
八云の泠
Kukulkan
0
6
2
0.17
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,415
Damage
29,123
68,886
Taken
95,443
45,901
Mitigated
59,521
19,966
Healing
20,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,458
1,976
0
3,220
13,406
17,957
631
2,272
11,134
36,816
0
L
5,584
1,445
428
5,980
25,670
27,512
0
10,382
15,288
16,238
3,464
L
Sun Wukong
HitMartiin
Sun Wukong
7,767
3,156
0
5,791
16,422
12,538
0
369
16,053
0
85,005
W
Cernunnos
Karakz
Cernunnos
22,145
12,220
0
5,758
14,180
5,670
5,299
1,948
12,232
0
78,443
W
Ratatoskr
LukasTimothy
Ratatoskr
13,736
4,147
0
5,606
16,290
10,514
1,227
99
16,191
0
103,417
L
Anhur
NoirBlake
Anhur
5,626
2,622
0
5,209
21,450
7,754
132
3,191
18,259
0
42,168
W
Nemesis
lFISPEAK
Nemesis
11,591
5,119
0
2,473
14,387
6,553
2,910
1,960
12,427
0
95,884
W
Merlin
veryFors
Merlin
18,485
1,753
128
2,781
10,623
5,207
3,696
2,731
7,892
114,669
0
L
Kukulkan
八云の泠
Kukulkan
4,231
258
0
698
13,309
4,728
0
8,236
5,073
46,966
0
L
5,915
2,531
0
2,619
18,592
6,989
0
2,765
15,827
0
42,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,883
Gold Earned
40,306
678
Minions Killed
400
0
Camps Cleared
0
1,818,300
Distance Traveled
1,685,635
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,802
600
37
2
0
347,340
7
L
Fafnir
8,024
446
12
1
0
348,551
2
L
Sun Wukong
9,850
547
152
8
0
335,328
6
W
Cernunnos
9,704
539
113
6
0
327,132
4
W
Ratatoskr
11,450
636
188
10
0
370,305
6
L
Anhur
7,636
424
80
4
0
278,476
2
W
Nemesis
10,885
605
132
7
0
424,061
3
W
Merlin
12,042
669
208
12
0
349,462
0
L
Kukulkan
7,343
408
85
5
0
333,745
5
L
Kali
7,453
414
71
4
0
389,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role