Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
LordZeptiuz
Ravana
Level 126
God Stats
0W - 2L
1,343 SR
Queue Stats
127W - 140L
1,445 Elo+
Party 1
Sol
Sol
PLpicker
Sol
Level 62
God Stats
16W - 9L
1,668 SR
Queue Stats
103W - 122L
1,428 Elo+
Party 1
Team Averages
Level 80
1,504 SR
1,457 Elo+

VS

Team Averages
Level 86
1,525 SR
1,518 Elo+
Izanami
Izanami
CaNiiM
Izanami
Level 69
God Stats
26W - 26L
1,576 SR
Queue Stats
297W - 349L
1,495 Elo+
Solo
Hel
Hel
RKtv
Hel
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 11L
1,485 Elo+
Party 2
Cthulhu
Cthulhu
Ryoshii62
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
1 / 5 / 6
11,033
690
8,240
19,493
27,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ravana
16
6 / 5 / 3
11,322
708
19,832
15,669
10,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 2 / 5
10,951
684
20,438
18,703
13,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CaNiiM
Izanami
17
5 / 3 / 4
12,039
752
16,919
12,920
5,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Hel
RKtv
Hel
17
2 / 5 / 7
11,012
688
6,204
14,050
5,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cthulhu
Ryoshii62
Cthulhu
18
5 / 2 / 7
13,095
818
18,801
32,209
49,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
10
Kills
12
12
Deaths
10
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
1
5
6
0.8
W
Izanami
CaNiiM
Izanami
5
3
4
2.33
L
Ravana
6
5
3
1.5
L
3
2
5
2.75
W
Hel
RKtv
Hel
2
5
7
1.1
W
Cthulhu
Ryoshii62
Cthulhu
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,510
Damage
41,924
53,865
Taken
59,179
51,490
Mitigated
60,754
14,208
Healing
29,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
8,240
2,672
214
4,272
19,493
27,645
102
7,227
12,266
22,492
0
W
Izanami
CaNiiM
Izanami
16,919
9,372
0
2,530
12,920
5,564
2,338
5,130
7,518
0
79,399
L
Ravana
19,832
6,756
0
3,246
15,669
10,396
154
7,759
7,910
0
51,412
L
20,438
9,402
0
6,476
18,703
13,449
957
10,027
8,676
63,058
5,267
W
Hel
RKtv
Hel
6,204
218
9,868
6,238
14,050
5,979
0
6,374
7,316
30,234
0
W
Cthulhu
Ryoshii62
Cthulhu
18,801
2,389
948
9,892
32,209
49,211
192
16,094
15,304
43,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,306
Gold Earned
36,146
185
Minions Killed
198
0
Camps Cleared
0
803,282
Distance Traveled
859,302
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,033
690
26
2
0
232,031
5
W
Izanami
12,039
752
99
6
0
253,612
0
L
Ravana
11,322
708
55
3
0
295,373
4
L
Sol
10,951
684
104
7
0
275,878
2
W
Hel
11,012
688
53
3
0
297,000
0
W
Cthulhu
13,095
818
46
3
0
308,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role