Player Matchup

Hercules
Hercules
ElCorujo
Hercules
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,503 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ImLittleChloe
Ah Muzen Cab
Level 125
God Stats
1W - 1L
1,696 SR
Queue Stats
13W - 16L
1,412 Elo+
Solo
Anubis
Anubis
PescadorJotta
Anubis
Level 123
God Stats
0W - 2L
1,315 SR
Queue Stats
2W - 5L
1,452 Elo+
Solo
Team Averages
Level 98
1,504 SR
1,456 Elo+

VS

Team Averages
Level 71
1,531 SR
1,429 Elo+
Persephone
Persephone
Pulsarsturm
Persephone
Level 69
God Stats
44W - 61L
1,417 SR
Queue Stats
390W - 513L
1,483 Elo+
Party 1
Chaac
Chaac
Voinsin
Chaac
Level 55
God Stats
1W - 1L
1,675 SR
Queue Stats
20W - 24L
1,419 Elo+
Solo
King Arthur
King Arthur
xXDeception
King Arthur
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 294L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ElCorujo
Hercules
17
3 / 4 / 5
12,293
647
14,545
35,313
49,036
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
ImLittleChloe
Ah Muzen Cab
19
7 / 3 / 2
13,702
721
19,482
19,047
9,449
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 8 / 4
11,050
582
8,787
17,566
9,452
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Pulsarsturm
Persephone
20
7 / 1 / 6
14,430
759
28,656
11,370
4,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Voinsin
Chaac
19
4 / 5 / 9
13,322
701
23,260
27,024
30,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
xXDeception
King Arthur
17
4 / 5 / 8
12,509
658
11,823
20,259
23,864
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
11
Kills
15
15
Deaths
11
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
ElCorujo
Hercules
3
4
5
1.38
L
Ah Muzen Cab
ImLittleChloe
Ah Muzen Cab
7
3
2
2.67
L
1
8
4
0.38
W
Persephone
Pulsarsturm
Persephone
7
1
6
10
W
Chaac
Voinsin
Chaac
4
5
9
1.7
W
King Arthur
xXDeception
King Arthur
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,814
Damage
63,739
71,926
Taken
58,653
67,937
Mitigated
59,169
27,188
Healing
10,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
ElCorujo
Hercules
14,545
5,150
545
11,809
35,313
49,036
392
17,350
17,100
187
33,641
L
Ah Muzen Cab
ImLittleChloe
Ah Muzen Cab
19,482
5,156
0
8,074
19,047
9,449
870
6,271
12,424
0
70,487
L
8,787
761
598
6,162
17,566
9,452
444
5,265
11,745
48,994
0
W
Persephone
Pulsarsturm
Persephone
28,656
2,170
0
1,383
11,370
4,920
1,297
1,004
10,365
80,029
0
W
Chaac
Voinsin
Chaac
23,260
3,943
0
8,921
27,024
30,385
681
4,188
22,836
212
51,552
W
King Arthur
xXDeception
King Arthur
11,823
2,732
0
0
20,259
23,864
374
4,001
16,258
0
43,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,045
Gold Earned
40,261
175
Minions Killed
261
0
Camps Cleared
0
995,071
Distance Traveled
1,055,392
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,293
647
30
2
0
348,905
2
L
Ah Muzen Cab
13,702
721
85
4
0
395,527
6
L
Anubis
11,050
582
60
3
0
250,639
4
W
Persephone
14,430
759
120
6
0
351,394
0
W
Chaac
13,322
701
81
4
0
354,705
1
W
King Arthur
12,509
658
60
3
0
349,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role