Player Matchup

Cthulhu
Cthulhu
EmRackk
Cthulhu
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 51L
1,357 Elo+
Party 1
Sobek
Sobek
RavenGenisis
Sobek
Level 92
God Stats
0W - 4L
1,321 SR
Queue Stats
60W - 83L
1,412 Elo+
Party 1
Horus
Horus
RofeBeast
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 39L
1,355 Elo+
Party 1
Jing Wei
Jing Wei
Schmackdaddy
Jing Wei
Level 66
God Stats
1W - 1L
1,865 SR
Queue Stats
24W - 21L
1,446 Elo+
Solo
Medusa
Medusa
locky1133
Medusa
Level 45
God Stats
0W - 3L
1,246 SR
Queue Stats
45W - 66L
1,337 Elo+
Party 1
Team Averages
Level 64
1,486 SR
1,381 Elo+

VS

Team Averages
Level 65
1,449 SR
1,392 Elo+
Ah Puch
Ah Puch
KupoKel
Ah Puch
Level 86
God Stats
4W - 3L
1,499 SR
Queue Stats
711W - 743L
1,433 Elo+
Solo
Freya
Freya
SettBigMilkers
Freya
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
VIIVlX
Gilgamesh
Level 69
God Stats
2W - 3L
1,336 SR
Queue Stats
192W - 258L
1,316 Elo+
Solo
Chang'e
Chang'e
fallenPsyGirL
Chang'e
Level 68
God Stats
1W - 2L
1,240 SR
Queue Stats
133W - 170L
1,358 Elo+
Solo
Kuzenbo
Kuzenbo
freakin_J-MAN
Kuzenbo
Level 43
God Stats
2W - 1L
1,671 SR
Queue Stats
22W - 37L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EmRackk
Cthulhu
14
2 / 3 / 2
7,887
717
11,159
11,733
8,024
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 4 / 4
8,852
805
5,157
16,431
21,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
RofeBeast
Horus
12
1 / 3 / 7
7,137
649
4,791
11,223
15,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jing Wei
Schmackdaddy
Jing Wei
13
0 / 4 / 6
7,396
672
6,928
10,385
5,858
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
locky1133
Medusa
14
1 / 4 / 2
7,212
656
10,786
9,284
4,871
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
KupoKel
Ah Puch
17
7 / 2 / 9
9,586
871
19,654
10,025
5,547
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
3 / 2 / 14
8,742
795
11,522
11,044
5,880
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
VIIVlX
Gilgamesh
15
1 / 1 / 13
9,044
822
8,797
11,549
11,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
15
5 / 3 / 10
9,077
825
6,272
9,785
7,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kuzenbo
14
2 / 2 / 11
9,145
831
6,418
13,479
17,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
8
Kills
18
18
Deaths
10
21
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
EmRackk
Cthulhu
2
3
2
1
W
Ah Puch
KupoKel
Ah Puch
7
2
9
5.75
L
4
4
4
1.5
L
Horus
RofeBeast
Horus
1
3
7
1.5
L
Jing Wei
Schmackdaddy
Jing Wei
0
4
6
0.75
W
3
2
14
5
W
Gilgamesh
VIIVlX
Gilgamesh
1
1
13
7.5
W
Chang'e
5
3
10
3.33
W
Kuzenbo
2
2
11
3.75
L
Medusa
locky1133
Medusa
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,821
Damage
52,663
59,056
Taken
55,882
55,660
Mitigated
47,404
20,127
Healing
27,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
EmRackk
Cthulhu
11,159
350
1,574
1,597
11,733
8,024
0
9,072
2,661
23,774
0
W
Ah Puch
KupoKel
Ah Puch
19,654
610
0
892
10,025
5,547
1,106
1,584
8,441
36,682
0
L
5,157
84
2,069
4,173
16,431
21,283
0
12,167
4,264
9,304
0
L
Horus
RofeBeast
Horus
4,791
2,412
2,297
3,047
11,223
15,624
0
7,447
3,776
0
6,485
L
Jing Wei
Schmackdaddy
Jing Wei
6,928
5,130
768
2,327
10,385
5,858
0
8,552
1,833
0
18,967
W
11,522
3,814
1,171
3,322
11,044
5,880
481
4,113
6,763
20,642
0
W
Gilgamesh
VIIVlX
Gilgamesh
8,797
1,682
4,304
4,902
11,549
11,069
891
3,430
8,119
187
14,639
W
Chang'e
6,272
1,142
6,861
2,877
9,785
7,694
651
3,680
5,937
18,311
0
W
Kuzenbo
6,418
1,883
999
2,617
13,479
17,214
196
3,509
9,736
10,721
0
L
Medusa
locky1133
Medusa
10,786
2,749
1,466
809
9,284
4,871
160
6,770
2,514
0
25,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,484
Gold Earned
45,594
145
Minions Killed
104
0
Camps Cleared
0
1,044,371
Distance Traveled
1,008,946
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,887
717
43
4
0
224,540
1
W
Ah Puch
9,586
871
31
3
0
197,249
0
L
Sobek
8,852
805
16
1
0
231,675
0
L
Horus
7,137
649
6
1
0
193,838
0
L
Jing Wei
7,396
672
36
3
0
177,868
1
W
Freya
8,742
795
23
2
0
187,081
1
W
Gilgamesh
9,044
822
11
1
0
225,566
3
W
Chang'e
9,077
825
31
3
0
177,042
0
W
Kuzenbo
9,145
831
8
1
0
222,008
3
L
Medusa
7,212
656
44
4
0
216,450
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role