Player Matchup

Charybdis
Charybdis
Albert9292
Charybdis
Level 55
God Stats
0W - 1L
1,495 SR
Queue Stats
2W - 4L
1,512 Elo+
Solo
Zeus
Zeus
Rossiren
Zeus
Level 98
God Stats
0W - 1L
1,753 SR
Queue Stats
3W - 7L
1,237 Elo+
Solo
Ymir
Ymir
Rumbing
Ymir
Level 32
God Stats
1W - 1L
1,414 SR
Queue Stats
19W - 24L
1,618 Elo+
Solo
Team Averages
Level 62
1,554 SR
1,456 Elo+

VS

Team Averages
Level 92
1,392 SR
1,446 Elo+
Cliodhna
Cliodhna
AlfiMira
Cliodhna
Level 125
God Stats
11W - 19L
1,387 SR
Queue Stats
824W - 920L
1,482 Elo+
Party 1
Ra
Ra
EBLAN69
Ra
Level 115
God Stats
4W - 4L
1,465 SR
Queue Stats
817W - 904L
1,482 Elo+
Party 1
Charybdis
Charybdis
NorbertBody
Charybdis
Level 37
God Stats
4W - 4L
1,325 SR
Queue Stats
25W - 36L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Albert9292
Charybdis
10
1 / 5 / 2
6,627
663
4,994
12,366
4,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
12
1 / 3 / 2
6,976
698
8,978
8,451
2,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Rumbing
Ymir
13
1 / 2 / 1
7,532
753
2,974
13,421
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AlfiMira
Cliodhna
14
5 / 0 / 4
8,453
845
13,242
8,910
4,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 0 / 6
8,288
829
8,701
6,315
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
NorbertBody
Charybdis
12
2 / 3 / 7
7,836
784
7,120
8,479
3,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
3
Kills
10
10
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Albert9292
Charybdis
1
5
2
0.4
W
Cliodhna
AlfiMira
Cliodhna
5
0
4
7
W
3
0
6
6
W
Charybdis
NorbertBody
Charybdis
2
3
7
1.83
L
Zeus
1
3
2
0.67
L
Ymir
Rumbing
Ymir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,946
Damage
29,063
34,238
Taken
23,704
19,252
Mitigated
11,416
3,644
Healing
7,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Albert9292
Charybdis
4,994
3,007
0
1,676
12,366
4,718
0
2,755
9,350
0
17,228
W
Cliodhna
AlfiMira
Cliodhna
13,242
942
0
2,325
8,910
4,970
240
4,534
4,376
0
29,166
W
8,701
748
607
2,083
6,315
2,790
222
2,637
3,678
37,981
0
W
Charybdis
NorbertBody
Charybdis
7,120
3,250
0
2,562
8,479
3,656
380
4,875
3,604
0
34,149
L
Zeus
8,978
350
0
0
8,451
2,918
0
2,409
5,799
30,417
0
L
Ymir
Rumbing
Ymir
2,974
271
0
1,968
13,421
11,616
0
3,579
9,552
18,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,135
Gold Earned
24,577
101
Minions Killed
154
0
Camps Cleared
0
517,476
Distance Traveled
641,316
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,627
663
33
3
0
163,281
2
W
Cliodhna
8,453
845
29
3
0
231,528
5
W
Ra
8,288
829
70
7
0
241,970
2
W
Charybdis
7,836
784
55
6
0
167,818
1
L
Zeus
6,976
698
44
4
0
177,029
0
L
Ymir
7,532
753
24
2
0
177,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role