Player Matchup

Nemesis
Nemesis
Cabester99
Nemesis
Level 99
God Stats
2W - 3L
1,512 SR
Queue Stats
227W - 235L
1,435 Elo+
Solo
Ymir
Ymir
DeathReaper28Z
Ymir
Level 133
God Stats
10W - 6L
1,534 SR
Queue Stats
328W - 344L
1,519 Elo+
Party 1
Susano
Susano
Killastrophic
Susano
Level 64
God Stats
5W - 6L
1,511 SR
Queue Stats
162W - 129L
1,521 Elo+
Party 1
Heimdallr
Heimdallr
Tyranno66
Heimdallr
Level 119
God Stats
19W - 29L
1,405 SR
Queue Stats
224W - 252L
1,408 Elo+
Solo
Zeus
Zeus
smiteissohight
Zeus
Level 108
God Stats
1W - 9L
1,220 SR
Queue Stats
203W - 197L
1,499 Elo+
Solo
Team Averages
Level 105
1,436 SR
1,476 Elo+

VS

Team Averages
Level 85
1,538 SR
1,547 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CrimsonJ3ster
Anubis
Level 127
God Stats
12W - 5L
1,692 SR
Queue Stats
44W - 32L
1,586 Elo+
Solo
Izanami
Izanami
MattLovestein
Izanami
Level 37
God Stats
5W - 0L
1,489 SR
Queue Stats
21W - 23L
1,572 Elo+
Solo
Horus
Horus
Zmail
Horus
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 18L
1,554 Elo+
Solo
Cerberus
Cerberus
我廖日天不服
Cerberus
Level 87
God Stats
2W - 0L
1,510 SR
Queue Stats
33W - 25L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cabester99
Nemesis
1
0 / 0 / 0
1,041
208
0
0
0
6
0 / 0 / 0
3,512
702
2,126
3,817
1,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

6
0 / 0 / 0
3,343
669
770
3,064
902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
Tyranno66
Heimdallr
6
0 / 0 / 0
3,256
651
3,064
2,594
752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 4 / 0
3,534
707
778
3,655
957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
0 / 0 / 2
3,664
733
579
3,046
845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
4 / 0 / 0
4,871
974
2,807
2,162
1,027
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
5
0 / 0 / 0
3,276
655
1,916
3,149
767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Zmail
Horus
6
0 / 0 / 0
3,704
741
489
1,617
730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

4
0 / 0 / 0
3,329
666
1,618
4,471
1,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
4
4
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
0
2
1
L
Nemesis
Cabester99
Nemesis
0
0
0
0
W
4
0
0
4
L
0
0
0
0
L
0
0
0
0
W
Izanami
0
0
0
0
L
Heimdallr
Tyranno66
Heimdallr
0
0
0
0
W
Horus
Zmail
Horus
0
0
0
0
L
0
4
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,738
Damage
7,409
13,130
Taken
14,445
4,307
Mitigated
5,171
4,271
Healing
6,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
579
235
0
472
3,046
845
0
0
3,046
0
19,509
L
Nemesis
Cabester99
Nemesis
0
0
0
0
0
0
0
0
0
0
0
W
2,807
552
0
1,895
2,162
1,027
0
778
1,384
31,379
0
L
2,126
421
0
1,883
3,817
1,696
0
626
3,191
10,360
2,942
L
770
86
0
610
3,064
902
0
0
2,915
0
11,452
W
Izanami
1,916
1,367
0
1,200
3,149
767
0
752
2,397
0
20,401
L
Heimdallr
Tyranno66
Heimdallr
3,064
2,357
0
1,678
2,594
752
0
992
1,602
0
15,230
W
Horus
Zmail
Horus
489
340
0
620
1,617
730
0
0
1,617
0
11,638
L
778
210
0
100
3,655
957
0
2,807
848
19,104
0
W
1,618
102
0
2,047
4,471
1,802
0
1,073
3,398
5,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,686
Gold Earned
18,844
119
Minions Killed
192
0
Camps Cleared
0
421,149
Distance Traveled
542,649
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,664
733
44
9
0
122,647
1
L
Nemesis
1,041
208
0
0
0
0
0
W
Anubis
4,871
974
65
13
0
93,961
0
L
Ymir
3,512
702
21
4
0
106,249
3
L
Susano
3,343
669
22
4
0
127,379
1
W
Izanami
3,276
655
42
8
0
94,583
1
L
Heimdallr
3,256
651
31
6
0
101,741
0
W
Horus
3,704
741
23
5
0
86,199
0
L
Zeus
3,534
707
45
9
0
85,780
0
W
Cerberus
3,329
666
18
4
0
145,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role