Player Matchup

Baron Samedi
Baron Samedi
Ikonisch 822
Baron Samedi
Level 62
God Stats
9W - 13L
1,321 SR
Queue Stats
10W - 13L
1,315 Elo+
Party 2
Bellona
Bellona
JugadorJesus365
Bellona
Level 46
God Stats
7W - 10L
1,283 SR
Queue Stats
7W - 12L
1,223 Elo+
Party 2
Ymir
Ymir
King Maurice127
Ymir
Level 48
God Stats
3W - 8L
1,400 SR
Queue Stats
10W - 15L
1,299 Elo+
Party 2
Bakasura
Bakasura
Ultimate238
Bakasura
Level 68
God Stats
0W - 4L
1,132 SR
Queue Stats
10W - 13L
1,315 Elo+
Party 2
Ishtar
Ishtar
zalces
Ishtar
Level 55
God Stats
0W - 2L
1,299 SR
Queue Stats
10W - 13L
1,315 Elo+
Party 2
Team Averages
Level 56
1,287 SR
1,293 Elo+

VS

Team Averages
Level 117
1,522 SR
1,372 Elo+
Arachne
Arachne
Duke B UNIT
Arachne
Level 108
God Stats
27W - 26L
1,477 SR
Queue Stats
173W - 190L
1,405 Elo+
Party 1
Kumbhakarna
Kumbhakarna
JohnnyBob47
Kumbhakarna
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 117L
1,383 Elo+
Solo
Danzaburou
Danzaburou
Leo_London
Danzaburou
Level 123
God Stats
336W - 369L
1,499 SR
Queue Stats
863W - 909L
1,419 Elo+
Solo
Anubis
Anubis
ManibalectorDOA
Anubis
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,215 Elo+
Solo
Hou Yi
Hou Yi
Polo DB
Hou Yi
Level 88
God Stats
2W - 0L
1,635 SR
Queue Stats
208W - 230L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ikonisch 822
Baron Samedi
17
3 / 3 / 6
11,146
413
21,145
16,644
11,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 5 / 7
11,837
438
23,617
31,203
41,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 5 / 3
11,931
442
10,438
25,964
33,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
Ultimate238
Bakasura
17
4 / 12 / 5
12,026
445
16,504
33,921
15,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
zalces
Ishtar
15
0 / 8 / 4
9,083
336
6,442
17,778
8,224
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Duke B UNIT
Arachne
20
8 / 5 / 5
14,791
548
22,509
24,051
13,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
JohnnyBob47
Kumbhakarna
18
2 / 3 / 15
12,933
479
6,830
32,981
47,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
Leo_London
Danzaburou
20
13 / 2 / 6
17,463
647
30,949
21,350
11,669
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 2 / 8
14,060
521
17,546
21,651
14,073
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Polo DB
Hou Yi
20
4 / 3 / 8
13,363
495
22,500
21,546
9,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
75
15
Kills
33
33
Deaths
15
25
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Arachne
Duke B UNIT
Arachne
8
5
5
2.1
L
Baron Samedi
Ikonisch 822
Baron Samedi
3
3
6
2
W
Kumbhakarna
JohnnyBob47
Kumbhakarna
2
3
15
3.17
L
4
5
7
1.5
L
4
5
3
1.1
W
Danzaburou
Leo_London
Danzaburou
13
2
6
8
W
6
2
8
5
W
Hou Yi
Polo DB
Hou Yi
4
3
8
2.67
L
Bakasura
Ultimate238
Bakasura
4
12
5
0.54
L
Ishtar
zalces
Ishtar
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,146
Damage
100,334
125,510
Taken
121,579
110,164
Mitigated
97,449
26,380
Healing
49,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Duke B UNIT
Arachne
22,509
18,614
0
6,004
24,051
13,872
1,796
4,709
18,073
0
139,949
L
Baron Samedi
Ikonisch 822
Baron Samedi
21,145
730
3,886
5,784
16,644
11,180
0
5,127
11,517
81,350
0
W
Kumbhakarna
JohnnyBob47
Kumbhakarna
6,830
599
0
7,111
32,981
47,932
0
9,842
22,197
29,919
1,226
L
23,617
6,508
0
4,987
31,203
41,144
395
4,260
26,943
0
81,805
L
10,438
2,348
0
3,520
25,964
33,851
0
8,277
17,687
44,188
0
W
Danzaburou
Leo_London
Danzaburou
30,949
14,047
0
13,371
21,350
11,669
4,417
4,643
14,961
0
210,361
W
17,546
881
0
12,199
21,651
14,073
1,787
8,801
12,325
127,845
0
W
Hou Yi
Polo DB
Hou Yi
22,500
12,702
0
10,566
21,546
9,903
3,186
4,097
16,375
0
97,203
L
Bakasura
Ultimate238
Bakasura
16,504
11,915
0
6,855
33,921
15,765
0
4,049
29,872
0
86,676
L
Ishtar
zalces
Ishtar
6,442
3,360
0
1,348
17,778
8,224
0
2,744
15,034
0
46,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,023
Gold Earned
72,610
479
Minions Killed
800
0
Camps Cleared
0
2,265,964
Distance Traveled
2,311,453
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,791
548
180
7
0
497,312
0
L
Baron Samedi
11,146
413
96
4
0
457,347
6
W
Kumbhakarna
12,933
479
35
1
0
513,164
10
L
Bellona
11,837
438
124
5
0
456,672
1
L
Ymir
11,931
442
60
2
0
484,952
0
W
Danzaburou
17,463
647
275
10
0
448,174
2
W
Anubis
14,060
521
185
7
0
428,383
1
W
Hou Yi
13,363
495
125
5
0
424,420
1
L
Bakasura
12,026
445
128
5
0
443,458
0
L
Ishtar
9,083
336
71
3
0
423,535
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role