Player Matchup

Sobek
Sobek
DustBurn90
Sobek
Level 146
God Stats
1W - 1L
1,678 SR
Queue Stats
345W - 368L
1,472 Elo+
Solo
Pele
Pele
DxpeXjuli
Pele
Level 60
God Stats
6W - 9L
1,471 SR
Queue Stats
130W - 170L
1,395 Elo+
Solo
Rama
Rama
OmegaVIPER_
Rama
Level 155
God Stats
13W - 8L
1,573 SR
Queue Stats
581W - 611L
1,418 Elo+
Solo
Neith
Neith
SoK FanToMaTIK
Neith
Level 64
God Stats
1W - 4L
1,105 SR
Queue Stats
35W - 58L
1,333 Elo+
Solo
Raijin
Raijin
skysofragues
Raijin
Level 119
God Stats
14W - 21L
1,445 SR
Queue Stats
341W - 368L
1,424 Elo+
Solo
Team Averages
Level 109
1,454 SR
1,408 Elo+

VS

Team Averages
Level 36
1,516 SR
1,224 Elo+
Fafnir
Fafnir
Bad_Babbl
Fafnir
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 16L
1,108 Elo+
Party 1
Ao Kuang
Ao Kuang
Hunt_Silvinio06
Ao Kuang
Level 38
God Stats
0W - 3L
1,410 SR
Queue Stats
26W - 33L
1,108 Elo+
Party 1
Pele
Pele
Quisignis
Pele
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Tru8bitz
Hou Yi
Level 65
God Stats
1W - 3L
1,670 SR
Queue Stats
215W - 250L
1,378 Elo+
Solo
Camazotz
Camazotz
heisserwind
Camazotz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,027 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
1 / 2 / 8
9,552
503
5,391
21,502
25,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
19
9 / 1 / 4
12,664
667
13,708
17,180
8,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
12 / 0 / 2
13,623
717
24,960
19,223
9,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 6
10,366
546
9,244
9,859
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Raijin
16
5 / 0 / 6
10,567
556
13,080
7,303
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bad_Babbl
Fafnir
15
3 / 5 / 1
9,289
489
7,918
16,557
11,403
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ao Kuang
12
3 / 7 / 2
7,746
408
15,458
22,741
13,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
13
0 / 12 / 2
8,185
431
9,834
23,083
11,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
Tru8bitz
Hou Yi
11
0 / 1 / 0
7,151
376
2,789
11,122
3,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Camazotz
heisserwind
Camazotz
11
0 / 4 / 0
6,873
362
2,030
17,064
4,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
29
Kills
6
6
Deaths
29
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Bad_Babbl
Fafnir
3
5
1
0.7
W
Sobek
1
2
8
2.5
W
Pele
9
1
4
11
L
Ao Kuang
3
7
2
0.57
W
12
0
2
13
L
Pele
0
12
2
0.08
W
2
3
6
1.67
L
Hou Yi
Tru8bitz
Hou Yi
0
1
0
0
L
Camazotz
heisserwind
Camazotz
0
4
0
0
W
Raijin
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,383
Damage
38,029
75,067
Taken
90,567
51,851
Mitigated
44,999
30,431
Healing
27,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Bad_Babbl
Fafnir
7,918
2,899
77
5,989
16,557
11,403
0
3,893
12,508
49,937
0
W
Sobek
5,391
369
285
7,205
21,502
25,283
1,226
7,915
13,587
24,220
1,498
W
Pele
13,708
4,157
0
5,545
17,180
8,986
492
5,768
11,412
0
121,662
L
Ao Kuang
15,458
6,959
0
7,286
22,741
13,373
0
6,169
16,316
45,729
0
W
24,960
22,576
0
10,554
19,223
9,653
13,576
1,840
17,383
0
131,395
L
Pele
9,834
2,859
0
4,210
23,083
11,636
1,092
233
22,850
0
58,671
W
9,244
2,776
0
3,307
9,859
4,797
1,779
6,112
3,747
0
77,601
L
Hou Yi
Tru8bitz
Hou Yi
2,789
1,192
0
3,648
11,122
3,710
0
3,721
6,886
0
37,268
L
Camazotz
heisserwind
Camazotz
2,030
1,274
0
6,067
17,064
4,877
54
3,223
13,733
0
33,236
W
Raijin
13,080
2,311
108
3,427
7,303
3,132
1,158
2,765
4,538
59,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,772
Gold Earned
39,244
615
Minions Killed
360
0
Camps Cleared
0
1,746,932
Distance Traveled
1,553,068
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,289
489
71
4
0
311,935
0
W
Sobek
9,552
503
34
2
0
346,816
7
W
Pele
12,664
667
186
10
0
429,527
0
L
Ao Kuang
7,746
408
53
3
0
330,699
3
W
Rama
13,623
717
190
10
0
268,696
0
L
Pele
8,185
431
97
5
0
331,272
0
W
Neith
10,366
546
111
6
0
344,278
0
L
Hou Yi
7,151
376
68
4
0
242,455
0
L
Camazotz
6,873
362
71
4
0
336,707
0
W
Raijin
10,567
556
94
5
0
357,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role