Player Matchup

Tyr
Tyr
 
Tyr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
eleemaeli
Chang'e
Level 151
God Stats
75W - 51L
1,573 SR
Queue Stats
301W - 294L
1,513 Elo+
Solo
Medusa
Medusa
thecrazywizards
Medusa
Level 109
God Stats
4W - 3L
1,536 SR
Queue Stats
135W - 90L
1,601 Elo+
Solo
Merlin
Merlin
trayel
Merlin
Level 120
God Stats
9W - 17L
1,425 SR
Queue Stats
597W - 621L
1,538 Elo+
Solo
Mulan
Mulan
Изериль
Mulan
Level 100
God Stats
30W - 17L
1,577 SR
Queue Stats
125W - 91L
1,511 Elo+
Party 1
Team Averages
Level 114
1,522 SR
1,533 Elo+

VS

Team Averages
Level 137
1,464 SR
1,536 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Axxou
Vulcan
Level 158
God Stats
3W - 5L
1,467 SR
Queue Stats
83W - 89L
1,438 Elo+
Solo
Fenrir
Fenrir
DuzenBAZ
Fenrir
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,695 Elo+
Solo
Sobek
Sobek
NoLifeKingT
Sobek
Level 159
God Stats
8W - 10L
1,583 SR
Queue Stats
341W - 331L
1,525 Elo+
Solo
Heimdallr
Heimdallr
新来的菜鸟
Heimdallr
Level 103
God Stats
0W - 1L
1,271 SR
Queue Stats
108W - 97L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 0 / 6
6,339
1,268
6,605
8,702
7,272
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
eleemaeli
Chang'e
12
0 / 0 / 7
6,372
1,274
6,782
2,936
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 1 / 3
7,141
1,428
4,816
5,184
2,028
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
trayel
Merlin
12
1 / 0 / 7
6,704
1,341
5,535
2,497
912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
4 / 1 / 4
7,236
1,447
6,623
7,180
5,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

384

VS

Team 2 Tickets

318

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 0 / 0
3,927
785
0
0
0
Vulcan
Axxou
Vulcan
12
0 / 1 / 2
6,601
1,320
8,689
4,657
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
DuzenBAZ
Fenrir
11
1 / 5 / 0
6,201
1,240
6,215
9,558
4,301
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 0
6,513
1,303
3,648
11,873
11,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
新来的菜鸟
Heimdallr
11
0 / 1 / 0
6,048
1,210
5,776
6,639
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
9
Kills
2
2
Deaths
9
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
6
4
L
Gilgamesh
 
Gilgamesh
0
0
0
0
L
Vulcan
Axxou
Vulcan
0
1
2
1
L
Fenrir
DuzenBAZ
Fenrir
1
5
0
0.2
L
1
2
0
0.5
W
Chang'e
eleemaeli
Chang'e
0
0
7
3.5
W
3
1
3
4.5
W
Merlin
trayel
Merlin
1
0
7
4.5
W
4
1
4
6
L
Heimdallr
新来的菜鸟
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,361
Damage
24,328
26,499
Taken
32,727
16,369
Mitigated
20,738
8,384
Healing
2,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,605
433
0
1,124
8,702
7,272
0
3,832
4,680
0
11,108
L
Gilgamesh
 
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
L
Vulcan
Axxou
Vulcan
8,689
1,673
0
210
4,657
2,010
0
1,172
3,267
24,010
0
L
Fenrir
DuzenBAZ
Fenrir
6,215
2,382
0
490
9,558
4,301
0
3,847
5,356
0
11,510
L
3,648
303
0
969
11,873
11,330
0
4,173
7,211
5,954
0
W
Chang'e
eleemaeli
Chang'e
6,782
805
3,055
1,677
2,936
1,039
0
1,470
1,370
17,458
0
W
4,816
1,930
0
303
5,184
2,028
0
2,029
3,075
0
23,788
W
Merlin
trayel
Merlin
5,535
526
0
339
2,497
912
0
828
1,669
18,964
0
W
6,623
1,083
0
1,886
7,180
5,118
0
3,628
3,368
0
8,720
L
Heimdallr
新来的菜鸟
Heimdallr
5,776
1,952
0
496
6,639
3,097
0
2,587
3,986
0
22,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,792
Gold Earned
29,290
130
Minions Killed
99
8
Camps Cleared
3
674,294
Distance Traveled
469,432
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,339
1,268
7
1
1
170,866
1
L
Gilgamesh
3,927
785
0
0
0
0
0
L
Vulcan
6,601
1,320
51
10
1
119,100
0
L
Fenrir
6,201
1,240
8
2
0
114,732
0
L
Sobek
6,513
1,303
3
1
1
125,433
1
W
Chang'e
6,372
1,274
53
11
0
126,980
0
W
Medusa
7,141
1,428
32
6
5
130,534
1
W
Merlin
6,704
1,341
33
7
2
118,007
1
W
Mulan
7,236
1,447
5
1
0
127,907
0
L
Heimdallr
6,048
1,210
37
7
1
110,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role