Player Matchup

Discordia
Discordia
 
Discordia
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
HaloMiner247
Lancelot
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 22L
1,106 Elo+
Party 1
Cthulhu
Cthulhu
Spector_God
Cthulhu
Level 69
God Stats
4W - 11L
1,331 SR
Queue Stats
51W - 58L
1,339 Elo+
Party 1
Team Averages
Level 78
1,444 SR
1,315 Elo+

VS

Team Averages
Level 70
1,605 SR
1,601 Elo+
Shiva
Shiva
NaughtyGua
Shiva
Level 119
God Stats
3W - 1L
1,950 SR
Queue Stats
4W - 5L
1,498 Elo+
Party 2
Cthulhu
Cthulhu
众神赐予我重伤倒地
Cthulhu
Level 28
God Stats
1W - 0L
1,337 SR
Queue Stats
6W - 1L
1,644 Elo+
Party 2
Thor
Thor
南村群童欺我老无力A
Thor
Level 64
God Stats
1W - 0L
1,528 SR
Queue Stats
2W - 0L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
1 / 1 / 0
10,044
670
15,445
8,860
3,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
HaloMiner247
Lancelot
12
0 / 6 / 0
8,477
565
5,788
16,747
10,824
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Spector_God
Cthulhu
13
0 / 2 / 1
9,531
635
12,094
17,698
18,361
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
5 / 1 / 4
10,904
727
12,991
18,578
15,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 0 / 6
11,582
772
16,023
18,340
19,639
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 0 / 6
9,910
661
10,948
14,891
6,987
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
9
9
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
1
0
1
L
Lancelot
HaloMiner247
Lancelot
0
6
0
0
W
Shiva
5
1
4
7
L
Cthulhu
Spector_God
Cthulhu
0
2
1
0.25
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,327
Damage
39,962
43,305
Taken
51,809
33,148
Mitigated
42,350
7,993
Healing
17,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
15,445
558
128
1,601
8,860
3,963
0
4,100
4,760
50,482
0
L
Lancelot
HaloMiner247
Lancelot
5,788
946
0
685
16,747
10,824
153
6,420
10,327
0
15,898
W
Shiva
12,991
1,514
1,106
6,839
18,578
15,724
441
8,493
10,085
0
29,008
L
Cthulhu
Spector_God
Cthulhu
12,094
663
1,050
4,529
17,698
18,361
0
5,503
12,195
25,567
0
W
16,023
949
1,320
6,165
18,340
19,639
160
9,083
9,257
61,020
0
W
10,948
494
0
2,474
14,891
6,987
0
10,007
4,884
0
31,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,052
Gold Earned
32,396
146
Minions Killed
173
0
Camps Cleared
0
897,264
Distance Traveled
899,638
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,044
670
88
6
0
309,585
0
L
Lancelot
8,477
565
21
1
0
306,091
0
W
Shiva
10,904
727
33
2
0
283,706
4
L
Cthulhu
9,531
635
37
2
0
281,588
0
W
Cthulhu
11,582
772
97
6
0
308,919
7
W
Thor
9,910
661
43
3
0
307,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role