Player Matchup

Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
 
Bastet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
HowToAuto
Sol
Level 20
God Stats
1W - 2L
1,275 SR
Queue Stats
14W - 19L
1,329 Elo+
Party 1
Cthulhu
Cthulhu
MikeWizbang
Cthulhu
Level 34
God Stats
13W - 19L
1,455 SR
Queue Stats
28W - 43L
1,418 Elo+
Party 1
Horus
Horus
MossBalls24
Horus
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 178L
1,438 Elo+
Solo
Team Averages
Level 89
1,446 SR
1,437 Elo+

VS

Team Averages
Level 111
1,543 SR
1,443 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
Georgeito
Erlang Shen
Level 129
God Stats
0W - 1L
1,745 SR
Queue Stats
24W - 30L
1,387 Elo+
Party 2
Set
Set
RetroSpect
Set
Level 147
God Stats
7W - 6L
1,658 SR
Queue Stats
84W - 86L
1,513 Elo+
Solo
Khepri
Khepri
Shablagooh
Khepri
Level 109
God Stats
0W - 5L
1,353 SR
Queue Stats
3W - 8L
1,337 Elo+
Solo
Olorun
Olorun
dueces4aces
Olorun
Level 155
God Stats
1W - 2L
1,460 SR
Queue Stats
71W - 72L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 1 / 2
4,586
917
2,813
3,729
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
 
Bastet
10
1 / 0 / 0
4,468
894
2,340
3,999
1,552
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 2
4,523
905
4,175
2,190
879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
MikeWizbang
Cthulhu
10
2 / 0 / 1
4,623
925
3,893
3,345
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 2 / 2
4,309
862
1,109
5,847
3,529
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 0 / 2
4,573
915
2,332
1,922
763
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
Georgeito
Erlang Shen
9
0 / 2 / 1
4,067
813
3,215
7,819
3,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 1 / 1
5,010
1,002
4,575
4,411
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
Shablagooh
Khepri
6
0 / 0 / 0
3,719
744
0
0
0
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
9
2 / 2 / 1
4,528
906
3,363
4,704
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
5
Kills
4
4
Deaths
5
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
2
2
W
Bastet
 
Bastet
1
0
0
1
L
Danzaburou
 
Danzaburou
1
0
2
2
L
Erlang Shen
Georgeito
Erlang Shen
0
2
1
0.25
W
1
1
2
2
W
Cthulhu
MikeWizbang
Cthulhu
2
0
1
2.5
W
0
2
2
0.5
L
1
1
1
1.5
L
Khepri
Shablagooh
Khepri
0
0
0
0
L
Olorun
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,330
Damage
13,485
19,110
Taken
18,856
9,162
Mitigated
8,032
6,384
Healing
4,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,813
1,402
0
1,407
3,729
1,457
0
1,208
2,521
0
11,284
W
Bastet
 
Bastet
2,340
496
0
739
3,999
1,552
0
236
3,763
0
12,346
L
Danzaburou
 
Danzaburou
2,332
639
0
357
1,922
763
0
841
1,081
0
11,491
L
Erlang Shen
Georgeito
Erlang Shen
3,215
1,332
0
1,231
7,819
3,287
0
3,278
4,503
0
6,368
W
4,175
1,819
0
356
2,190
879
29
292
1,898
6,997
727
W
Cthulhu
MikeWizbang
Cthulhu
3,893
477
0
859
3,345
1,745
0
540
2,805
9,399
0
W
1,109
796
1,300
1,723
5,847
3,529
0
1,087
4,760
0
5,369
L
4,575
2,303
0
1,242
4,411
2,146
0
1,564
2,803
0
21,886
L
Khepri
Shablagooh
Khepri
0
0
0
0
0
0
0
0
0
0
0
L
Olorun
3,363
1,694
243
1,014
4,704
1,836
26
2,056
2,648
6,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,509
Gold Earned
21,897
87
Minions Killed
93
0
Camps Cleared
0
498,960
Distance Traveled
404,453
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,586
917
24
5
0
104,936
2
W
Bastet
4,468
894
26
5
0
109,581
2
L
Danzaburou
4,573
915
20
4
0
107,023
0
L
Erlang Shen
4,067
813
9
2
0
105,447
0
W
Sol
4,523
905
9
2
0
82,678
0
W
Cthulhu
4,623
925
16
3
0
93,552
3
W
Horus
4,309
862
12
2
0
108,213
0
L
Set
5,010
1,002
48
10
0
114,270
0
L
Khepri
3,719
744
0
0
0
6,138
0
L
Olorun
4,528
906
16
3
0
71,575
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role