Player Matchup

Medusa
Medusa
Poihy Corona
Medusa
Level 46
God Stats
19W - 11L
1,631 SR
Queue Stats
78W - 79L
1,442 Elo+
Party 2
Hercules
Hercules
UnDiNeX
Hercules
Level 48
God Stats
25W - 26L
1,431 SR
Queue Stats
130W - 138L
1,450 Elo+
Party 2
Olorun
Olorun
violagallos
Olorun
Level 49
God Stats
4W - 4L
1,655 SR
Queue Stats
109W - 114L
1,424 Elo+
Party 2
Team Averages
Level 48
1,572 SR
1,438 Elo+

VS

Team Averages
Level 98
1,525 SR
1,391 Elo+
Cthulhu
Cthulhu
Tsumiakuma99
Cthulhu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,568 Elo+
Solo
Hades
Hades
thunder rex 649
Hades
Level 101
God Stats
7W - 4L
1,592 SR
Queue Stats
87W - 118L
1,312 Elo+
Party 1
Heimdallr
Heimdallr
zeroassault360
Heimdallr
Level 86
God Stats
6W - 8L
1,481 SR
Queue Stats
83W - 124L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
8 / 3 / 8
20,303
677
30,933
24,838
13,528
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
UnDiNeX
Hercules
20
5 / 3 / 10
20,494
683
29,322
45,773
77,820
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Olorun
20
3 / 6 / 13
18,705
624
24,827
34,320
19,937
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Tsumiakuma99
Cthulhu
20
3 / 2 / 7
20,390
680
27,313
34,075
67,515
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
8 / 6 / 3
20,724
691
42,869
41,318
38,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
zeroassault360
Heimdallr
20
1 / 8 / 8
18,041
601
20,555
30,947
22,308
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
16
Kills
12
12
Deaths
16
31
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
8
3
8
4
W
Cthulhu
Tsumiakuma99
Cthulhu
3
2
7
3.25
L
Hercules
UnDiNeX
Hercules
5
3
10
3.33
W
8
6
3
1.58
L
Olorun
3
6
13
1.58
W
Heimdallr
zeroassault360
Heimdallr
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,082
Damage
90,737
104,931
Taken
106,340
111,285
Mitigated
128,659
53,125
Healing
31,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
30,933
14,836
261
7,925
24,838
13,528
2,614
17,101
7,737
0
181,009
W
Cthulhu
Tsumiakuma99
Cthulhu
27,313
1,221
1,777
4,490
34,075
67,515
637
7,257
26,818
106,237
0
L
Hercules
UnDiNeX
Hercules
29,322
8,774
526
20,376
45,773
77,820
1,182
27,222
18,551
280
59,829
W
42,869
2,939
1,614
17,386
41,318
38,836
1,499
7,998
33,320
101,912
0
L
Olorun
24,827
12,118
5,516
18,521
34,320
19,937
1,148
26,234
8,086
103,090
12,275
W
Heimdallr
zeroassault360
Heimdallr
20,555
12,040
678
5,774
30,947
22,308
1,220
8,664
22,283
0
117,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,502
Gold Earned
59,155
365
Minions Killed
312
0
Camps Cleared
0
1,553,368
Distance Traveled
1,569,985
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
20,303
677
193
6
0
548,465
0
W
Cthulhu
20,390
680
83
3
0
591,224
2
L
Hercules
20,494
683
35
1
0
553,483
0
W
Hades
20,724
691
84
3
0
508,444
3
L
Olorun
18,705
624
137
5
0
451,420
4
W
Heimdallr
18,041
601
145
5
0
470,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role