Player Matchup

Danzaburou
Danzaburou
CowTusks
Danzaburou
Level 129
God Stats
0W - 1L
1,778 SR
Queue Stats
11W - 8L
1,711 Elo+
Party 1
Sun Wukong
Sun Wukong
StoneMan22
Sun Wukong
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 10L
1,902 Elo+
Party 1
Thoth
Thoth
TheRiottoxion
Thoth
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,758 Elo+
Party 1
Hachiman
Hachiman
WhightChina
Hachiman
Level 109
God Stats
0W - 2L
1,362 SR
Queue Stats
40W - 35L
1,518 Elo+
Solo
The Morrigan
The Morrigan
Woahs
The Morrigan
Level 145
God Stats
1W - 1L
1,349 SR
Queue Stats
9W - 6L
1,902 Elo+
Party 1
Team Averages
Level 112
1,498 SR
1,758 Elo+

VS

Team Averages
Level 92
1,534 SR
1,532 Elo+
Janus
Janus
BellPepperMan
Janus
Level 33
God Stats
2W - 0L
1,683 SR
Queue Stats
35W - 13L
1,722 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DyIan_TG
Ah Muzen Cab
Level 129
God Stats
6W - 3L
1,669 SR
Queue Stats
120W - 101L
1,519 Elo+
Party 2
Pele
Pele
RoastyBaby
Pele
Level 61
God Stats
1W - 2L
1,326 SR
Queue Stats
35W - 46L
1,427 Elo+
Solo
Achilles
Achilles
SadBoyardee
Achilles
Level 108
God Stats
3W - 5L
1,493 SR
Queue Stats
113W - 101L
1,507 Elo+
Party 2
Discordia
Discordia
SiFiDoctor
Discordia
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 27L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CowTusks
Danzaburou
17
5 / 5 / 11
10,628
886
13,976
14,597
6,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
StoneMan22
Sun Wukong
17
5 / 6 / 8
9,850
821
9,613
16,625
12,304
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 7 / 10
8,770
731
7,282
12,452
5,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
WhightChina
Hachiman
19
10 / 2 / 12
10,916
910
14,470
11,627
5,754
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Morrigan
Woahs
The Morrigan
16
5 / 7 / 13
9,813
818
12,607
9,148
4,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 11
11,186
932
13,152
11,319
5,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
DyIan_TG
Ah Muzen Cab
18
6 / 4 / 15
10,547
879
17,619
14,057
7,272
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 6 / 9
9,111
759
7,933
14,885
7,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles
SadBoyardee
Achilles
18
7 / 6 / 13
11,131
928
11,259
22,270
29,636
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Discordia
SiFiDoctor
Discordia
16
2 / 5 / 14
10,205
850
9,141
9,835
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
88
26
Kills
26
27
Deaths
26
54
Assists
62
Player
Kills
Deaths
Assists
KDA
W
9
5
11
2.9
L
Danzaburou
CowTusks
Danzaburou
5
5
11
2.1
W
Ah Muzen Cab
DyIan_TG
Ah Muzen Cab
6
4
15
3.38
W
2
6
9
1.08
W
Achilles
SadBoyardee
Achilles
7
6
13
2.25
W
Discordia
SiFiDoctor
Discordia
2
5
14
1.8
L
Sun Wukong
StoneMan22
Sun Wukong
5
6
8
1.5
L
1
7
10
0.86
L
Hachiman
WhightChina
Hachiman
10
2
12
8
L
The Morrigan
Woahs
The Morrigan
5
7
13
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,948
Damage
59,104
64,449
Taken
72,366
33,516
Mitigated
54,281
17,759
Healing
20,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,152
714
0
1,675
11,319
5,662
1,383
2,922
8,397
24,798
0
L
Danzaburou
CowTusks
Danzaburou
13,976
4,565
1,852
3,864
14,597
6,038
1,200
5,517
9,080
0
27,082
W
Ah Muzen Cab
DyIan_TG
Ah Muzen Cab
17,619
4,396
2,634
4,185
14,057
7,272
4,140
3,164
10,893
0
45,905
W
7,933
1,565
794
2,598
14,885
7,144
54
3,892
10,993
0
18,830
W
Achilles
SadBoyardee
Achilles
11,259
1,331
1,541
4,057
22,270
29,636
672
4,875
17,395
0
20,342
W
Discordia
SiFiDoctor
Discordia
9,141
45
1,519
1,495
9,835
4,567
1,819
2,859
6,976
25,645
0
L
Sun Wukong
StoneMan22
Sun Wukong
9,613
1,328
739
2,089
16,625
12,304
467
5,776
10,849
0
12,822
L
7,282
346
540
1,027
12,452
5,265
264
5,972
6,480
15,804
0
L
Hachiman
WhightChina
Hachiman
14,470
7,805
1,407
4,824
11,627
5,754
2,124
3,269
8,358
0
24,572
L
The Morrigan
Woahs
The Morrigan
12,607
1,752
505
912
9,148
4,155
156
1,739
7,374
22,993
2,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,977
Gold Earned
52,180
133
Minions Killed
130
0
Camps Cleared
0
1,109,670
Distance Traveled
1,100,786
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,186
932
23
2
0
213,996
0
L
Danzaburou
10,628
886
41
3
0
235,601
2
W
Ah Muzen Cab
10,547
879
37
3
0
214,070
4
W
Pele
9,111
759
18
2
0
223,151
0
W
Achilles
11,131
928
11
1
0
230,083
0
W
Discordia
10,205
850
41
3
0
219,486
1
L
Sun Wukong
9,850
821
10
1
0
222,037
0
L
Thoth
8,770
731
13
1
0
221,495
0
L
Hachiman
10,916
910
35
3
0
242,316
3
L
The Morrigan
9,813
818
34
3
0
188,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role