Player Matchup

Jing Wei
Jing Wei
Boo Bear Snugs
Jing Wei
Level 145
God Stats
6W - 3L
1,632 SR
Queue Stats
113W - 109L
1,488 Elo+
Party 1
King Arthur
King Arthur
Chef on Netflix
King Arthur
Level 151
God Stats
1W - 2L
1,312 SR
Queue Stats
95W - 92L
1,526 Elo+
Party 1
Nu Wa
Nu Wa
Meme Police 420
Nu Wa
Level 86
God Stats
8W - 7L
1,470 SR
Queue Stats
49W - 44L
1,550 Elo+
Party 1
Jormungandr
Jormungandr
Moist Disaster
Jormungandr
Level 128
God Stats
40W - 33L
1,686 SR
Queue Stats
77W - 67L
1,559 Elo+
Party 1
Yu Huang
Yu Huang
Rukenji
Yu Huang
Level 123
God Stats
1W - 1L
1,359 SR
Queue Stats
31W - 40L
1,456 Elo+
Party 1
Team Averages
Level 127
1,492 SR
1,516 Elo+

VS

Team Averages
Level 126
1,409 SR
1,468 Elo+
Vulcan
Vulcan
DshMoke3
Vulcan
Level 123
God Stats
3W - 13L
1,317 SR
Queue Stats
461W - 541L
1,383 Elo+
Solo
Lancelot
Lancelot
Primal Cerberus
Lancelot
Level 157
God Stats
1W - 2L
1,589 SR
Queue Stats
86W - 84L
1,587 Elo+
Party 2
Mercury
Mercury
Primal Kakarot
Mercury
Level 122
God Stats
3W - 3L
1,501 SR
Queue Stats
186W - 192L
1,515 Elo+
Party 2
Anubis
Anubis
Primal Rel
Anubis
Level 159
God Stats
1W - 6L
1,138 SR
Queue Stats
123W - 120L
1,543 Elo+
Party 2
Skadi
Skadi
ShooTz
Skadi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
5 / 0 / 8
8,929
893
10,832
6,503
2,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Chef on Netflix
King Arthur
16
7 / 0 / 7
8,554
855
8,250
9,517
9,745
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 0 / 12
7,815
782
10,360
4,898
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Moist Disaster
Jormungandr
15
3 / 0 / 8
8,617
862
8,283
10,066
8,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yu Huang
Rukenji
Yu Huang
15
2 / 3 / 7
8,169
817
3,405
6,962
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DshMoke3
Vulcan
12
0 / 4 / 0
6,556
656
3,414
7,732
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
13
1 / 3 / 1
6,922
692
6,717
12,099
4,839
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
1 / 5 / 0
6,712
671
3,627
9,294
4,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Primal Rel
Anubis
14
1 / 4 / 0
7,254
725
7,149
10,677
5,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
ShooTz
Skadi
13
0 / 3 / 0
6,435
644
2,968
8,440
2,977
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
4
18
Kills
3
3
Deaths
19
42
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
5
0
8
9
W
King Arthur
Chef on Netflix
King Arthur
7
0
7
10.5
L
Vulcan
DshMoke3
Vulcan
0
4
0
0
W
1
0
12
7
W
Jormungandr
Moist Disaster
Jormungandr
3
0
8
7
L
Lancelot
1
3
1
0.5
L
1
5
0
0.2
L
Anubis
Primal Rel
Anubis
1
4
0
0.25
W
Yu Huang
Rukenji
Yu Huang
2
3
7
1.83
L
Skadi
ShooTz
Skadi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,130
Damage
23,875
37,946
Taken
48,242
25,610
Mitigated
21,359
10,091
Healing
5,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
10,832
8,441
0
4,023
6,503
2,762
2,755
1,465
4,958
0
36,868
W
King Arthur
Chef on Netflix
King Arthur
8,250
1,517
554
451
9,517
9,745
39
1,961
7,470
0
23,083
L
Vulcan
DshMoke3
Vulcan
3,414
1,086
0
829
7,732
3,196
21
2,358
5,374
17,481
0
W
10,360
3,916
0
0
4,898
1,959
2,199
1,299
3,591
21,771
0
W
Jormungandr
Moist Disaster
Jormungandr
8,283
1,484
433
4,130
10,066
8,213
779
2,389
7,588
23,119
0
L
Lancelot
6,717
1,203
0
1,944
12,099
4,839
0
8,232
3,867
0
19,824
L
3,627
1,845
0
367
9,294
4,639
0
3,639
5,655
0
15,464
L
Anubis
Primal Rel
Anubis
7,149
217
0
1,503
10,677
5,708
0
4,797
5,880
35,168
0
W
Yu Huang
Rukenji
Yu Huang
3,405
310
0
500
6,962
2,931
739
3,120
3,776
24,546
0
L
Skadi
ShooTz
Skadi
2,968
961
0
480
8,440
2,977
0
3,022
5,418
0
12,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,084
Gold Earned
33,879
228
Minions Killed
187
0
Camps Cleared
0
1,022,874
Distance Traveled
974,554
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,929
893
77
8
0
210,699
2
W
King Arthur
8,554
855
26
3
0
210,911
0
L
Vulcan
6,556
656
35
4
0
183,351
0
W
Nu Wa
7,815
782
37
4
0
199,405
0
W
Jormungandr
8,617
862
33
3
0
215,662
4
L
Lancelot
6,922
692
39
4
0
219,089
1
L
Mercury
6,712
671
23
2
0
221,813
3
L
Anubis
7,254
725
65
7
0
178,340
1
W
Yu Huang
8,169
817
55
6
0
186,197
0
L
Skadi
6,435
644
25
3
0
171,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role