Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
GRimCReaPiN
Cthulhu
Level 160
God Stats
16W - 8L
1,716 SR
Queue Stats
963W - 994L
1,491 Elo+
Solo
Vamana
Vamana
ManagedSword
Vamana
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 39L
1,509 Elo+
Party 2
Ra
Ra
Whiish
Ra
Level 160
God Stats
1W - 1L
1,687 SR
Queue Stats
20W - 17L
1,602 Elo+
Party 2
Zeus
Zeus
n3t0t3n
Zeus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,533 Elo+
Party 2
Team Averages
Level 149
1,581 SR
1,527 Elo+

VS

Team Averages
Level 94
1,670 SR
1,521 Elo+
Ah Puch
Ah Puch
Covertyqt
Ah Puch
Level 67
God Stats
2W - 1L
1,491 SR
Queue Stats
35W - 22L
1,553 Elo+
Party 3
Izanami
Izanami
GeneShorts
Izanami
Level 69
God Stats
5W - 1L
1,697 SR
Queue Stats
114W - 109L
1,505 Elo+
Party 3
Guan Yu
Guan Yu
Suaveyqt
Guan Yu
Level 117
God Stats
4W - 0L
1,865 SR
Queue Stats
97W - 89L
1,502 Elo+
Party 3
Baba Yaga
Baba Yaga
TGilly
Baba Yaga
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,526 Elo+
Party 1
Chaac
Chaac
Wood6Boosted
Chaac
Level 89
God Stats
1W - 0L
1,796 SR
Queue Stats
66W - 70L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
8 / 6 / 6
11,225
702
10,767
17,232
14,077
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
GRimCReaPiN
Cthulhu
17
4 / 6 / 12
11,224
702
14,265
15,897
7,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vamana
17
2 / 10 / 12
10,196
637
12,000
25,948
15,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ra
20
3 / 6 / 8
11,431
714
7,726
15,499
8,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
n3t0t3n
Zeus
17
2 / 7 / 9
10,093
631
15,905
13,706
4,646
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Covertyqt
Ah Puch
19
7 / 7 / 18
12,549
784
27,020
17,490
8,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
GeneShorts
Izanami
19
4 / 4 / 20
11,592
725
13,404
13,616
6,575
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Suaveyqt
Guan Yu
19
5 / 4 / 21
12,060
754
9,009
26,085
31,320
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baba Yaga
TGilly
Baba Yaga
20
9 / 2 / 20
12,846
803
14,883
9,770
5,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
10 / 4 / 20
13,011
813
17,747
30,425
27,111
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
134
19
Kills
35
35
Deaths
21
47
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
6
6
1.83
W
Ah Puch
Covertyqt
Ah Puch
7
7
18
2.29
L
Cthulhu
GRimCReaPiN
Cthulhu
4
6
12
1.67
W
Izanami
GeneShorts
Izanami
4
4
20
3.5
L
Vamana
2
10
12
0.8
W
Guan Yu
Suaveyqt
Guan Yu
5
4
21
3.88
W
Baba Yaga
TGilly
Baba Yaga
9
2
20
9.5
L
Ra
3
6
8
1.17
W
10
4
20
5
L
Zeus
n3t0t3n
Zeus
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,663
Damage
82,063
88,282
Taken
97,386
49,487
Mitigated
79,041
18,654
Healing
44,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,767
1,961
605
1,647
17,232
14,077
58
7,116
10,116
0
14,978
W
Ah Puch
Covertyqt
Ah Puch
27,020
410
1,518
1,680
17,490
8,399
539
9,030
8,460
43,387
0
L
Cthulhu
GRimCReaPiN
Cthulhu
14,265
165
1,653
1,351
15,897
7,070
0
10,241
5,656
23,670
0
W
Izanami
GeneShorts
Izanami
13,404
7,757
1,232
1,798
13,616
6,575
4,882
4,967
8,649
0
37,446
L
Vamana
12,000
7,098
318
2,220
25,948
15,542
0
11,581
14,367
0
24,777
W
Guan Yu
Suaveyqt
Guan Yu
9,009
1,568
10,491
11,748
26,085
31,320
697
9,042
17,043
0
16,493
W
Baba Yaga
TGilly
Baba Yaga
14,883
579
887
3,437
9,770
5,636
1,227
4,874
4,896
40,720
0
L
Ra
7,726
138
6,361
3,829
15,499
8,152
99
7,681
7,818
27,192
0
W
17,747
2,697
1,119
10,716
30,425
27,111
1,574
9,983
20,442
0
32,520
L
Zeus
n3t0t3n
Zeus
15,905
302
251
419
13,706
4,646
0
5,284
8,422
36,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,169
Gold Earned
62,058
167
Minions Killed
179
0
Camps Cleared
0
1,391,601
Distance Traveled
1,639,028
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,225
702
14
1
0
295,306
1
W
Ah Puch
12,549
784
40
3
0
256,514
0
L
Cthulhu
11,224
702
33
2
0
285,897
0
W
Izanami
11,592
725
45
3
0
292,490
0
L
Vamana
10,196
637
25
2
0
245,789
0
W
Guan Yu
12,060
754
7
0
0
380,677
1
W
Baba Yaga
12,846
803
57
4
0
343,399
0
L
Ra
11,431
714
51
3
0
307,044
1
W
Chaac
13,011
813
30
2
0
365,948
0
L
Zeus
10,093
631
44
3
0
257,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role