Player Matchup

Zeus
Zeus
Dracious05
Zeus
Level 61
God Stats
0W - 1L
1,271 SR
Queue Stats
13W - 20L
1,394 Elo+
Party 2
Fafnir
Fafnir
GOT U KENT
Fafnir
Level 147
God Stats
2W - 1L
1,752 SR
Queue Stats
324W - 345L
1,482 Elo+
Solo
Janus
Janus
SogiitaGunha359
Janus
Level 145
God Stats
1W - 1L
1,510 SR
Queue Stats
23W - 29L
1,443 Elo+
Party 2
Ares
Ares
SweetOsiris
Ares
Level 160
God Stats
1W - 3L
1,501 SR
Queue Stats
24W - 25L
1,492 Elo+
Party 2
Yemoja
Yemoja
lmMrMeeseeks
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 56L
1,473 Elo+
Solo
Team Averages
Level 124
1,507 SR
1,457 Elo+

VS

Team Averages
Level 88
1,514 SR
1,432 Elo+
Thor
Thor
CounterParsley
Thor
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 93L
1,414 Elo+
Party 1
Charybdis
Charybdis
Holameng
Charybdis
Level 100
God Stats
6W - 3L
1,460 SR
Queue Stats
126W - 137L
1,484 Elo+
Solo
Hel
Hel
MidwestWiseGuy
Hel
Level 89
God Stats
3W - 0L
1,682 SR
Queue Stats
43W - 46L
1,447 Elo+
Party 1
Kuzenbo
Kuzenbo
morehouseman09
Kuzenbo
Level 19
God Stats
1W - 1L
1,272 SR
Queue Stats
9W - 11L
1,389 Elo+
Solo
Skadi
Skadi
xRipWayne-
Skadi
Level 108
God Stats
2W - 2L
1,654 SR
Queue Stats
185W - 180L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 3
9,206
614
11,226
17,308
7,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fafnir
GOT U KENT
Fafnir
15
0 / 8 / 3
8,953
597
5,644
23,747
33,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
2 / 5 / 3
9,839
656
21,988
14,698
6,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 6 / 1
10,392
693
14,965
24,570
25,172
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
17
1 / 2 / 6
9,926
662
12,717
16,251
16,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 13
11,571
771
15,764
14,786
9,104
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charybdis
Holameng
Charybdis
19
6 / 2 / 18
11,511
767
32,990
14,634
9,080
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 2 / 16
10,227
682
5,598
13,571
11,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
2 / 1 / 23
11,575
772
11,675
22,333
41,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
20
11 / 2 / 12
12,414
828
24,880
19,001
11,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
111
9
Kills
29
29
Deaths
9
16
Assists
82
Player
Kills
Deaths
Assists
KDA
W
8
2
13
7.25
L
1
8
3
0.31
L
Fafnir
GOT U KENT
Fafnir
0
8
3
0.19
W
Charybdis
Holameng
Charybdis
6
2
18
7.5
W
2
2
16
5
L
2
5
3
0.7
L
5
6
1
0.92
L
Yemoja
1
2
6
2
W
2
1
23
13.5
W
Skadi
11
2
12
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,540
Damage
90,907
96,574
Taken
84,325
89,298
Mitigated
81,764
30,947
Healing
52,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,764
1,139
3,273
1,574
14,786
9,104
1,922
11,693
3,093
0
26,744
L
11,226
1,515
553
1,442
17,308
7,288
0
2,428
14,880
28,043
0
L
Fafnir
GOT U KENT
Fafnir
5,644
1,561
3,125
5,049
23,747
33,792
0
5,048
18,699
11,790
0
W
Charybdis
Holameng
Charybdis
32,990
13,997
906
4,225
14,634
9,080
4,424
12,987
1,647
0
57,755
W
5,598
919
18,139
8,035
13,571
11,006
517
10,615
2,956
10,237
0
L
21,988
577
1,918
3,818
14,698
6,809
0
1,804
12,894
53,369
0
L
14,965
252
2,018
2,937
24,570
25,172
0
4,774
19,796
19,261
0
L
Yemoja
12,717
819
5,792
4,295
16,251
16,237
0
3,219
13,032
23,649
0
W
11,675
4,622
1,574
4,908
22,333
41,029
271
15,804
6,529
18,826
0
W
Skadi
24,880
11,756
3,095
7,003
19,001
11,545
710
15,441
3,560
0
57,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,316
Gold Earned
57,298
153
Minions Killed
159
0
Camps Cleared
0
1,276,916
Distance Traveled
1,406,250
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,571
771
18
1
0
277,178
3
L
Zeus
9,206
614
47
3
0
240,876
1
L
Fafnir
8,953
597
21
1
0
224,657
0
W
Charybdis
11,511
767
60
4
0
251,577
1
W
Hel
10,227
682
8
1
0
287,782
0
L
Janus
9,839
656
69
5
0
267,112
2
L
Ares
10,392
693
4
0
0
270,493
1
L
Yemoja
9,926
662
12
1
0
273,778
0
W
Kuzenbo
11,575
772
10
1
0
327,007
1
W
Skadi
12,414
828
63
4
0
262,706
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role