Player Matchup

Discordia
Discordia
BeardedBatman91
Discordia
Level 107
God Stats
2W - 1L
1,577 SR
Queue Stats
58W - 60L
1,444 Elo+
Party 2
Lancelot
Lancelot
ChubbaWubba789
Lancelot
Level 120
God Stats
0W - 2L
1,535 SR
Queue Stats
58W - 40L
1,524 Elo+
Party 3
Thanatos
Thanatos
DemonicGiant165
Thanatos
Level 138
God Stats
4W - 3L
1,629 SR
Queue Stats
127W - 133L
1,514 Elo+
Party 3
Janus
Janus
SleeplessNiimbus
Janus
Level 128
God Stats
0W - 4L
1,112 SR
Queue Stats
38W - 36L
1,442 Elo+
Party 2
Merlin
Merlin
TventyGoodmen
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,461 Elo+
Party 3
Team Averages
Level 116
1,471 SR
1,477 Elo+

VS

Team Averages
Level 94
1,377 SR
1,376 Elo+
Cliodhna
Cliodhna
Lock619
Cliodhna
Level 115
God Stats
1W - 0L
1,382 SR
Queue Stats
8W - 13L
1,364 Elo+
Solo
Jormungandr
Jormungandr
SillyColt323815
Jormungandr
Level 99
God Stats
1W - 2L
1,292 SR
Queue Stats
21W - 26L
1,375 Elo+
Party 1
Sobek
Sobek
Sunnyp2012
Sobek
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
1,254 Elo+
Party 1
Izanami
Izanami
YaBoiSpida
Izanami
Level 62
God Stats
6W - 2L
1,420 SR
Queue Stats
54W - 61L
1,437 Elo+
Solo
Sun Wukong
Sun Wukong
astiv12
Sun Wukong
Level 109
God Stats
1W - 1L
1,291 SR
Queue Stats
120W - 99L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
BeardedBatman91
Discordia
19
4 / 7 / 8
12,311
616
23,323
18,276
8,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
17
3 / 7 / 7
11,163
558
12,749
18,568
10,479
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
20
4 / 7 / 10
12,849
642
21,074
19,076
10,208
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 4 / 10
14,794
740
34,014
17,146
9,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
2 / 10 / 9
11,633
582
18,435
17,743
8,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Lock619
Cliodhna
16
1 / 8 / 14
11,263
563
12,811
19,716
7,739
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
SillyColt323815
Jormungandr
20
6 / 2 / 20
13,878
694
13,754
24,840
26,312
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
20
5 / 5 / 17
13,117
656
8,283
23,169
30,037
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
YaBoiSpida
Izanami
20
16 / 4 / 10
15,546
777
20,976
21,564
9,761
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
astiv12
Sun Wukong
20
7 / 3 / 23
14,023
701
25,731
43,095
43,604
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
119
21
Kills
35
35
Deaths
22
44
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Discordia
BeardedBatman91
Discordia
4
7
8
1.14
L
Lancelot
3
7
7
0.93
L
Thanatos
4
7
10
1.29
W
Cliodhna
Lock619
Cliodhna
1
8
14
1
W
Jormungandr
SillyColt323815
Jormungandr
6
2
20
8
L
8
4
10
3.25
W
Sobek
5
5
17
2.7
L
2
10
9
0.65
W
Izanami
YaBoiSpida
Izanami
16
4
10
5.25
W
Sun Wukong
astiv12
Sun Wukong
7
3
23
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,595
Damage
81,555
90,809
Taken
132,384
47,347
Mitigated
117,453
33,703
Healing
55,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
BeardedBatman91
Discordia
23,323
1,734
2,010
2,816
18,276
8,981
0
5,508
12,315
37,373
0
L
Lancelot
12,749
1,608
347
3,082
18,568
10,479
0
4,590
13,702
0
18,966
L
Thanatos
21,074
1,980
1,797
12,251
19,076
10,208
1,479
3,591
14,964
0
33,416
W
Cliodhna
Lock619
Cliodhna
12,811
1,325
1,850
1,825
19,716
7,739
546
12,532
6,734
0
22,279
W
Jormungandr
SillyColt323815
Jormungandr
13,754
3,847
3,404
5,846
24,840
26,312
1,931
14,414
9,926
38,671
0
L
34,014
4,084
3,008
6,443
17,146
9,030
1,283
5,130
11,632
76,935
0
W
Sobek
8,283
305
1,176
2,866
23,169
30,037
32
13,798
8,940
17,461
0
L
18,435
1,927
854
1,095
17,743
8,649
0
3,374
14,000
30,615
0
W
Izanami
YaBoiSpida
Izanami
20,976
10,009
5,098
7,485
21,564
9,761
4,543
11,840
9,344
0
62,141
W
Sun Wukong
astiv12
Sun Wukong
25,731
3,789
4,596
21,643
43,095
43,604
1,496
20,841
21,668
156
40,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,750
Gold Earned
67,827
182
Minions Killed
203
0
Camps Cleared
0
1,604,841
Distance Traveled
1,780,401
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,311
616
32
2
0
314,413
3
L
Lancelot
11,163
558
16
1
0
325,001
1
L
Thanatos
12,849
642
19
1
0
348,336
2
W
Cliodhna
11,263
563
19
1
0
343,846
0
W
Jormungandr
13,878
694
60
3
0
366,016
0
L
Janus
14,794
740
99
5
0
320,977
0
W
Sobek
13,117
656
12
1
0
348,625
1
L
Merlin
11,633
582
16
1
0
296,114
2
W
Izanami
15,546
777
86
4
0
334,698
3
W
Sun Wukong
14,023
701
26
1
0
387,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role