Player Matchup

Chronos
Chronos
JJwaKawai
Chronos
Level 65
God Stats
3W - 1L
1,707 SR
Queue Stats
129W - 102L
1,516 Elo+
Party 1
Anhur
Anhur
Martyy9312
Anhur
Level 109
God Stats
1W - 2L
1,209 SR
Queue Stats
145W - 137L
1,487 Elo+
Solo
Sylvanus
Sylvanus
ZionScope
Sylvanus
Level 143
God Stats
14W - 11L
1,504 SR
Queue Stats
86W - 93L
1,465 Elo+
Party 1
Arachne
Arachne
mayonnaise2568
Arachne
Level 104
God Stats
1W - 1L
1,740 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 1
Achilles
Achilles
yunggwoupo
Achilles
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,535 Elo+
Party 1
Team Averages
Level 106
1,532 SR
1,501 Elo+

VS

Team Averages
Level 105
1,555 SR
1,425 Elo+
Osiris
Osiris
BalamOcelotl
Osiris
Level 86
God Stats
2W - 3L
1,551 SR
Queue Stats
17W - 12L
1,482 Elo+
Party 2
Merlin
Merlin
ElPerreVergue22
Merlin
Level 75
God Stats
0W - 1L
1,411 SR
Queue Stats
7W - 8L
1,384 Elo+
Party 2
Artemis
Artemis
Giovas03
Artemis
Level 119
God Stats
0W - 1L
1,686 SR
Queue Stats
13W - 22L
1,328 Elo+
Party 2
Thor
Thor
Slayed By Raul
Thor
Level 119
God Stats
48W - 40L
1,524 SR
Queue Stats
410W - 422L
1,502 Elo+
Solo
Cerberus
Cerberus
ZenakuWolfSpirit
Cerberus
Level 126
God Stats
2W - 2L
1,602 SR
Queue Stats
56W - 65L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JJwaKawai
Chronos
12
3 / 0 / 3
7,174
652
4,407
4,746
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
11
3 / 1 / 3
6,612
601
5,433
7,571
2,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
ZionScope
Sylvanus
10
0 / 1 / 6
5,784
526
4,056
7,387
4,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 0 / 3
6,628
603
3,687
7,136
3,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
yunggwoupo
Achilles
11
2 / 2 / 0
6,829
621
6,971
8,018
6,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
1 / 2 / 0
5,760
524
2,192
8,032
5,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 3 / 0
5,635
512
2,245
4,406
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Giovas03
Artemis
8
0 / 3 / 1
4,914
447
4,614
7,728
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
2 / 1 / 1
6,197
563
3,145
8,773
3,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 3 / 1
5,334
485
1,721
8,994
3,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
12
Kills
4
4
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
2
0
0.5
L
1
3
0
0.33
L
Artemis
Giovas03
Artemis
0
3
1
0.17
W
Chronos
JJwaKawai
Chronos
3
0
3
4.5
W
Anhur
3
1
3
4.5
L
2
1
1
2.5
L
0
3
1
0.17
W
Sylvanus
ZionScope
Sylvanus
0
1
6
3
W
4
0
3
5.5
W
Achilles
yunggwoupo
Achilles
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,554
Damage
13,917
34,858
Taken
37,933
18,328
Mitigated
15,773
14,112
Healing
10,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
2,192
652
0
3,417
8,032
5,095
1,146
49
7,369
0
30,634
L
2,245
330
0
542
4,406
1,637
270
1,935
2,471
27,671
0
L
Artemis
Giovas03
Artemis
4,614
1,771
0
2,203
7,728
1,989
0
1,184
6,544
0
27,202
W
Chronos
JJwaKawai
Chronos
4,407
1,927
0
1,295
4,746
1,682
1,047
1,506
3,240
45,617
0
W
Anhur
5,433
2,774
0
4,655
7,571
2,392
0
878
6,693
0
41,948
L
3,145
956
0
2,623
8,773
3,124
0
1,904
6,704
0
35,592
L
1,721
329
89
1,954
8,994
3,928
0
2,969
6,025
24,039
0
W
Sylvanus
ZionScope
Sylvanus
4,056
2,052
643
1,423
7,387
4,632
288
1,630
5,757
21,361
7,054
W
3,687
2,332
0
3,861
7,136
3,068
0
372
6,764
0
42,040
W
Achilles
yunggwoupo
Achilles
6,971
2,445
0
2,235
8,018
6,554
318
0
8,018
0
37,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,027
Gold Earned
27,840
336
Minions Killed
282
0
Camps Cleared
0
1,076,561
Distance Traveled
1,005,186
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,760
524
50
5
0
215,768
0
L
Merlin
5,635
512
59
5
0
174,361
2
L
Artemis
4,914
447
40
4
0
190,148
1
W
Chronos
7,174
652
96
9
0
235,982
3
W
Anhur
6,612
601
74
7
0
175,151
4
L
Thor
6,197
563
77
7
0
220,894
5
L
Cerberus
5,334
485
56
5
0
204,015
0
W
Sylvanus
5,784
526
36
3
0
204,258
3
W
Arachne
6,628
603
65
6
0
259,179
1
W
Achilles
6,829
621
65
6
0
201,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role