Player Matchup

Bellona
Bellona
 
Bellona
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Elit joshep
Scylla
Level 121
God Stats
1W - 3L
1,126 SR
Queue Stats
315W - 324L
1,446 Elo+
Solo
Neith
Neith
SLYDJ45
Neith
Level 154
God Stats
8W - 3L
1,616 SR
Queue Stats
71W - 65L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
lildolph
Danzaburou
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 49L
1,476 Elo+
Party 1
Team Averages
Level 123
1,448 SR
1,477 Elo+

VS

Team Averages
Level 98
1,538 SR
1,455 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Acyti
Achilles
Level 65
God Stats
6W - 8L
1,489 SR
Queue Stats
163W - 162L
1,444 Elo+
Party 3
Athena
Athena
DEADKILLERHEAT
Athena
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 81L
1,450 Elo+
Party 2
Lancelot
Lancelot
Desolasion
Lancelot
Level 102
God Stats
13W - 6L
1,702 SR
Queue Stats
221W - 219L
1,408 Elo+
Party 3
Tiamat
Tiamat
Leaninmyfanta2
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 98L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 2 / 1
7,614
635
8,112
12,174
11,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
 
Ymir
12
2 / 0 / 1
7,224
602
2,994
6,485
3,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Scylla
10
2 / 4 / 3
6,547
546
4,289
7,082
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
SLYDJ45
Neith
12
4 / 1 / 3
7,590
633
9,769
9,454
4,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
lildolph
Danzaburou
12
1 / 2 / 4
7,148
596
2,084
8,810
3,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
1
0 / 0 / 0
3,810
318
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
Acyti
Achilles
11
1 / 3 / 0
6,352
529
4,947
10,307
7,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 2
5,846
487
3,983
15,144
10,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lancelot
Desolasion
Lancelot
11
2 / 2 / 0
6,457
538
4,061
10,151
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 2 / 0
6,428
536
7,298
5,745
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
12
Kills
7
9
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
2
1
1.75
W
Ymir
 
Ymir
2
0
1
2.5
L
Danzaburou
 
Danzaburou
0
0
0
0
L
Achilles
Acyti
Achilles
1
3
0
0.33
L
1
5
2
0.4
L
Lancelot
Desolasion
Lancelot
2
2
0
1
W
Scylla
2
4
3
0.88
L
3
2
0
1.5
W
Neith
SLYDJ45
Neith
4
1
3
5.5
W
Danzaburou
lildolph
Danzaburou
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,248
Damage
20,289
44,005
Taken
41,347
24,694
Mitigated
25,115
13,128
Healing
8,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,112
3,144
0
5,108
12,174
11,093
0
1,000
11,113
0
47,442
W
Ymir
 
Ymir
2,994
1,625
0
1,807
6,485
3,534
0
887
5,543
50,680
0
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
Acyti
Achilles
4,947
1,415
0
4,061
10,307
7,324
0
0
10,307
0
36,514
L
3,983
1,462
0
2,014
15,144
10,381
0
2,792
12,352
21,487
0
L
Lancelot
Desolasion
Lancelot
4,061
1,080
0
250
10,151
3,965
0
1,961
8,190
0
44,522
W
Scylla
4,289
228
0
1,238
7,082
2,661
236
4,149
2,515
28,860
0
L
7,298
289
0
1,753
5,745
3,445
782
2,530
3,215
41,883
0
W
Neith
SLYDJ45
Neith
9,769
3,930
0
3,845
9,454
4,339
2,315
3,201
6,127
0
55,108
W
Danzaburou
lildolph
Danzaburou
2,084
534
176
954
8,810
3,067
826
2,168
6,576
0
38,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,123
Gold Earned
28,893
359
Minions Killed
231
0
Camps Cleared
0
1,142,176
Distance Traveled
973,206
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,614
635
72
6
0
227,579
1
W
Ymir
7,224
602
92
8
0
253,443
1
L
Danzaburou
3,810
318
0
0
0
8,261
0
L
Achilles
6,352
529
64
5
0
208,617
1
L
Athena
5,846
487
24
2
0
236,782
1
L
Lancelot
6,457
538
76
6
0
285,367
1
W
Scylla
6,547
546
52
4
0
230,752
2
L
Tiamat
6,428
536
67
6
0
234,179
1
W
Neith
7,590
633
74
6
0
196,034
0
W
Danzaburou
7,148
596
69
6
0
234,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role