Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Ariannimas
Fenrir
Level 159
God Stats
0W - 1L
1,290 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Charybdis
Charybdis
Hinata Hotti
Charybdis
Level 156
God Stats
5W - 8L
1,479 SR
Queue Stats
731W - 734L
1,562 Elo+
Solo
Cabrakan
Cabrakan
Namakaa
Cabrakan
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 98L
1,703 Elo+
Party 1
Team Averages
Level 159
1,454 SR
1,553 Elo+

VS

Team Averages
Level 152
1,576 SR
1,527 Elo+
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Clerek
Sol
Level 147
God Stats
1W - 0L
1,741 SR
Queue Stats
38W - 33L
1,550 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pika720
Morgan Le Fay
Level 160
God Stats
13W - 9L
1,620 SR
Queue Stats
486W - 519L
1,546 Elo+
Solo
Achilles
Achilles
Subtle Sabotage
Achilles
Level 159
God Stats
4W - 2L
1,518 SR
Queue Stats
404W - 390L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 5 / 8
9,226
923
14,818
11,979
6,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
 
King Arthur
5
0 / 0 / 0
5,632
563
0
0
0
Fenrir
Ariannimas
Fenrir
14
6 / 6 / 6
8,973
897
10,761
21,217
22,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Hinata Hotti
Charybdis
15
3 / 5 / 4
8,144
814
6,028
11,930
6,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
Namakaa
Cabrakan
15
0 / 7 / 5
7,795
780
5,461
18,725
24,625
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
7 / 4 / 12
9,655
966
13,906
8,725
4,335
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
 
Zhong Kui
16
2 / 4 / 15
9,285
929
11,261
12,219
9,358
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
Clerek
Sol
17
5 / 1 / 11
9,917
992
11,719
7,202
3,608
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
Pika720
Morgan Le Fay
16
2 / 2 / 13
9,237
924
9,970
8,845
3,936
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
16
7 / 4 / 10
9,862
986
11,488
14,348
18,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
84
14
Kills
23
23
Deaths
15
23
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
5
8
1.8
L
King Arthur
 
King Arthur
0
0
0
0
W
Hachiman
 
Hachiman
7
4
12
3.25
W
Zhong Kui
 
Zhong Kui
2
4
15
2.38
L
Fenrir
Ariannimas
Fenrir
6
6
6
1.5
W
Sol
Clerek
Sol
5
1
11
10.5
L
Charybdis
Hinata Hotti
Charybdis
3
5
4
1
L
Cabrakan
Namakaa
Cabrakan
0
7
5
0.36
W
Morgan Le Fay
Pika720
Morgan Le Fay
2
2
13
4.25
W
Achilles
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,068
Damage
58,344
63,851
Taken
51,339
59,498
Mitigated
39,399
15,817
Healing
15,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
14,818
634
234
3,871
11,979
6,069
356
7,436
4,308
35,379
0
L
King Arthur
 
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
 
Hachiman
13,906
5,642
1,013
1,503
8,725
4,335
2,292
3,228
5,497
0
29,193
W
Zhong Kui
 
Zhong Kui
11,261
793
0
4,063
12,219
9,358
751
5,103
7,116
23,400
0
L
Fenrir
Ariannimas
Fenrir
10,761
1,403
63
3,378
21,217
22,393
0
11,106
9,652
465
12,480
W
Sol
Clerek
Sol
11,719
2,610
187
2,473
7,202
3,608
4,688
4,788
2,414
28,862
0
L
Charybdis
Hinata Hotti
Charybdis
6,028
2,000
1,579
3,011
11,930
6,411
618
6,404
5,526
0
21,758
L
Cabrakan
Namakaa
Cabrakan
5,461
789
829
2,852
18,725
24,625
0
8,004
10,381
8,676
0
W
Morgan Le Fay
Pika720
Morgan Le Fay
9,970
381
531
1,874
8,845
3,936
613
4,234
4,611
25,604
0
W
Achilles
11,488
2,614
1,023
2,660
14,348
18,162
134
3,391
10,957
0
15,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,770
Gold Earned
47,956
84
Minions Killed
122
0
Camps Cleared
0
745,135
Distance Traveled
989,679
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,226
923
38
4
0
213,885
2
L
King Arthur
5,632
563
0
0
0
3,331
0
W
Hachiman
9,655
966
22
2
0
168,931
0
W
Zhong Kui
9,285
929
36
4
0
177,745
0
L
Fenrir
8,973
897
4
0
0
203,129
1
W
Sol
9,917
992
38
4
0
215,221
1
L
Charybdis
8,144
814
38
4
0
166,290
0
L
Cabrakan
7,795
780
4
0
0
158,500
0
W
Morgan Le Fay
9,237
924
24
2
0
231,200
5
W
Achilles
9,862
986
2
0
0
196,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role