Player Matchup

Scylla
Scylla
 
Scylla
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
AcidentlyAwsome
Kuzenbo
Level 137
God Stats
4W - 3L
1,302 SR
Queue Stats
293W - 350L
1,425 Elo+
Party 1
Bacchus
Bacchus
Get Wessoned
Bacchus
Level 125
God Stats
3W - 1L
1,470 SR
Queue Stats
111W - 150L
1,442 Elo+
Party 1
Mulan
Mulan
HonkesGhost
Mulan
Level 149
God Stats
11W - 4L
1,718 SR
Queue Stats
439W - 504L
1,412 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MathysV
Ah Muzen Cab
Level 124
God Stats
2W - 1L
1,555 SR
Queue Stats
164W - 186L
1,439 Elo+
Party 1
Team Averages
Level 127
1,509 SR
1,444 Elo+

VS

Team Averages
Level 114
1,346 SR
1,486 Elo+
Eset
Eset
FooIs AU
Eset
Level 141
God Stats
1W - 3L
1,227 SR
Queue Stats
25W - 33L
1,440 Elo+
Solo
Hades
Hades
HawaiianPunch53
Hades
Level 85
God Stats
5W - 4L
1,547 SR
Queue Stats
167W - 154L
1,503 Elo+
Solo
Bellona
Bellona
MaZt3r KOA
Bellona
Level 123
God Stats
0W - 2L
1,269 SR
Queue Stats
35W - 40L
1,489 Elo+
Solo
Tiamat
Tiamat
XxBLOODYLIFExX
Tiamat
Level 147
God Stats
1W - 2L
1,415 SR
Queue Stats
339W - 357L
1,473 Elo+
Solo
Cthulhu
Cthulhu
xxxxjohnny
Cthulhu
Level 72
God Stats
0W - 2L
1,273 SR
Queue Stats
18W - 14L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
1 / 2 / 16
8,794
799
9,821
8,170
4,163
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

13
2 / 1 / 12
9,084
826
6,625
11,888
17,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
Get Wessoned
Bacchus
15
3 / 3 / 17
9,035
821
6,875
16,466
19,782
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
7 / 1 / 12
9,958
905
8,737
14,627
13,946
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
MathysV
Ah Muzen Cab
16
8 / 3 / 12
9,934
903
16,795
12,826
7,829
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
15
1 / 5 / 5
8,180
744
8,464
12,163
6,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 5 / 1
9,405
855
18,009
12,822
10,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
MaZt3r KOA
Bellona
14
1 / 4 / 8
8,437
767
11,793
14,339
15,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 7 / 4
6,681
607
4,924
12,163
7,763
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
xxxxjohnny
Cthulhu
5
0 / 0 / 0
5,648
513
0
347
254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
27
21
Kills
9
10
Deaths
21
69
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
2
16
4.5
W
2
1
12
8
L
Eset
1
5
5
0.7
W
Bacchus
Get Wessoned
Bacchus
3
3
17
3.83
L
7
5
1
1.5
W
7
1
12
13
L
Bellona
MaZt3r KOA
Bellona
1
4
8
1.25
W
Ah Muzen Cab
MathysV
Ah Muzen Cab
8
3
12
4.67
L
0
7
4
0.29
L
Cthulhu
xxxxjohnny
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,853
Damage
43,190
63,977
Taken
51,834
62,872
Mitigated
40,953
27,316
Healing
12,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,821
847
1,085
546
8,170
4,163
1,958
4,373
3,797
26,959
0
W
6,625
3,414
2,070
1,780
11,888
17,152
994
5,715
6,173
11,274
0
L
Eset
8,464
171
491
2,147
12,163
6,194
0
5,832
6,331
24,152
0
W
Bacchus
Get Wessoned
Bacchus
6,875
924
2,412
3,255
16,466
19,782
715
6,475
9,991
13,096
0
L
18,009
196
847
2,789
12,822
10,926
0
5,081
7,741
25,741
0
W
8,737
1,251
4,438
7,086
14,627
13,946
429
6,416
8,211
0
17,083
L
Bellona
MaZt3r KOA
Bellona
11,793
3,301
2,143
2,530
14,339
15,816
0
5,601
8,738
0
18,475
W
Ah Muzen Cab
MathysV
Ah Muzen Cab
16,795
9,465
892
3,752
12,826
7,829
3,987
8,418
4,408
0
39,031
L
4,924
161
838
962
12,163
7,763
0
6,460
5,703
11,063
0
L
Cthulhu
xxxxjohnny
Cthulhu
0
0
0
0
347
254
0
347
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,805
Gold Earned
38,351
115
Minions Killed
91
0
Camps Cleared
0
1,010,477
Distance Traveled
693,267
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,794
799
39
4
0
180,554
0
W
Kuzenbo
9,084
826
12
1
0
197,599
0
L
Eset
8,180
744
47
4
0
180,853
0
W
Bacchus
9,035
821
7
1
0
219,417
0
L
Hades
9,405
855
20
2
0
152,346
1
W
Mulan
9,958
905
16
1
0
214,734
0
L
Bellona
8,437
767
14
1
0
178,816
0
W
Ah Muzen Cab
9,934
903
41
4
0
198,173
0
L
Tiamat
6,681
607
10
1
0
163,258
1
L
Cthulhu
5,648
513
0
0
0
17,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role