Player Matchup

Medusa
Medusa
CRfiru
Medusa
Level 16
God Stats
1W - 0L
1,724 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Chocoquqi
Zhong Kui
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,705 Elo+
Party 2
Apollo
Apollo
PotterCR
Apollo
Level 158
God Stats
1W - 0L
1,573 SR
Queue Stats
23W - 22L
1,491 Elo+
Party 2
Hercules
Hercules
Vermerion
Hercules
Level 106
God Stats
1W - 1L
1,273 SR
Queue Stats
14W - 11L
1,549 Elo+
Party 2
Yemoja
Yemoja
elmanager10
Yemoja
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,446 Elo+
Party 2
Team Averages
Level 105
1,514 SR
1,538 Elo+

VS

Team Averages
Level 59
1,490 SR
1,488 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baba Yaga
Baba Yaga
El_Bucherons
Baba Yaga
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Medusa
Medusa
QCLEDUCDEMTL
Medusa
Level 122
God Stats
5W - 6L
1,451 SR
Queue Stats
692W - 767L
1,442 Elo+
Solo
Bellona
Bellona
Temphish
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,513 Elo+
Party 1
Yemoja
Yemoja
Tortoisehuby
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CRfiru
Medusa
13
8 / 3 / 9
8,503
1,063
9,348
7,699
3,653
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Chocoquqi
Zhong Kui
13
5 / 3 / 11
8,108
1,014
10,299
10,747
8,701
Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
PotterCR
Apollo
14
6 / 1 / 11
8,348
1,044
9,414
6,511
3,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Vermerion
Hercules
12
3 / 3 / 13
7,566
946
4,113
11,409
9,304
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
0 / 1 / 19
8,015
1,002
2,335
9,948
8,775
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
14
2 / 5 / 2
7,585
948
4,746
6,748
3,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
El_Bucherons
Baba Yaga
13
2 / 4 / 5
7,693
962
4,989
7,780
3,593
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
2 / 4 / 2
8,017
1,002
5,602
7,342
3,192
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
Temphish
Bellona
13
1 / 6 / 2
7,465
933
5,111
11,252
10,353
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Yemoja
13
0 / 3 / 4
6,937
867
4,140
7,670
6,188
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
22
22
Kills
7
11
Deaths
22
63
Assists
15
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
5
2
0.6
W
Medusa
CRfiru
Medusa
8
3
9
4.17
W
Zhong Kui
Chocoquqi
Zhong Kui
5
3
11
3.5
L
Baba Yaga
El_Bucherons
Baba Yaga
2
4
5
1.13
W
Apollo
PotterCR
Apollo
6
1
11
11.5
L
Medusa
2
4
2
0.75
L
Bellona
Temphish
Bellona
1
6
2
0.33
L
Yemoja
0
3
4
0.67
W
Hercules
Vermerion
Hercules
3
3
13
3.17
W
Yemoja
0
1
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,509
Damage
24,588
46,314
Taken
40,792
33,990
Mitigated
26,340
20,587
Healing
6,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
4,746
373
918
505
6,748
3,014
996
1,744
5,004
14,489
889
W
Medusa
CRfiru
Medusa
9,348
4,022
371
1,323
7,699
3,653
1,803
3,241
4,458
0
24,117
W
Zhong Kui
Chocoquqi
Zhong Kui
10,299
1,596
0
3,054
10,747
8,701
2,325
2,373
8,374
21,263
0
L
Baba Yaga
El_Bucherons
Baba Yaga
4,989
753
138
1,783
7,780
3,593
721
2,760
5,020
7,872
0
W
Apollo
PotterCR
Apollo
9,414
3,961
1,654
1,403
6,511
3,557
3,481
2,327
4,184
0
26,516
L
Medusa
5,602
2,218
337
1,217
7,342
3,192
1,573
2,146
5,196
0
14,712
L
Bellona
Temphish
Bellona
5,111
857
15
309
11,252
10,353
1,053
3,832
7,420
0
10,104
L
Yemoja
4,140
543
1,030
30
7,670
6,188
478
2,152
5,518
10,567
0
W
Hercules
Vermerion
Hercules
4,113
593
1,953
2,572
11,409
9,304
613
1,939
9,470
0
8,309
W
Yemoja
2,335
807
5,584
2,673
9,948
8,775
635
3,106
6,842
6,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,540
Gold Earned
37,697
92
Minions Killed
69
0
Camps Cleared
0
735,762
Distance Traveled
721,318
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,585
948
17
2
0
151,562
0
W
Medusa
8,503
1,063
21
3
0
126,732
0
W
Zhong Kui
8,108
1,014
27
3
0
155,859
2
L
Baba Yaga
7,693
962
11
1
0
139,860
0
W
Apollo
8,348
1,044
34
4
0
157,675
1
L
Medusa
8,017
1,002
22
3
0
131,007
0
L
Bellona
7,465
933
8
1
0
150,638
2
L
Yemoja
6,937
867
11
1
0
148,251
0
W
Hercules
7,566
946
2
0
0
148,363
0
W
Yemoja
8,015
1,002
8
1
0
147,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role