Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DkDragon1
Ra
Level 105
God Stats
7W - 7L
1,639 SR
Queue Stats
332W - 327L
1,575 Elo+
Solo
Bastet
Bastet
KujakunoKami
Bastet
Level 68
God Stats
1W - 2L
1,296 SR
Queue Stats
134W - 143L
1,549 Elo+
Solo
Mulan
Mulan
Trollstoned
Mulan
Level 149
God Stats
3W - 4L
1,586 SR
Queue Stats
102W - 78L
1,577 Elo+
Party 2
Xbalanque
Xbalanque
johneroni
Xbalanque
Level 145
God Stats
0W - 2L
1,281 SR
Queue Stats
14W - 17L
1,538 Elo+
Party 2
Team Averages
Level 114
1,460 SR
1,548 Elo+

VS

Team Averages
Level 141
1,522 SR
1,634 Elo+
Olorun
Olorun
Jptherock
Olorun
Level 124
God Stats
2W - 7L
1,238 SR
Queue Stats
309W - 310L
1,546 Elo+
Solo
Merlin
Merlin
Morenazo
Merlin
Level 159
God Stats
7W - 2L
1,814 SR
Queue Stats
169W - 160L
1,579 Elo+
Solo
Mulan
Mulan
SicariusMan
Mulan
Level 143
God Stats
2W - 0L
1,753 SR
Queue Stats
11W - 3L
1,710 Elo+
Party 1
Lancelot
Lancelot
dhyan
Lancelot
Level 119
God Stats
2W - 1L
1,617 SR
Queue Stats
41W - 28L
1,608 Elo+
Solo
Shiva
Shiva
dmbrandrisk
Shiva
Level 158
God Stats
1W - 0L
1,189 SR
Queue Stats
8W - 2L
1,729 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
2 / 1 / 3
10,061
1,006
7,951
20,256
22,307
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 4 / 4
10,293
1,029
10,380
12,766
6,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
16
2 / 0 / 4
10,676
1,068
7,654
7,923
4,219
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

16
2 / 7 / 5
10,389
1,039
9,483
23,876
22,994
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
johneroni
Xbalanque
16
1 / 8 / 7
10,177
1,018
10,127
16,105
9,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

147

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Jptherock
Olorun
17
6 / 2 / 11
11,129
1,113
15,167
6,682
3,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
Morenazo
Merlin
17
3 / 0 / 11
12,111
1,211
12,603
3,280
1,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 2 / 12
10,641
1,064
14,700
12,264
13,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Lancelot
dhyan
Lancelot
16
4 / 3 / 11
10,187
1,019
16,548
12,817
5,230
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 1 / 16
11,212
1,121
18,292
13,756
19,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
81
8
Kills
20
20
Deaths
8
23
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
1
3
3.5
L
1
4
4
0.75
W
Olorun
Jptherock
Olorun
6
2
11
5.75
L
Bastet
2
0
4
4
W
Merlin
Morenazo
Merlin
3
0
11
8.5
W
4
2
12
5
L
2
7
5
0.64
W
Lancelot
dhyan
Lancelot
4
3
11
3.17
W
3
1
16
11
L
Xbalanque
johneroni
Xbalanque
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,595
Damage
77,310
80,926
Taken
48,799
65,699
Mitigated
42,390
9,425
Healing
7,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,951
445
0
1,773
20,256
22,307
0
6,874
12,865
11,420
0
L
10,380
573
2,726
1,391
12,766
6,834
0
6,747
6,019
53,455
0
W
Olorun
Jptherock
Olorun
15,167
6,412
61
844
6,682
3,349
0
3,152
3,530
27,278
1,654
L
Bastet
7,654
1,613
0
1,391
7,923
4,219
0
2,023
5,900
0
19,989
W
Merlin
Morenazo
Merlin
12,603
459
0
369
3,280
1,475
0
994
2,286
65,525
0
W
14,700
2,520
0
2,182
12,264
13,222
0
4,874
7,390
96
19,143
L
9,483
996
0
2,048
23,876
22,994
0
7,959
15,463
152
29,629
W
Lancelot
dhyan
Lancelot
16,548
2,032
0
1,833
12,817
5,230
0
4,649
8,168
0
25,031
W
18,292
1,681
176
1,546
13,756
19,114
0
4,814
8,942
230
30,066
L
Xbalanque
johneroni
Xbalanque
10,127
3,702
0
96
16,105
9,345
0
3,867
12,106
0
20,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,596
Gold Earned
55,280
203
Minions Killed
225
4
Camps Cleared
14
1,028,907
Distance Traveled
997,043
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,061
1,006
15
2
0
225,453
0
L
Ra
10,293
1,029
100
10
1
206,541
0
W
Olorun
11,129
1,113
24
2
1
195,267
0
L
Bastet
10,676
1,068
30
3
2
229,260
0
W
Merlin
12,111
1,211
141
14
4
199,741
0
W
Mulan
10,641
1,064
14
1
2
184,690
3
L
Mulan
10,389
1,039
35
4
1
204,852
0
W
Lancelot
10,187
1,019
23
2
2
217,468
0
W
Shiva
11,212
1,121
23
2
5
199,877
0
L
Xbalanque
10,177
1,018
23
2
0
162,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role