Player Matchup

Athena
Athena
BigAxolotl
Athena
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 56L
1,710 Elo+
Party 2
Hera
Hera
XternalPacemaker
Hera
Level 160
God Stats
2W - 4L
1,432 SR
Queue Stats
181W - 167L
1,569 Elo+
Solo
Mercury
Mercury
Yoxtie
Mercury
Level 160
God Stats
14W - 15L
1,581 SR
Queue Stats
436W - 354L
1,637 Elo+
Party 1
Gilgamesh
Gilgamesh
franjos16_27
Gilgamesh
Level 155
God Stats
36W - 17L
1,749 SR
Queue Stats
250W - 203L
1,595 Elo+
Party 1
Freya
Freya
xWillyG
Freya
Level 145
God Stats
2W - 0L
1,884 SR
Queue Stats
64W - 38L
1,674 Elo+
Party 2
Team Averages
Level 153
1,629 SR
1,637 Elo+

VS

Team Averages
Level 118
1,657 SR
1,656 Elo+
Danzaburou
Danzaburou
Checksterr
Danzaburou
Level 138
God Stats
33W - 27L
1,666 SR
Queue Stats
461W - 374L
1,677 Elo+
Party 3
Sylvanus
Sylvanus
DrydenQc15
Sylvanus
Level 58
God Stats
3W - 2L
1,747 SR
Queue Stats
146W - 106L
1,603 Elo+
Solo
Raijin
Raijin
IsraelGarcia653
Raijin
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
495W - 466L
1,668 Elo+
Solo
Fenrir
Fenrir
Run Sheepo
Fenrir
Level 129
God Stats
7W - 4L
1,645 SR
Queue Stats
306W - 225L
1,661 Elo+
Party 3
Anubis
Anubis
mexicandrive
Anubis
Level 156
God Stats
6W - 5L
1,726 SR
Queue Stats
170W - 159L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BigAxolotl
Athena
17
2 / 2 / 12
12,043
524
8,638
23,143
27,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
4 / 3 / 12
13,417
583
17,329
10,951
4,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Yoxtie
Mercury
20
9 / 3 / 9
13,682
595
14,357
22,002
9,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
franjos16_27
Gilgamesh
18
4 / 2 / 7
12,904
561
17,454
26,558
29,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Freya
xWillyG
Freya
20
3 / 3 / 6
13,461
585
16,017
17,025
7,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Checksterr
Danzaburou
20
4 / 3 / 7
12,450
541
21,771
23,487
14,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
DrydenQc15
Sylvanus
15
2 / 5 / 8
9,493
413
8,546
21,586
28,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
0 / 5 / 1
10,855
472
6,901
14,616
7,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
Run Sheepo
Fenrir
16
4 / 4 / 6
10,909
474
13,433
21,672
12,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
18
3 / 5 / 3
11,638
506
12,797
20,328
13,566
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
38
22
Kills
13
13
Deaths
22
46
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Athena
BigAxolotl
Athena
2
2
12
4
L
Danzaburou
Checksterr
Danzaburou
4
3
7
2.5
L
Sylvanus
DrydenQc15
Sylvanus
2
5
8
1.2
L
0
5
1
0.1
L
Fenrir
Run Sheepo
Fenrir
4
4
6
1.75
W
4
3
12
3.33
W
Mercury
Yoxtie
Mercury
9
3
9
4.5
W
Gilgamesh
franjos16_27
Gilgamesh
4
2
7
3.75
L
Anubis
3
5
3
0.9
W
Freya
xWillyG
Freya
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,795
Damage
63,448
99,679
Taken
101,689
78,807
Mitigated
75,699
30,540
Healing
43,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
BigAxolotl
Athena
8,638
2,759
0
6,215
23,143
27,175
1,310
7,243
15,586
32,261
0
L
Danzaburou
Checksterr
Danzaburou
21,771
14,743
0
13,758
23,487
14,222
522
11,855
11,575
0
139,376
L
Sylvanus
DrydenQc15
Sylvanus
8,546
2,046
3,846
4,732
21,586
28,418
155
11,093
10,352
31,716
9,179
L
6,901
535
0
3,690
14,616
7,191
85
3,906
10,109
76,752
0
L
Fenrir
Run Sheepo
Fenrir
13,433
4,841
0
7,283
21,672
12,302
0
5,528
15,825
0
88,493
W
17,329
6,754
338
2,669
10,951
4,585
3,478
4,821
6,052
122,871
0
W
Mercury
Yoxtie
Mercury
14,357
8,968
0
4,436
22,002
9,837
3,840
4,111
17,821
0
136,403
W
Gilgamesh
franjos16_27
Gilgamesh
17,454
4,662
0
6,258
26,558
29,776
484
11,301
14,729
0
102,894
L
Anubis
12,797
659
530
9,516
20,328
13,566
28
9,754
10,351
108,250
0
W
Freya
xWillyG
Freya
16,017
5,143
0
10,624
17,025
7,434
3,409
1,970
15,055
110,342
6,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,507
Gold Earned
55,345
724
Minions Killed
692
0
Camps Cleared
0
2,341,751
Distance Traveled
2,001,385
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
12,043
524
43
2
0
490,764
8
L
Danzaburou
12,450
541
191
8
0
367,835
4
L
Sylvanus
9,493
413
52
2
0
386,277
4
L
Raijin
10,855
472
171
7
0
375,698
2
L
Fenrir
10,909
474
113
5
0
501,508
0
W
Hera
13,417
583
199
9
0
425,023
5
W
Mercury
13,682
595
149
6
0
548,038
1
W
Gilgamesh
12,904
561
148
6
0
456,409
3
L
Anubis
11,638
506
165
7
0
370,067
4
W
Freya
13,461
585
185
8
0
421,517
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role