Player Matchup

Eset
Eset
Canadian_Witcher
Eset
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ishtar
Ishtar
Splashpire
Ishtar
Level 106
God Stats
1W - 3L
1,554 SR
Queue Stats
10W - 15L
1,311 Elo+
Solo
Jing Wei
Jing Wei
TheBiggestBoom
Jing Wei
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 90L
1,528 Elo+
Party 2
Team Averages
Level 119
1,518 SR
1,446 Elo+

VS

Team Averages
Level 68
1,704 SR
1,465 Elo+
Bacchus
Bacchus
CafeBoi
Bacchus
Level 84
God Stats
8W - 9L
1,606 SR
Queue Stats
11W - 12L
1,190 Elo+
Solo
Hera
Hera
TrainSt4tion616
Hera
Level 87
God Stats
8W - 2L
1,779 SR
Queue Stats
363W - 250L
1,634 Elo+
Party 1
Skadi
Skadi
missing_pickle07
Skadi
Level 33
God Stats
2W - 2L
1,726 SR
Queue Stats
237W - 145L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
7,071
707
7,106
7,504
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
Splashpire
Ishtar
9
1 / 5 / 1
6,311
631
5,670
11,468
4,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
11
0 / 4 / 2
6,396
640
4,518
11,639
5,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CafeBoi
Bacchus
12
3 / 0 / 9
8,198
820
6,706
12,044
13,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 1 / 10
8,394
839
11,804
5,880
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
8 / 1 / 6
8,610
861
9,122
8,172
3,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
14
14
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CafeBoi
Bacchus
3
0
9
7.5
L
1
5
1
0.3
L
Ishtar
Splashpire
Ishtar
1
5
1
0.3
L
Jing Wei
0
4
2
0.25
W
3
1
10
8
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,294
Damage
27,632
30,611
Taken
26,096
12,834
Mitigated
18,974
3,169
Healing
6,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CafeBoi
Bacchus
6,706
869
865
5,286
12,044
13,747
386
2,091
9,953
13,620
0
L
7,106
334
56
922
7,504
2,989
0
4,773
2,731
19,178
0
L
Ishtar
Splashpire
Ishtar
5,670
2,377
0
1,124
11,468
4,612
0
6,783
4,685
0
19,038
L
Jing Wei
4,518
3,860
235
832
11,639
5,233
0
6,977
4,662
0
19,971
W
11,804
3,063
0
199
5,880
2,044
1,177
2,350
3,530
38,175
0
W
9,122
4,248
0
130
8,172
3,183
1,151
2,705
5,467
0
34,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,778
Gold Earned
25,202
89
Minions Killed
124
0
Camps Cleared
0
466,194
Distance Traveled
547,788
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,198
820
18
2
0
194,302
1
L
Eset
7,071
707
31
3
0
159,138
3
L
Ishtar
6,311
631
20
2
0
140,615
2
L
Jing Wei
6,396
640
38
4
0
166,441
3
W
Hera
8,394
839
61
6
0
179,910
2
W
Skadi
8,610
861
45
5
0
173,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role