Player Matchup

Izanami
Izanami
Boltflare
Izanami
Level 103
God Stats
0W - 2L
1,271 SR
Queue Stats
6W - 13L
1,264 Elo+
Party 2
Geb
Geb
Vurdelion
Geb
Level 93
God Stats
1W - 1L
1,681 SR
Queue Stats
15W - 18L
1,401 Elo+
Party 2
Nu Wa
Nu Wa
WA_Shamus
Nu Wa
Level 89
God Stats
3W - 4L
1,470 SR
Queue Stats
9W - 11L
1,344 Elo+
Party 2
Scylla
Scylla
Xanzazia
Scylla
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,216 Elo+
Party 2
Medusa
Medusa
memekitty64
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,195 Elo+
Party 2
Team Averages
Level 71
1,484 SR
1,284 Elo+

VS

Team Averages
Level 97
1,522 SR
1,544 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
AlwaysHoodieSzn
Tsukuyomi
Level 109
God Stats
20W - 18L
1,605 SR
Queue Stats
135W - 144L
1,487 Elo+
Solo
King Arthur
King Arthur
EchoStorm715
King Arthur
Level 37
God Stats
6W - 0L
1,791 SR
Queue Stats
83W - 74L
1,575 Elo+
Party 3
Janus
Janus
Trialsnowball
Janus
Level 160
God Stats
2W - 7L
1,247 SR
Queue Stats
107W - 112L
1,523 Elo+
Party 1
Medusa
Medusa
WithoutScape
Medusa
Level 27
God Stats
1W - 1L
1,467 SR
Queue Stats
24W - 15L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Boltflare
Izanami
15
1 / 6 / 1
9,441
944
11,931
18,570
10,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 4 / 2
9,764
976
7,094
23,758
29,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
WA_Shamus
Nu Wa
15
0 / 9 / 1
8,781
878
8,681
15,800
8,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
Xanzazia
Scylla
15
1 / 4 / 1
9,552
955
8,294
11,317
5,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
15
0 / 8 / 2
9,069
907
4,437
20,407
11,812
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

125

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 0 / 22
10,580
1,058
15,447
8,004
11,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
AlwaysHoodieSzn
Tsukuyomi
18
9 / 1 / 21
12,202
1,220
25,049
16,032
18,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

King Arthur
EchoStorm715
King Arthur
17
5 / 0 / 20
10,623
1,062
10,935
9,495
10,685
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 0 / 17
11,536
1,154
21,354
4,773
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
17
8 / 1 / 15
11,272
1,127
13,900
7,489
3,370
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
126
2
Kills
31
31
Deaths
2
7
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
22
14
W
Tsukuyomi
AlwaysHoodieSzn
Tsukuyomi
9
1
21
19.5
L
Izanami
Boltflare
Izanami
1
6
1
0.25
W
King Arthur
EchoStorm715
King Arthur
5
0
20
15
W
6
0
17
14.5
L
0
4
2
0.25
L
Nu Wa
WA_Shamus
Nu Wa
0
9
1
0.06
W
Medusa
8
1
15
15.5
L
Scylla
Xanzazia
Scylla
1
4
1
0.38
L
Medusa
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,437
Damage
86,685
89,852
Taken
45,793
66,447
Mitigated
45,099
9,934
Healing
7,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
15,447
277
1,449
1,410
8,004
11,023
0
3,947
3,717
27,046
0
W
Tsukuyomi
AlwaysHoodieSzn
Tsukuyomi
25,049
4,871
305
3,900
16,032
18,001
0
7,001
8,459
0
50,669
L
Izanami
Boltflare
Izanami
11,931
7,951
0
3,269
18,570
10,356
0
6,344
11,852
0
49,485
W
King Arthur
EchoStorm715
King Arthur
10,935
1,493
0
0
9,495
10,685
0
4,282
4,968
0
24,220
W
21,354
1,330
87
597
4,773
2,020
0
3,359
1,310
41,995
0
L
7,094
515
2,518
3,292
23,758
29,896
0
8,834
13,965
16,563
0
L
Nu Wa
WA_Shamus
Nu Wa
8,681
1,526
0
162
15,800
8,927
0
6,558
8,934
16,748
0
W
Medusa
13,900
5,960
0
230
7,489
3,370
0
4,039
3,270
0
34,601
L
Scylla
Xanzazia
Scylla
8,294
277
0
450
11,317
5,456
0
5,576
5,327
22,452
0
L
Medusa
4,437
2,255
0
243
20,407
11,812
0
8,363
11,486
0
17,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,607
Gold Earned
56,213
193
Minions Killed
208
3
Camps Cleared
12
833,742
Distance Traveled
979,393
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,580
1,058
29
3
0
214,861
0
W
Tsukuyomi
12,202
1,220
41
4
2
226,093
2
L
Izanami
9,441
944
81
8
0
158,616
3
W
King Arthur
10,623
1,062
23
2
1
199,165
0
W
Janus
11,536
1,154
48
5
6
179,453
0
L
Geb
9,764
976
8
1
1
190,404
0
L
Nu Wa
8,781
878
25
3
0
155,251
0
W
Medusa
11,272
1,127
67
7
3
159,821
0
L
Scylla
9,552
955
55
6
1
171,168
1
L
Medusa
9,069
907
24
2
1
158,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role