Player Matchup

Cerberus
Cerberus
Deleriumen
Cerberus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 25L
1,352 Elo+
Party 2
Tsukuyomi
Tsukuyomi
green_lite10
Tsukuyomi
Level 118
God Stats
3W - 1L
1,500 SR
Queue Stats
12W - 18L
1,357 Elo+
Party 2
Thor
Thor
hotsauce215
Thor
Level 131
God Stats
16W - 6L
1,559 SR
Queue Stats
193W - 178L
1,495 Elo+
Party 1
Vulcan
Vulcan
jStabinski
Vulcan
Level 138
God Stats
16W - 14L
1,599 SR
Queue Stats
161W - 157L
1,441 Elo+
Party 1
Artio
Artio
xRaiimoonx
Artio
Level 145
God Stats
3W - 0L
1,970 SR
Queue Stats
124W - 154L
1,430 Elo+
Party 2
Team Averages
Level 132
1,626 SR
1,415 Elo+

VS

Team Averages
Level 129
1,487 SR
1,479 Elo+
Cthulhu
Cthulhu
BigBadBessy
Cthulhu
Level 129
God Stats
1W - 3L
1,591 SR
Queue Stats
137W - 161L
1,468 Elo+
Party 3
Sylvanus
Sylvanus
Canadian_Witcher
Sylvanus
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Medusa
Medusa
Chrisguitar9
Medusa
Level 129
God Stats
41W - 36L
1,548 SR
Queue Stats
449W - 434L
1,466 Elo+
Solo
Thor
Thor
TheBiggestBoom
Thor
Level 147
God Stats
0W - 2L
1,279 SR
Queue Stats
264W - 296L
1,468 Elo+
Party 3
Hera
Hera
opeaceful
Hera
Level 136
God Stats
17W - 17L
1,516 SR
Queue Stats
120W - 140L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Deleriumen
Cerberus
11
2 / 5 / 2
7,315
430
9,784
15,931
9,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
green_lite10
Tsukuyomi
14
5 / 4 / 4
8,869
522
12,787
14,526
5,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 4 / 4
9,448
556
11,413
19,752
14,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Vulcan
jStabinski
Vulcan
15
1 / 3 / 2
8,820
519
11,648
8,050
3,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
13
4 / 4 / 1
8,601
506
8,094
16,647
8,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigBadBessy
Cthulhu
15
3 / 2 / 2
9,155
539
13,870
15,299
14,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 2 / 8
8,395
494
9,802
15,650
17,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Medusa
15
8 / 2 / 1
9,352
550
13,099
14,839
6,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 5 / 6
8,849
521
7,881
17,790
6,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hera
15
4 / 3 / 3
9,347
550
6,872
12,428
5,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
14
Kills
20
20
Deaths
14
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BigBadBessy
Cthulhu
3
2
2
2
L
1
2
8
2.5
L
Medusa
8
2
1
4.25
W
Cerberus
Deleriumen
Cerberus
2
5
2
0.6
L
4
5
6
1.4
W
Tsukuyomi
green_lite10
Tsukuyomi
5
4
4
1.75
W
2
4
4
1
W
Vulcan
jStabinski
Vulcan
1
3
2
0.67
L
Hera
4
3
3
1.83
W
Artio
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,726
Damage
51,524
74,906
Taken
76,006
40,753
Mitigated
51,251
18,767
Healing
25,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BigBadBessy
Cthulhu
13,870
1,420
201
5,158
15,299
14,878
918
1,255
12,982
62,602
0
L
9,802
3,026
1,681
4,523
15,650
17,393
325
10,595
4,690
29,819
0
L
Medusa
13,099
5,567
0
6,277
14,839
6,796
161
6,599
7,987
0
94,980
W
Cerberus
Deleriumen
Cerberus
9,784
1,174
0
3,861
15,931
9,130
0
6,439
9,446
33,187
0
L
7,881
1,254
0
3,475
17,790
6,663
0
3,287
14,088
0
54,671
W
Tsukuyomi
green_lite10
Tsukuyomi
12,787
4,171
0
4,926
14,526
5,714
0
3,632
10,786
0
49,381
W
11,413
3,691
0
4,204
19,752
14,066
0
11,707
7,099
202
70,995
W
Vulcan
jStabinski
Vulcan
11,648
5,421
193
1,792
8,050
3,774
765
3,245
4,805
86,171
0
L
Hera
6,872
3,026
0
3,833
12,428
5,521
1,298
6,972
5,350
67,179
0
W
Artio
8,094
1,312
812
2,979
16,647
8,069
0
4,421
12,226
33,134
2,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,053
Gold Earned
45,098
456
Minions Killed
503
0
Camps Cleared
0
1,660,292
Distance Traveled
1,555,214
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,155
539
116
7
0
330,804
3
L
Sylvanus
8,395
494
54
3
0
290,292
4
L
Medusa
9,352
550
121
7
0
298,261
0
W
Cerberus
7,315
430
71
4
0
311,296
3
L
Thor
8,849
521
87
5
0
329,758
3
W
Tsukuyomi
8,869
522
74
4
0
375,683
6
W
Thor
9,448
556
132
8
0
304,564
3
W
Vulcan
8,820
519
128
8
0
330,759
7
L
Hera
9,347
550
125
7
0
306,099
1
W
Artio
8,601
506
51
3
0
337,990
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role