Player Matchup

Chronos
Chronos
DAEMOM
Chronos
Level 28
God Stats
3W - 4L
1,338 SR
Queue Stats
29W - 51L
1,383 Elo+
Party 2
Thanatos
Thanatos
Mosquee
Thanatos
Level 129
God Stats
2W - 6L
1,166 SR
Queue Stats
98W - 95L
1,493 Elo+
Party 1
Nike
Nike
Tincho720
Nike
Level 125
God Stats
7W - 1L
1,645 SR
Queue Stats
140W - 131L
1,513 Elo+
Party 1
Apollo
Apollo
doBonézitoVirado
Apollo
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 37L
1,474 Elo+
Party 2
Sobek
Sobek
germanix02
Sobek
Level 45
God Stats
3W - 3L
1,524 SR
Queue Stats
68W - 70L
1,490 Elo+
Party 1
Team Averages
Level 77
1,435 SR
1,471 Elo+

VS

Team Averages
Level 55
1,426 SR
1,350 Elo+
Nox
Nox
Agustinguss03
Nox
Level 29
God Stats
16W - 16L
1,402 SR
Queue Stats
86W - 88L
1,474 Elo+
Party 3
Tyr
Tyr
Ashzera
Tyr
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 13L
1,243 Elo+
Party 4
Anhur
Anhur
Kainx1
Anhur
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,319 Elo+
Party 4
Ne Zha
Ne Zha
Luch01408Fer
Ne Zha
Level 80
God Stats
29W - 32L
1,472 SR
Queue Stats
246W - 242L
1,473 Elo+
Party 3
Maui
Maui
Pidori
Maui
Level 56
God Stats
0W - 3L
1,257 SR
Queue Stats
16W - 11L
1,243 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DAEMOM
Chronos
15
5 / 0 / 3
9,127
608
5,948
7,272
3,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thanatos
Mosquee
Thanatos
14
9 / 1 / 5
8,830
589
12,261
15,756
8,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
15
4 / 2 / 6
9,334
622
14,755
14,766
9,160
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 3 / 1
7,890
526
8,032
12,714
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
12
2 / 1 / 8
7,794
520
3,729
14,853
13,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 1
7,001
467
8,169
10,789
4,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyr
11
2 / 3 / 1
7,093
473
7,847
15,483
10,726
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
Kainx1
Anhur
12
2 / 3 / 0
7,311
487
8,836
12,379
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
10
0 / 6 / 2
6,451
430
4,019
15,102
5,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Maui
Pidori
Maui
9
0 / 2 / 2
5,947
396
3,655
10,025
7,764
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
22
Kills
6
7
Deaths
22
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Tyr
2
3
1
0.83
W
Chronos
DAEMOM
Chronos
5
0
3
6.5
L
Anhur
Kainx1
Anhur
2
3
0
0.67
L
Ne Zha
0
6
2
0.17
W
Thanatos
Mosquee
Thanatos
9
1
5
11.5
L
Maui
Pidori
Maui
0
2
2
0.5
W
Nike
4
2
6
3.5
W
2
3
1
0.83
W
Sobek
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,725
Damage
32,526
65,361
Taken
63,778
38,739
Mitigated
32,466
33,198
Healing
15,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,169
1,179
0
448
10,789
4,517
0
3,335
7,454
41,425
0
L
Tyr
7,847
1,825
0
5,130
15,483
10,726
0
348
15,135
0
46,573
W
Chronos
DAEMOM
Chronos
5,948
2,028
0
4,069
7,272
3,405
3,945
2,279
4,993
59,344
4,023
L
Anhur
Kainx1
Anhur
8,836
4,782
0
4,903
12,379
4,021
0
1,090
11,289
0
48,874
L
Ne Zha
4,019
1,565
0
2,654
15,102
5,438
0
2,466
12,636
0
48,176
W
Thanatos
Mosquee
Thanatos
12,261
3,183
0
14,530
15,756
8,311
0
3,345
12,411
0
55,561
L
Maui
Pidori
Maui
3,655
1,589
0
2,348
10,025
7,764
0
2,140
7,885
16,571
0
W
Nike
14,755
2,845
0
5,570
14,766
9,160
110
1,435
13,331
0
81,258
W
8,032
4,243
0
4,929
12,714
3,990
3,594
1,374
11,340
0
61,059
W
Sobek
3,729
550
0
4,100
14,853
13,873
0
3,391
11,462
16,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,975
Gold Earned
33,803
465
Minions Killed
336
0
Camps Cleared
0
1,500,462
Distance Traveled
1,422,661
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,001
467
67
4
0
256,430
2
L
Tyr
7,093
473
73
5
0
296,153
3
W
Chronos
9,127
608
116
8
0
278,949
5
L
Anhur
7,311
487
101
7
0
278,025
3
L
Ne Zha
6,451
430
73
5
0
306,220
2
W
Thanatos
8,830
589
90
6
0
332,826
4
L
Maui
5,947
396
22
1
0
285,833
4
W
Nike
9,334
622
136
9
0
300,844
1
W
Apollo
7,890
526
99
7
0
294,721
4
W
Sobek
7,794
520
24
2
0
293,122
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role