Player Matchup

Danzaburou
Danzaburou
ImHiWhatUrExcuse
Danzaburou
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 115L
1,161 Elo+
Party 2
Poseidon
Poseidon
IvánImanol
Poseidon
Level 108
God Stats
52W - 77L
1,365 SR
Queue Stats
215W - 346L
1,284 Elo+
Solo
Osiris
Osiris
Time-Wizards
Osiris
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 117L
1,161 Elo+
Party 2
Team Averages
Level 62
1,455 SR
1,202 Elo+

VS

Team Averages
Level 52
1,372 SR
1,285 Elo+
Cthulhu
Cthulhu
Aplastation2
Cthulhu
Level 25
God Stats
1W - 2L
1,302 SR
Queue Stats
7W - 11L
1,206 Elo+
Party 1
He Bo
He Bo
DRACKKER5699
He Bo
Level 68
God Stats
2W - 2L
1,316 SR
Queue Stats
36W - 40L
1,434 Elo+
Solo
Bellona
Bellona
Wingeman40
Bellona
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ImHiWhatUrExcuse
Danzaburou
11
1 / 7 / 1
7,672
639
5,484
13,251
6,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
IvánImanol
Poseidon
12
1 / 6 / 1
7,948
662
11,405
8,376
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
12
1 / 6 / 0
7,994
666
5,852
15,630
9,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aplastation2
Cthulhu
15
5 / 1 / 12
9,151
763
9,124
11,505
11,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
10 / 2 / 7
10,487
874
11,472
8,381
3,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Wingeman40
Bellona
14
4 / 0 / 14
10,148
846
10,430
13,022
14,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
52
3
Kills
19
19
Deaths
3
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aplastation2
Cthulhu
5
1
12
11
W
10
2
7
6.75
L
Danzaburou
ImHiWhatUrExcuse
Danzaburou
1
7
1
0.21
L
Poseidon
IvánImanol
Poseidon
1
6
1
0.25
L
Osiris
1
6
0
0.17
W
Bellona
Wingeman40
Bellona
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,741
Damage
31,026
37,257
Taken
32,908
19,380
Mitigated
29,794
3,044
Healing
10,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aplastation2
Cthulhu
9,124
1,124
622
1,654
11,505
11,959
0
5,160
6,345
21,217
0
W
11,472
1,221
0
1,718
8,381
3,624
569
1,941
6,440
47,360
0
L
Danzaburou
ImHiWhatUrExcuse
Danzaburou
5,484
1,499
0
1,434
13,251
6,349
136
8,314
4,587
0
18,437
L
Poseidon
IvánImanol
Poseidon
11,405
1,155
92
195
8,376
3,713
122
4,073
4,147
30,354
0
L
Osiris
5,852
2,606
0
1,323
15,630
9,318
0
7,433
7,813
0
25,593
W
Bellona
Wingeman40
Bellona
10,430
3,616
2,125
4,579
13,022
14,211
709
4,513
8,509
90
29,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,614
Gold Earned
29,786
112
Minions Killed
140
0
Camps Cleared
0
586,386
Distance Traveled
692,343
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,151
763
36
3
0
231,392
0
W
He Bo
10,487
874
66
6
0
208,549
0
L
Danzaburou
7,672
639
23
2
0
185,237
0
L
Poseidon
7,948
662
47
4
0
186,733
4
L
Osiris
7,994
666
42
4
0
214,416
0
W
Bellona
10,148
846
38
3
0
252,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role