Player Matchup

Janus
Janus
Flum fiend
Janus
Level 23
God Stats
1W - 2L
1,171 SR
Queue Stats
29W - 34L
1,362 Elo+
Party 3
Loki
Loki
amictod
Loki
Level 117
God Stats
2W - 5L
1,316 SR
Queue Stats
188W - 226L
1,399 Elo+
Solo
Bellona
Bellona
elcolorado99
Bellona
Level 104
God Stats
1W - 2L
1,623 SR
Queue Stats
85W - 96L
1,346 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
paralyzis
Ah Muzen Cab
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,306 Elo+
Party 3
Olorun
Olorun
perenzejo
Olorun
Level 61
God Stats
0W - 2L
1,217 SR
Queue Stats
6W - 10L
1,169 Elo+
Party 2
Team Averages
Level 70
1,365 SR
1,316 Elo+

VS

Team Averages
Level 59
1,504 SR
1,270 Elo+
Arachne
Arachne
KompaktBigd
Arachne
Level 51
God Stats
3W - 6L
1,450 SR
Queue Stats
7W - 11L
1,310 Elo+
Party 1
Cthulhu
Cthulhu
KompaktJbeast
Cthulhu
Level 55
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 9L
1,110 Elo+
Party 1
Ra
Ra
KompaktKAPS
Ra
Level 65
God Stats
3W - 2L
1,652 SR
Queue Stats
124W - 124L
1,407 Elo+
Party 1
Ishtar
Ishtar
KompaktZrage
Ishtar
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 9L
1,110 Elo+
Party 1
King Arthur
King Arthur
SON OF TURKLOR
King Arthur
Level 67
God Stats
14W - 20L
1,417 SR
Queue Stats
50W - 53L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
0 / 4 / 0
7,144
397
4,557
8,500
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Loki
amictod
Loki
14
6 / 4 / 2
9,125
507
13,035
16,598
6,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
elcolorado99
Bellona
15
2 / 3 / 0
8,984
499
7,023
12,783
11,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Muzen Cab
paralyzis
Ah Muzen Cab
10
0 / 3 / 0
7,072
393
4,845
12,678
9,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
perenzejo
Olorun
13
0 / 5 / 2
8,128
452
5,804
14,465
6,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KompaktBigd
Arachne
15
7 / 2 / 2
9,445
525
7,161
15,630
6,955
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
13
1 / 0 / 4
8,537
474
5,817
13,357
14,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
6 / 1 / 3
10,728
596
9,291
7,838
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
13
1 / 2 / 5
7,660
426
4,951
5,926
2,418
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
SON OF TURKLOR
King Arthur
16
3 / 3 / 4
10,244
569
12,765
19,049
15,293
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
8
Kills
18
19
Deaths
8
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Janus
0
4
0
0
W
Arachne
KompaktBigd
Arachne
7
2
2
4
W
Cthulhu
1
0
4
3
W
6
1
3
7.5
W
Ishtar
1
2
5
1.75
W
King Arthur
SON OF TURKLOR
King Arthur
3
3
4
1.67
L
Loki
amictod
Loki
6
4
2
1.75
L
Bellona
elcolorado99
Bellona
2
3
0
0.67
L
Ah Muzen Cab
paralyzis
Ah Muzen Cab
0
3
0
0
L
Olorun
perenzejo
Olorun
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,264
Damage
39,985
65,024
Taken
61,800
36,672
Mitigated
42,899
18,317
Healing
22,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,557
967
210
1,424
8,500
3,117
511
3,397
5,103
50,555
0
W
Arachne
KompaktBigd
Arachne
7,161
5,823
0
7,731
15,630
6,955
1,114
2,787
12,843
0
53,874
W
Cthulhu
5,817
705
395
2,754
13,357
14,390
554
3,669
9,688
34,135
0
W
9,291
1,414
515
3,969
7,838
3,843
594
1,781
6,057
88,960
0
W
Ishtar
4,951
2,519
1,001
559
5,926
2,418
2,452
460
5,466
0
43,105
W
King Arthur
SON OF TURKLOR
King Arthur
12,765
2,020
0
5,816
19,049
15,293
384
1,664
17,385
0
80,004
L
Loki
amictod
Loki
13,035
3,903
0
3,162
16,598
6,150
0
3,459
12,942
0
61,068
L
Bellona
elcolorado99
Bellona
7,023
3,386
0
4,443
12,783
11,771
25
1,526
11,257
0
59,944
L
Ah Muzen Cab
paralyzis
Ah Muzen Cab
4,845
1,984
784
3,087
12,678
9,525
126
2,419
10,259
0
28,696
L
Olorun
perenzejo
Olorun
5,804
3,747
558
4,649
14,465
6,109
1,379
4,307
10,158
62,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,453
Gold Earned
46,614
446
Minions Killed
503
0
Camps Cleared
0
1,605,854
Distance Traveled
1,758,876
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,144
397
78
4
0
298,936
3
W
Arachne
9,445
525
66
4
0
410,680
2
W
Cthulhu
8,537
474
47
3
0
356,861
3
W
Ra
10,728
596
171
10
0
359,837
1
W
Ishtar
7,660
426
98
5
0
312,350
5
W
King Arthur
10,244
569
121
7
0
319,148
1
L
Loki
9,125
507
88
5
0
345,951
4
L
Bellona
8,984
499
130
7
0
346,556
4
L
Ah Muzen Cab
7,072
393
36
2
0
321,636
6
L
Olorun
8,128
452
114
6
0
292,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role